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EnderIO.“advanced settings”.perInterfacePowerTrackingEnabled

Enable per tick sampling on individual power inputs and outputs. This allows slightly more detailed messages from the RF Reader but has a negative impact on server performance.

Type: boolean

Default:

false

EnderIO.“aesthetic settings”.combustionGeneratorUseOpaqueModel

If set to true: fluid will not be shown in combustion generator tanks. Improves FPS.

Type: boolean

Default:

true

EnderIO.“aesthetic settings”.conduitScale

Valid values are between 0-1, smallest conduits at 0, largest at 1. In SMP, all clients must be using the same value as the server.

Type: floating point number

Default:

0.6

EnderIO.“aesthetic settings”.useAlternateTransceiverModel

Use TheKazador’s alternative model for the Dimensional Transceiver

Type: boolean

Default:

false

EnderIO.“aesthetic settings”.useCombustionGenModel

If set to true: WIP Combustion Generator model will be used

Type: boolean

Default:

false

EnderIO.“anchor settings”.travelAnchorCooldown

Number of ticks cooldown between activations (1 sec = 20 ticks)

Type: signed integer

Default:

40

EnderIO.“anchor settings”.travelAnchorMaxDistance

Maximum number of blocks that can be traveled from one travel anchor to another.

Type: signed integer

Default:

512

EnderIO.“anchor settings”.travelAnchorSkipWarning

Travel Anchors send a chat warning when skipping inaccessible anchors

Type: boolean

Default:

true

EnderIO.“anchor settings”.travelAnchorSneak

Add sneak as an option to activate travel anchors

Type: boolean

Default:

true

EnderIO.“autocrafter settings”.crafterRfPerCraft

RF used per autocrafted recipe

Type: signed integer

Default:

4000

EnderIO.“dark steel”.darkSteelAnvilDamageChance

Chance that the dark steel anvil will take damage after repairing something.

Type: floating point number

Default:

0.024000000208616257

EnderIO.“dark steel”.darkSteelApiaristArmorCost

Number of levels required for the Apiarist Armor upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelAxeEffeciencyBoostWhenPowered

The increase in efficiency when powered.

Type: floating point number

Default:

2.0

EnderIO.“dark steel”.darkSteelAxePowerUsePerDamagePoint

Power use (RF) per damage/durability point avoided.

Type: signed integer

Default:

750

EnderIO.“dark steel”.darkSteelAxeSpeedPenaltyMultiHarvest

How much slower shift-harvesting logs is.

Type: floating point number

Default:

4.0

EnderIO.“dark steel”.darkSteelBootsJumpModifier

Jump height modifier applied when jumping with Dark Steel Boots equipped

Type: floating point number

Default:

1.5

EnderIO.“dark steel”.darkSteelBootsJumpPowerCost

Base amount of power used per jump (RF) dark steel boots. The second jump in a ‘double jump’ uses 2x this etc

Type: signed integer

Default:

150

EnderIO.“dark steel”.darkSteelDrainPowerFromInventory

If true, dark steel armor will drain power stored (RF) in power containers in the players inventory.

Type: boolean

Default:

false

EnderIO.“dark steel”.darkSteelFallDistanceCost

Amount of power used (RF) per block height of fall distance damage negated.

Type: signed integer

Default:

75

EnderIO.“dark steel”.darkSteelGliderCost

Number of levels required for the ‘Glider’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelGliderHorizontalSpeed

Horizontal movement speed modifier when gliding.

Type: floating point number

Default:

0.03

EnderIO.“dark steel”.darkSteelGliderVerticalSpeed

Rate of altitude loss when gliding.

Type: floating point number

Default:

-0.05

EnderIO.“dark steel”.darkSteelGliderVerticalSpeedSprinting

Rate of altitude loss when sprinting and gliding.

Type: floating point number

Default:

-0.15

EnderIO.“dark steel”.darkSteelGogglesOfRevealingCost

Number of levels required for the Goggles of Revealing upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelJumpOneCost

Number of levels required for the ‘Jump 1’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelJumpThreeCost

Number of levels required for the ‘Jump 3’ upgrade.

Type: signed integer

Default:

20

EnderIO.“dark steel”.darkSteelJumpTwoCost

Number of levels required for the ‘Jump 2’ upgrade.

Type: signed integer

Default:

15

EnderIO.“dark steel”.darkSteelLadderSpeedBoost

Speed boost, in blocks per tick, that the DS ladder gives over the vanilla ladder.

Type: floating point number

Default:

0.05999999865889549

EnderIO.“dark steel”.darkSteelNightVisionCost

Number of levels required for the ‘Night Vision’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelPickApplyObsidianEffeciencyAtHardess

If set to a value > 0, the obsidian speed and power use will be used for all blocks with hardness >= to this value.

Type: floating point number

Default:

40.0

EnderIO.“dark steel”.darkSteelPickAxeUsePerDamagePointMultiHarvest

Power use (RF) per damage/durability point avoided when shift-harvesting multiple logs

Type: signed integer

Default:

1500

EnderIO.“dark steel”.darkSteelPickEffeciencyBoostWhenPowered

The increase in efficiency when powered.

Type: floating point number

Default:

2.0

EnderIO.“dark steel”.darkSteelPickEffeciencyObsidian

The efficiency when breaking obsidian with a powered Dark Pickaxe.

Type: signed integer

Default:

50

EnderIO.“dark steel”.darkSteelPickMinesTiCArdite

When true the dark steel pick will be able to mine TiC Ardite and Cobalt [default: true]

Type: boolean

Default:

true

EnderIO.“dark steel”.darkSteelPickPowerUseObsidian

The amount of power (RF) used to break an obsidian block.

Type: signed integer

Default:

10000

EnderIO.“dark steel”.darkSteelPickPowerUsePerDamagePoint

Power use (RF) per damage/durability point avoided.

Type: signed integer

Default:

750

EnderIO.“dark steel”.darkSteelPowerDamgeAbsorptionRatios

A list of the amount of durability damage absorbed when items are powered. In order of upgrade level. 1=100% so items take no durability damage when powered.

Type: list of floating point number

Default:

[
  0.5
  0.6
  0.7
  0.85
  0.95
]

EnderIO.“dark steel”.darkSteelPowerStorage

Amount of power stored (RF) per crystal in the armor items recipe.

Type: signed integer

Default:

100000

EnderIO.“dark steel”.darkSteelPowerStorageBase

Base amount of power stored by dark steel items.

Type: signed integer

Default:

100000

EnderIO.“dark steel”.darkSteelPowerStorageLevelFour

Amount of power stored by dark steel items with a level 4 upgrade.

Type: signed integer

Default:

2500000

EnderIO.“dark steel”.darkSteelPowerStorageLevelOne

Amount of power stored by dark steel items with a level 1 upgrade.

Type: signed integer

Default:

150000

EnderIO.“dark steel”.darkSteelPowerStorageLevelThree

Amount of power stored by dark steel items with a level 3 upgrade.

Type: signed integer

Default:

1000000

EnderIO.“dark steel”.darkSteelPowerStorageLevelTwo

Amount of power stored by dark steel items with a level 2 upgrade.

Type: signed integer

Default:

250000

EnderIO.“dark steel”.darkSteelShearsBlockAreaBoostWhenPowered

The increase in effected area (radius) when powered and used on blocks.

Type: signed integer

Default:

2

EnderIO.“dark steel”.darkSteelShearsDurabilityFactor

How much more durable as vanilla shears they are.

Type: signed integer

Default:

5

EnderIO.“dark steel”.darkSteelShearsEffeciencyBoostWhenPowered

The increase in efficiency when powered.

Type: floating point number

Default:

2.0

EnderIO.“dark steel”.darkSteelShearsEntityAreaBoostWhenPowered

The increase in effected area (radius) when powered and used on sheep.

Type: floating point number

Default:

3.0

EnderIO.“dark steel”.darkSteelShearsPowerUsePerDamagePoint

Power use (RF) per damage/durability point avoided.

Type: signed integer

Default:

250

EnderIO.“dark steel”.darkSteelSolarChargeOthers

If enabled allows the solar upgrade to charge non-darksteel armors that the player is wearing.

Type: boolean

Default:

true

EnderIO.“dark steel”.darkSteelSolarOneCost

Cost in XP levels of the Solar I upgrade.

Type: signed integer

Default:

15

EnderIO.“dark steel”.darkSteelSolarOneGen

RF per SECOND generated by the Solar I upgrade. Split between all equipped DS armors.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelSolarTwoCost

Cost in XP levels of the Solar II upgrade.

Type: signed integer

Default:

30

EnderIO.“dark steel”.darkSteelSolarTwoGen

RF per SECOND generated by the Solar II upgrade. Split between all equipped DS armors.

Type: signed integer

Default:

40

EnderIO.“dark steel”.darkSteelSoundLocatorCost

Number of levels required for the ‘Sound Locator’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelSoundLocatorLifespan

Number of ticks the ‘Sound Locator’ icons are displayed for.

Type: signed integer

Default:

40

EnderIO.“dark steel”.darkSteelSoundLocatorRange

Range of the ‘Sound Locator’ upgrade.

Type: signed integer

Default:

40

EnderIO.“dark steel”.darkSteelSpeedOneCost

Number of levels required for the ‘Speed 1’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelSpeedOneSprintModifier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.10000000149011612

EnderIO.“dark steel”.darkSteelSpeedOneWalkModifier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.10000000149011612

EnderIO.“dark steel”.darkSteelSpeedThreeCost

Number of levels required for the ‘Speed 3’ upgrade.

Type: signed integer

Default:

20

EnderIO.“dark steel”.darkSteelSpeedThreeSprintMultiplier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.5

EnderIO.“dark steel”.darkSteelSpeedThreeWalkMultiplier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.30000001192092896

EnderIO.“dark steel”.darkSteelSpeedTwoCost

Number of levels required for the ‘Speed 2’ upgrade.

Type: signed integer

Default:

15

EnderIO.“dark steel”.darkSteelSpeedTwoSprintMultiplier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.30000001192092896

EnderIO.“dark steel”.darkSteelSpeedTwoWalkMultiplier

Speed modifier applied when walking in the Dark Steel Boots with Speed I.

Type: floating point number

Default:

0.20000000298023224

EnderIO.“dark steel”.darkSteelSpoonCost

Number of levels required for the ‘Spoon’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelSprintPowerCost

Amount of power stored (RF) per block walked when wearing the dark steel boots.

Type: signed integer

Default:

83

EnderIO.“dark steel”.darkSteelSwimCost

Number of levels required for the ‘Swim’ upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelSwordEnderPearlDropChance

The chance that an ender pearl will be dropped when using a dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

1.0

EnderIO.“dark steel”.darkSteelSwordEnderPearlDropChancePerLooting

The chance for each looting level that an additional ender pearl will be dropped when using a dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.5

EnderIO.“dark steel”.darkSteelSwordPowerUsePerHit

The amount of power (RF) used per hit.

Type: signed integer

Default:

750

EnderIO.“dark steel”.darkSteelSwordSkullChance

The base chance that a skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.10000000149011612

EnderIO.“dark steel”.darkSteelSwordSkullLootingModifier

The chance per looting level that a skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.07500000298023224

EnderIO.“dark steel”.darkSteelSwordWitherSkullChance

The base chance that a wither skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.05000000074505806

EnderIO.“dark steel”.darkSteelSwordWitherSkullLootingModifie

The chance per looting level that a wither skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.05000000074505806

EnderIO.“dark steel”.darkSteelTrackmanGogglesCost

Number of levels required for the Trackman’s Goggles upgrade.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelTravelCost

Number of levels required for the ‘Travel’ upgrade.

Type: signed integer

Default:

30

EnderIO.“dark steel”.darkSteelUpgradePowerFourCost

Number of levels required for the ‘Power 4’ upgrade.

Type: signed integer

Default:

25

EnderIO.“dark steel”.darkSteelUpgradePowerOneCost

Number of levels required for the ’Power 1.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelUpgradePowerThreeCost

Number of levels required for the ‘Power 3’ upgrade.

Type: signed integer

Default:

20

EnderIO.“dark steel”.darkSteelUpgradePowerTwoCost

Number of levels required for the ’Power 2.

Type: signed integer

Default:

15

EnderIO.“dark steel”.darkSteelUpgradeVibrantCost

Number of levels required for the ’Empowered.

Type: signed integer

Default:

10

EnderIO.“dark steel”.darkSteelWalkPowerCost

Amount of power stored (RF) per block walked when wearing the dark steel boots.

Type: signed integer

Default:

83

EnderIO.“dark steel”.fakePlayerSkullChance

The ratio of skull drops when a mob is killed by a ‘FakePlayer’, such as Killer Joe. When set to 0 no skulls will drop, at 1 the rate of skull drops is not modified

Type: floating point number

Default:

0.5

EnderIO.“dark steel”.shouldSlotZeroWrap

Should the dark steel placement, when in the first (0th) slot, place the item in the last slot. If false, will place what’s in the second slot.

Type: boolean

Default:

true

EnderIO.“dark steel”.ticCleaverSkullDropChance

The base chance that an Enderman Skull will be dropped when using TiC Cleaver

Type: floating point number

Default:

0.10000000149011612

EnderIO.“dark steel”.vanillaSwordSkullChance

The base chance that a skull will be dropped when using a non dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.05000000074505806

EnderIO.“efficiency settings”.advancedFluidConduitExtractRate

Number of liters per tick extracted by pressurized fluid conduits auto extracting

Type: signed integer

Default:

100

EnderIO.“efficiency settings”.advancedFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to an pressurized fluid conduit.

Type: signed integer

Default:

400

EnderIO.“efficiency settings”.crystallineEnderFluidConduitExtractRate

Number of liters per tick extracted by crystalline ender fluid conduits auto extracting

Type: signed integer

Default:

1000

EnderIO.“efficiency settings”.crystallineEnderFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to a crystalline ender fluid conduit.

Type: signed integer

Default:

4000

EnderIO.“efficiency settings”.crystallinePinkSlimeEnderFluidConduitExtractRate

Number of liters per tick extracted by crystalline pink slime ender fluid conduits auto extracting

Type: signed integer

Default:

2000

EnderIO.“efficiency settings”.crystallinePinkSlimeEnderFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to a crystalline pink slime ender fluid conduit.

Type: signed integer

Default:

8000

EnderIO.“efficiency settings”.enderFluidConduitExtractRate

Number of liters per tick extracted by ender fluid conduits auto extracting

Type: signed integer

Default:

200

EnderIO.“efficiency settings”.enderFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to an ender fluid conduit.

Type: signed integer

Default:

800

EnderIO.“efficiency settings”.enderIoRange

Range accessible (in blocks) when using the Ender IO.

Type: signed integer

Default:

8

EnderIO.“efficiency settings”.fluidConduitExtractRate

Number of liters per tick extracted by a fluid conduits auto extracting

Type: signed integer

Default:

50

EnderIO.“efficiency settings”.fluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to a fluid conduit.

Type: signed integer

Default:

200

EnderIO.“efficiency settings”.gasConduitExtractRate

Amount of gas per tick extracted by gas conduits auto extracting

Type: signed integer

Default:

200

EnderIO.“efficiency settings”.gasConduitMaxIoRate

Amount of gas per tick that can pass through a single connection to a gas conduit.

Type: signed integer

Default:

800

EnderIO.“efficiency settings”.itemConduitUsePhyscialDistance

If true, ‘line of sight’ distance rather than conduit path distance is used to calculate priorities.

Type: boolean

Default:

false

EnderIO.“efficiency settings”.melodicEnderFluidConduitExtractRate

Number of liters per tick extracted by melodic ender fluid conduits auto extracting

Type: signed integer

Default:

10000

EnderIO.“efficiency settings”.melodicEnderFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to a melodic ender fluid conduit.

Type: signed integer

Default:

40000

EnderIO.“efficiency settings”.stellarEnderFluidConduitExtractRate

Number of liters per tick extracted by stellar ender fluid conduits auto extracting

Type: signed integer

Default:

20000

EnderIO.“efficiency settings”.stellarEnderFluidConduitMaxIoRate

Number of liters per tick that can pass through a single connection to a stellar ender fluid conduit.

Type: signed integer

Default:

80000

EnderIO.“efficiency settings”.transceiverBucketTransmissionCostRF

The cost in RF of transporting a bucket of fluid via a Dimensional Transceiver.

Type: signed integer

Default:

100

EnderIO.“efficiency settings”.updateLightingWhenHidingFacades

When true: correct lighting is recalculated (client side) for conduit bundles when transitioning to from being hidden behind a facade. This produces better quality rendering but can result in frame stutters when switching to/from a wrench.

Type: boolean

Default:

false

EnderIO.“efficiency settings”.vacumChestRange

The range of the vacuum chest

Type: signed integer

Default:

6

EnderIO.“efficiency settings”.wirelessChargerRange

The range of the wireless charger

Type: signed integer

Default:

32

EnderIO.enchantments.enchantmentSoulBoundEnabled

If false the soul bound enchantment will not be available [default: true]

Type: boolean

Default:

true

EnderIO.enchantments.enchantmentSoulBoundId

The id of the enchantment. If set to -1 the lowest unassigned id will be used.

Type: signed integer

Default:

-1

EnderIO.enchantments.enchantmentSoulBoundWeight

The chance of getting this enchantment in the enchantment table

Type: signed integer

Default:

1

EnderIO.“farm settings”.disableFarmNotifications

Disable the notification text above the farm block.

Type: boolean

Default:

false

EnderIO.“farm settings”.farmActionEnergyUseRF

The amount of power used by a farm per action (eg plant, till, harvest)

Type: signed integer

Default:

500

EnderIO.“farm settings”.farmAxeActionEnergyUseRF

The amount of power used by a farm per wood block ‘chopped’

Type: signed integer

Default:

1000

EnderIO.“farm settings”.farmAxeDamageOnLeafBreak

Should axes in a farm take damage when breaking leaves?

Type: boolean

Default:

false

EnderIO.“farm settings”.farmBonemealActionEnergyUseRF

The amount of power used by a farm per bone meal used

Type: signed integer

Default:

160

EnderIO.“farm settings”.farmBonemealTryEnergyUseRF

The amount of power used by a farm per bone meal try

Type: signed integer

Default:

80

EnderIO.“farm settings”.farmBonusSize

The extra number of blocks a farm will extend from its center per upgrade

Type: signed integer

Default:

2

EnderIO.“farm settings”.farmContinuousEnergyUseRF

The amount of power used by a farm per tick

Type: signed integer

Default:

40

EnderIO.“farm settings”.farmDefaultSize

The number of blocks a farm will extend from its center

Type: signed integer

Default:

3

EnderIO.“farm settings”.farmEssenceBerriesEnabled

This setting controls whether essence berry bushes from TiC can be harvested by the farm.

Type: boolean

Default:

true

EnderIO.“farm settings”.farmHarvestJungleWhenCocoa

If this is enabled the farm will harvest jungle wood even if it has cocoa beans in its inventory.

Type: boolean

Default:

false

EnderIO.“farm settings”.farmHoes

Use this to specify items that can be hoes in the farming station. Use the registry name (eg. modid:name).

Type: list of string

Default:

[
  "minecraft:wooden_hoe"
  "minecraft:stone_hoe"
  "minecraft:iron_hoe"
  "minecraft:diamond_hoe"
  "minecraft:golden_hoe"
  "MekanismTools:ObsidianHoe"
  "MekanismTools:LapisLazuliHoe"
  "MekanismTools:OsmiumHoe"
  "MekanismTools:BronzeHoe"
  "MekanismTools:GlowstoneHoe"
  "MekanismTools:SteelHoe"
  "Steamcraft:hoeBrass"
  "Steamcraft:hoeGildedGold"
  "Railcraft:tool.steel.hoe"
  "TConstruct:mattock"
  "appliedenergistics2:item.ToolCertusQuartzHoe"
  "appliedenergistics2:item.ToolNetherQuartzHoe"
  "ProjRed|Exploration:projectred.exploration.hoeruby"
  "ProjRed|Exploration:projectred.exploration.hoesapphire"
  "ProjRed|Exploration:projectred.exploration.hoeperidot"
  "magicalcrops:magicalcrops_AccioHoe"
  "magicalcrops:magicalcrops_CrucioHoe"
  "magicalcrops:magicalcrops_ImperioHoe"
  "BiomesOPlenty:hoeAmethyst"
  "BiomesOPlenty:hoeMud"
  "Eln:Eln.Copper Hoe"
  "Thaumcraft:ItemHoeThaumium"
  "Thaumcraft:ItemHoeElemental"
  "Thaumcraft:ItemHoeVoid"
  "ThermalFoundation:tool.hoeInvar"
  "ThermalFoundation:tool.hoeCopper"
  "ThermalFoundation:tool.hoeBronze"
  "ThermalFoundation:tool.hoeSilver"
  "ThermalFoundation:tool.hoeElectrum"
  "ThermalFoundation:tool.hoeTin"
  "ThermalFoundation:tool.hoeLead"
  "ThermalFoundation:tool.hoeNickel"
  "ThermalFoundation:tool.hoePlatinum"
  "TwilightForest:item.steeleafHoe"
  "TwilightForest:item.ironwoodHoe"
  "IC2:itemToolBronzeHoe"
]

EnderIO.“farm settings”.farmManaBeansEnabled

This setting controls whether mana beans from Thaumcraft can be harvested by the farm.

Type: boolean

Default:

false

EnderIO.“farm settings”.farmParticlesCount

The number of particles produces by farm action.

Type: signed integer

Default:

15

EnderIO.“farm settings”.farmParticlesMaxRange

The max range of the farm action particles.

Type: floating point number

Default:

64.0

EnderIO.“farm settings”.farmSaplingReserveAmount

The amount of saplings the farm has to have in reserve to switch to shearing all leaves. If there are less saplings in store, it will only shear part the leaves and break the others for spalings. Set this to 0 to always shear all leaves.

Type: signed integer

Default:

8

EnderIO.“farm settings”.farmToolTakeDamageChance

The chance that a tool in the farm will take damage.

Type: floating point number

Default:

1.0

EnderIO.“fluid settings”.nutrientFluidFoodBoostDelay

The delay in ticks between when nutrient distillation boosts your food value.

Type: floating point number

Default:

400.0

EnderIO.inventorypanel.extractCostPerItem

Internal power used per item extracted (not a stack of items) [range: 0.0 ~ 10.0, default: 12.0]

Type: string

Default:

"12.0"

EnderIO.inventorypanel.extractCostPerOperation

Internal power used per extract operation (independent of stack size) [range: 0.0 ~ 10000.0, default: 32.0]

Type: string

Default:

"32.0"

EnderIO.inventorypanel.inventoryPanelFree

If true, the inv panel will not accept fluids and will be active permanently. [default: false]

Type: boolean

Default:

false

EnderIO.inventorypanel.powerPerMB

Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. [range: 1.0 ~ 10000.0, default: 800.0]

Type: string

Default:

"800.0"

EnderIO.inventorypanel.scanCostPerSlot

Internal power used for scanning a slot [range: 0.0 ~ 10.0, default: 0.1]

Type: string

Default:

"0.1"

EnderIO.“item enabling”.enableMEConduits

Allows ME conduits. Only has an effect with AE2 installed. [default: true]

Type: boolean

Default:

true

EnderIO.“item enabling”.enableOCConduits

Allows OC conduits. Only has an effect with OpenComputers installed. [default: true]

Type: boolean

Default:

true

EnderIO.“item enabling”.enableOCConduitsAnimatedTexture

Use the animated texture for OC conduits. [default: true]

Type: boolean

Default:

true

EnderIO.“item enabling”.gasConduitEnabled

If true, gas conduits will be enabled if the Mekanism Gas API is found. False to forcibly disable. [default: true]

Type: boolean

Default:

true

EnderIO.“item enabling”.isGasConduitEnabled

Deprecated option. Use boolean “gasConduitsEnabled” below. [default: auto]

Type: string

Default:

"auto"

EnderIO.“item enabling”.photovoltaicCellEnabled

If set to false: Photovoltaic Cells will not be craftable.

Type: boolean

Default:

true

EnderIO.“item enabling”.reinforcedObsidianEnabled

When set to false reinforced obsidian is not craftable.

Type: boolean

Default:

true

EnderIO.“item enabling”.reservoirEnabled

If set to false reservoirs will not be craftable.

Type: boolean

Default:

true

EnderIO.“item enabling”.transceiverEnabled

If set to false: Dimensional Transceivers will not be craftable.

Type: boolean

Default:

true

EnderIO.“item enabling”.travelAnchorEnabled

When set to false: the travel anchor will not be craftable.

Type: boolean

Default:

true

EnderIO.“item enabling”.travelStaffBlinkThroughClearBlocksEnabled

If travelStaffBlinkThroughSolidBlocksEnabled is set to false and this is true: the travel staff can only be used to blink through transparent or partial blocks (e.g. torches). If both are false: only air blocks may be teleported through.

Type: boolean

Default:

true

EnderIO.“item enabling”.travelStaffBlinkThroughUnbreakableBlocksEnabled

Allows the travel staff to blink through unbreakable blocks such as warded blocks and bedrock.

Type: boolean

Default:

false

EnderIO.“killer joe settings”.killerJoeAttackHeight

The reach of attacks above and bellow Joe.

Type: floating point number

Default:

2.0

EnderIO.“killer joe settings”.killerJoeAttackLength

The reach of attacks in front of Joe.

Type: floating point number

Default:

4.0

EnderIO.“killer joe settings”.killerJoeAttackWidth

The reach of attacks to each side of Joe.

Type: floating point number

Default:

2.0

EnderIO.“killer joe settings”.killerJoeHooverXpLength

The distance from which XP will be gathered to each side of Joe.

Type: floating point number

Default:

10.0

EnderIO.“killer joe settings”.killerJoeHooverXpWidth

The distance from which XP will be gathered in front of Joe.

Type: floating point number

Default:

5.0

EnderIO.“killer joe settings”.killerJoeMustSee

Set whether the Killer Joe can attack through blocks.

Type: boolean

Default:

false

EnderIO.“killer joe settings”.killerJoeNutrientUsePerAttackMb

The number of millibuckets of nutrient fluid used per attack.

Type: signed integer

Default:

5

EnderIO.“killer joe settings”.killerPvPoffDisablesSwing

Set whether the Killer Joe swings even if PvP is off (that swing will do nothing unless killerPvPoffIsIgnored is enabled).

Type: boolean

Default:

false

EnderIO.“killer joe settings”.killerPvPoffIsIgnored

Set whether the Killer Joe ignores PvP settings and always hits players (killerPvPoffDisablesSwing must be off for this to work).

Type: boolean

Default:

false

EnderIO.“loot config”.lootDarkSteel

Adds Darksteel Ingots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootDarkSteelBoots

Adds Darksteel Boots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootElectricSteel

Adds Electric Steel Ingots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootEnderPearl

Adds ender pearls to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootItemConduitProbe

Adds ItemConduitProbe to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootNetherWart

Adds nether wart to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootPhasedGold

Adds Phased Gold Ingots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootPhasedIron

Adds Phased Iron Ingots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootQuartz

Adds quartz to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootRedstoneAlloy

Adds Redstone Alloy Ingots to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootTheEnder

Adds The Ender to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“loot config”.lootTravelStaff

Adds Travel Staff to loot tables [default: true]

Type: boolean

Default:

false

EnderIO.“magnet settings”.magnetAllowDeactivatedInBaublesSlot

If true the magnet can be put into a Baubles slot even if switched off (requires Baubles to be installed and magnetAllowInBaublesSlot to be on)

Type: boolean

Default:

false

EnderIO.“magnet settings”.magnetAllowInBaublesSlot

If true the magnet can be put into the ‘amulet’ Baubles slot (requires Baubles to be installed)

Type: boolean

Default:

true

EnderIO.“magnet settings”.magnetAllowInMainInventory

If true the magnet will also work in the main inventory, not just the hotbar

Type: boolean

Default:

false

EnderIO.“magnet settings”.magnetAllowPowerExtraction

If true the magnet can be used as a battery.

Type: boolean

Default:

false

EnderIO.“magnet settings”.magnetBaublesType

The BaublesType the magnet should be, ‘AMULET’, ‘RING’, ‘BELT’, or UNIVERSAL (requires Baubles to be installed and magnetAllowInBaublesSlot to be on)

Type: string

Default:

"AMULET"

EnderIO.“magnet settings”.magnetBlacklist

These items will not be picked up by the magnet. [default: [appliedenergistics2:item.ItemCrystalSeed], [Botania:livingrock], [Botania:manaTablet]]

Type: list of string

Default:

[
  "appliedenergistics2:item.ItemCrystalSeed"
  "Botania:livingrock"
  "Botania:manaTablet"
]

EnderIO.“magnet settings”.magnetMaxItems

Maximum number of items the magnet can effect at a time. (-1 for unlimited)

Type: signed integer

Default:

20

EnderIO.“magnet settings”.magnetPowerCapacityRF

Amount of RF power stored in a fully charged magnet

Type: signed integer

Default:

100000

EnderIO.“magnet settings”.magnetPowerUsePerTickRF

The amount of RF power used per tick when the magnet is active

Type: signed integer

Default:

1

EnderIO.“magnet settings”.magnetRange

Range of the magnet in blocks.

Type: signed integer

Default:

5

EnderIO.misc.enableWaterFromBottles

Enables emptying vanilla water bottles without breaking the bottle. In combination with a water source block this allows duping of water without cost.

Type: boolean

Default:

false

EnderIO.misc.allowExternalTickSpeedup

Allows machines to run faster if another mod speeds up the tickrate. Running at higher tickrates is unsupported. Disable this if you run into any kind of problem.

Type: boolean

Default:

true

EnderIO.misc.clearGlassConnectToFusedQuartz

If true, quite clear glass will connect textures with fused quartz. [default: false]

Type: boolean

Default:

false

EnderIO.misc.clearGlassSameTexture

If true, quite clear glass will use the fused quartz border texture for the block instead of the white border. [default: false]

Type: boolean

Default:

false

EnderIO.misc.fusedQuartzExplosionResistance

How blast resistant the three Fused Quartz blocks should be. [range: 0.0 ~ 3.4028235E38, default: 2000.0]

Type: string

Default:

"20.0"

EnderIO.misc.killerJoeMaxXpLevel

Maximum level of XP the killer joe can contain.

Type: signed integer

Default:

2147483647

EnderIO.misc.replaceWitherSkeletons

Separates wither and normal skeletons into different entities, enables the powered spawner to treat them differently [EXPERIMENTAL - MAY CAUSE ISSUES WITH OTHER MODS]

Type: boolean

Default:

false

EnderIO.misc.strictTPItemChecking

If true, turn on strict checking of item energy checking. This might cause traveling tools from third party mods to fire fake security warnings on server side and not function correctly.

Type: boolean

Default:

true

EnderIO.misc.xpJuiceName

Id of liquid XP fluid (WARNING: only for users who know what they are doing - changing this id can break worlds) - this should match with OpenBlocks when installed [default: xpjuice]

Type: string

Default:

"xpjuice"

EnderIO.misc.xpObeliskMaxXpLevel

Maximum level of XP the xp obelisk can contain.

Type: signed integer

Default:

2147483647

EnderIO.“mob attractor settings”.attractorPowerPerTickLevelOne

The RF/t power use of a levele 1 mob attractor

Type: signed integer

Default:

20

EnderIO.“mob attractor settings”.attractorPowerPerTickLevelThree

The RF/t power use of a levele 3 mob attractor

Type: signed integer

Default:

80

EnderIO.“mob attractor settings”.attractorPowerPerTickLevelTwo

The RF/t power use of a levele 2 mob attractor

Type: signed integer

Default:

40

EnderIO.“mob attractor settings”.attractorRangeLevelOne

The range of the mob attractor with no upgrades

Type: signed integer

Default:

16

EnderIO.“mob attractor settings”.attractorRangeLevelThree

The range of the mob attractor with an octadic capacitor upgrade

Type: signed integer

Default:

64

EnderIO.“mob attractor settings”.attractorRangeLevelTwo

The range of the mob attractor with a double layer capacitor upgrade

Type: signed integer

Default:

32

EnderIO.“mob attractor settings”.spawnGuardPowerPerTickLevelOne

The RF/t power use of a levele 1 spawn guard

Type: signed integer

Default:

80

EnderIO.“mob attractor settings”.spawnGuardPowerPerTickLevelThree

The RF/t power use of a levele 3 spawn guard

Type: signed integer

Default:

800

EnderIO.“mob attractor settings”.spawnGuardPowerPerTickLevelTwo

The RF/t power use of a levele 2 spawn guard

Type: signed integer

Default:

300

EnderIO.“mob attractor settings”.spawnGuardRangeLevelOne

The range of the spawn guard with no upgrades

Type: signed integer

Default:

64

EnderIO.“mob attractor settings”.spawnGuardRangeLevelThree

The range of the spawn guard with an octadic capacitor upgrade

Type: signed integer

Default:

160

EnderIO.“mob attractor settings”.spawnGuardRangeLevelTwo

The range of the spawn guard with a double layer capacitor upgrade

Type: signed integer

Default:

96

EnderIO.“mob attractor settings”.spawnGuardStopAllSlimesDebug

When true slimes wont be allowed to spawn at all. Only added to aid testing in super flat worlds. [default: false]

Type: boolean

Default:

false

EnderIO.“mob attractor settings”.spawnGuardStopAllSquidSpawning

When true no squid will be spawned. [default: false]

Type: boolean

Default:

false

EnderIO.“mob config”.dumpMobNames

When set to true a list of all registered mobs will be dumped to config/enderio/mobTypes.txt The names are in the format required by EIOs mob blacklists. [default: false]

Type: boolean

Default:

false

EnderIO.“personal settings”.addDurabilityTootip

If true, adds durability tooltips to tools and armor

Type: boolean

Default:

true

EnderIO.“personal settings”.addFuelTooltipsToAllFluidContainers

If true, the RF/t and burn time of the fuel will be displayed in all tooltips for fluid containers with fuel.

Type: boolean

Default:

true

EnderIO.“personal settings”.addFurnaceFuelTootip

If true, adds burn duration tooltips to furnace fuels

Type: boolean

Default:

true

EnderIO.“personal settings”.addOreDictionaryTooltips

This option has no description.

Type: boolean

Default:

false

EnderIO.“personal settings”.addRegisterdNameTooltip

This option has no description.

Type: boolean

Default:

false

EnderIO.“personal settings”.enderIoMeAccessEnabled

If false: you will not be able to access a ME access or crafting terminal using the Ender IO.

Type: boolean

Default:

true

EnderIO.“personal settings”.machineSoundVolume

Volume of machine sounds.

Type: floating point number

Default:

1.0

EnderIO.“personal settings”.renderChargeBar

If true, render the bar when an item has RF

Type: boolean

Default:

true

EnderIO.“personal settings”.renderDurabilityBar

If true, render the bar when an item is damaged

Type: boolean

Default:

true

EnderIO.“personal settings”.ticBeheadingSkullModifier

The chance per level of Beheading that a skull will be dropped when using a TiC weapon

Type: floating point number

Default:

0.07500000298023224

EnderIO.“personal settings”.useMachineSounds

If true, machines will make sounds.

Type: boolean

Default:

true

EnderIO.“personal settings”.useSneakMouseWheelYetaWrench

If true, shift-mouse wheel will change the conduit display mode when the YetaWrench is equipped.

Type: boolean

Default:

true

EnderIO.“personal settings”.useSneakRightClickYetaWrench

If true, shift-clicking the YetaWrench on a null or non wrenchable object will change the conduit display mode.

Type: boolean

Default:

false

EnderIO.“personal settings”.vanillaSwordSkullLootingModifier

The chance per looting level that a skull will be dropped when using a non-dark steel sword (0 = no chance, 1 = 100% chance)

Type: floating point number

Default:

0.05000000074505806

EnderIO.“personal settings”.yetaWrenchOverlayMode

What kind of overlay to use when holding the yeta wrench 0 - Sideways scrolling in ceter of screen 1 - Vertical icon bar in bottom right 2 - Old-style group of icons in bottom right [range: 0 ~ 2, default: 0]

Type: signed integer

Default:

0

EnderIO.“power settings”.capacitorBankMaxIoRF

The maximum IO for a single capacitor in RF/t

Type: signed integer

Default:

5000

EnderIO.“power settings”.capacitorBankMaxStorageRF

The maximum storage for a single capacitor in RF

Type: signed integer

Default:

5000000

EnderIO.“power settings”.capacitorBankTierOneMaxIoRF

The maximum IO for a single tier one capacitor in RF/t

Type: signed integer

Default:

1000

EnderIO.“power settings”.capacitorBankTierOneMaxStorageRF

The maximum storage for a single tier one capacitor in RF

Type: signed integer

Default:

1000000

EnderIO.“power settings”.capacitorBankTierThreeMaxIoRF

The maximum IO for a single tier three capacitor in RF/t

Type: signed integer

Default:

25000

EnderIO.“power settings”.capacitorBankTierThreeMaxStorageRF

The maximum storage for a single tier three capacitor in RF

Type: signed integer

Default:

25000000

EnderIO.“power settings”.capacitorBankTierTwoMaxIoRF

The maximum IO for a single tier two capacitor in RF/t

Type: signed integer

Default:

5000

EnderIO.“power settings”.capacitorBankTierTwoMaxStorageRF

The maximum storage for a single tier two capacitor in RF

Type: signed integer

Default:

5000000

EnderIO.“power settings”.enderGeneratorRfPerTick

The amount of power generated per tick.

Type: signed integer

Default:

360

EnderIO.“power settings”.enderGeneratorTicksPerMbFuel

The number of ticks one bucket of fuel lasts.

Type: signed integer

Default:

96000

EnderIO.“power settings”.fireWaterPowerPerCycleRF

The amount of power generated per BC engine cycle. Examples: BC Oil = 30, BC Fuel = 60

Type: signed integer

Default:

80

EnderIO.“power settings”.fireWaterPowerTotalBurnTime

The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000

Type: signed integer

Default:

15000

EnderIO.“power settings”.frankenzombieGeneratorRfPerTick

The amount of power generated per tick.

Type: signed integer

Default:

120

EnderIO.“power settings”.frankenzombieGeneratorTicksPerMbFuel

The number of ticks one bucket of fuel lasts.

Type: signed integer

Default:

12000

EnderIO.“power settings”.hootchPowerPerCycleRF

The amount of power generated per BC engine cycle. Examples: BC Oil = 30, BC Fuel = 60

Type: signed integer

Default:

60

EnderIO.“power settings”.hootchPowerTotalBurnTime

The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000

Type: signed integer

Default:

6000

EnderIO.“power settings”.maxPhotovoltaicAdvancedOutputRF

Maximum output in RF/t of the Advanced Photovoltaic Panels.

Type: signed integer

Default:

40

EnderIO.“power settings”.maxPhotovoltaicOutputRF

Maximum output in RF/t of the Photovoltaic Panels.

Type: signed integer

Default:

10

EnderIO.“power settings”.maxPhotovoltaicVibrantOutputRF

Maximum output in RF/t of the Vibrant Photovoltaic Panels.

Type: signed integer

Default:

160

EnderIO.“power settings”.painterEnergyPerTaskRF

The total amount of RF required to paint one block

Type: signed integer

Default:

2000

EnderIO.“power settings”.photovoltaicAdvancedCellCapacityRF

Maximum capacity in RF/t of the Advanced Photovoltaic Panels.

Type: signed integer

Default:

10000

EnderIO.“power settings”.photovoltaicCellCapacityRF

Maximum capacity in RF/t of the Photovoltaic Panels.

Type: signed integer

Default:

10000

EnderIO.“power settings”.photovoltaicVibrantCellCapacityRF

Maximum capacity in RF/t of the Vibrant Photovoltaic Panels.

Type: signed integer

Default:

10000

EnderIO.“power settings”.powerConduitCanDifferentTiersConnect

If set to false power conduits of different tiers cannot be connected. in this case a block such as a cap. bank is needed to bridge different tiered networks [default: false]

Type: boolean

Default:

false

EnderIO.“power settings”.powerConduitOutputMJ

When set to true power conduits will output MJ if RF is not supported [default: true]

Type: boolean

Default:

true

EnderIO.“power settings”.powerConduitTierOneRF

The maximum IO for the tier 1 power conduit

Type: signed integer

Default:

640

EnderIO.“power settings”.powerConduitTierThreeRF

The maximum IO for the tier 3 power conduit

Type: signed integer

Default:

20480

EnderIO.“power settings”.powerConduitTierTwoRF

The maximum IO for the tier 2 power conduit

Type: signed integer

Default:

5120

EnderIO.“power settings”.powerConduitTiersEndergy

The maximum IO for the endergy power conduit

Type: list of signed integer

Default:

[
  20
  40
  80
  160
  320
  1280
  2560
  10240
  40960
  81920
  327680
  2000000000
]

EnderIO.“power settings”.rocketFuelPowerPerCycleRF

The amount of power generated per BC engine cycle. Examples: BC Oil = 3, BC Fuel = 6

Type: signed integer

Default:

160

EnderIO.“power settings”.rocketFuelPowerTotalBurnTime

The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000

Type: signed integer

Default:

7000

EnderIO.“power settings”.sliceAndSpliceLevelEightPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an silver capacitor upgrade.

Type: signed integer

Default:

80

EnderIO.“power settings”.sliceAndSpliceLevelFivePowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an melodic capacitor upgrade.

Type: signed integer

Default:

1280

EnderIO.“power settings”.sliceAndSpliceLevelFourPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an crystalline capacitor upgrade.

Type: signed integer

Default:

640

EnderIO.“power settings”.sliceAndSpliceLevelNinePowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an endergetic capacitor upgrade.

Type: signed integer

Default:

160

EnderIO.“power settings”.sliceAndSpliceLevelOnePowerPerTickRF

The number of RF/t consumed by an unupgraded Slice’N’Splice

Type: signed integer

Default:

80

EnderIO.“power settings”.sliceAndSpliceLevelSevenPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an totemic capacitor upgrade.

Type: signed integer

Default:

5120

EnderIO.“power settings”.sliceAndSpliceLevelSixPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an stellar capacitor upgrade.

Type: signed integer

Default:

2560

EnderIO.“power settings”.sliceAndSpliceLevelTenPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an endergised capacitor upgrade.

Type: signed integer

Default:

320

EnderIO.“power settings”.sliceAndSpliceLevelThreePowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with an octadic capacitor upgrade.

Type: signed integer

Default:

320

EnderIO.“power settings”.sliceAndSpliceLevelTwoPowerPerTickRF

The number of RF/t consumed by a Slice’N’Splice with a double layer capacitor upgrade.

Type: signed integer

Default:

160

EnderIO.“power settings”.stirlingGeneratorBaseRfPerTick

The amount of power generated per tick.

Type: signed integer

Default:

20

EnderIO.“power settings”.stirlingGeneratorBurnTimeMultiplierT1

[Deprecated]Burn time multiplier for the Stirling Generator, Tier 1 machine

Type: floating point number

Default:

0.5

EnderIO.“power settings”.stirlingGeneratorBurnTimeMultiplierT2

[Deprecated]Burn time multiplier for the Stirling Generator, Tier 2 machine

Type: floating point number

Default:

0.6666666865348816

EnderIO.“power settings”.stirlingGeneratorBurnTimeMultiplierT3

[Deprecated]Burn time multiplier for the Stirling Generator, Tier 3 machine

Type: floating point number

Default:

0.6666666865348816

EnderIO.“power settings”.stirlingGeneratorBurnTimeMultipliers

Burn time multipliers for the Stirling Generator

Type: list of floating point number

Default:

[
  0.5
  0.6666666865348816
]

EnderIO.“power settings”.stirlingGeneratorEnergyMultiplierT1

[Deprecated]Energy multiplier for the Stirling Generator, Tier 1 machine

Type: floating point number

Default:

1.0

EnderIO.“power settings”.stirlingGeneratorEnergyMultiplierT2

[Deprecated]Energy multiplier for the Stirling Generator, Tier 2 machine

Type: floating point number

Default:

2.0

EnderIO.“power settings”.stirlingGeneratorEnergyMultiplierT3

[Deprecated]Energy multiplier for the Stirling Generator, Tier 3 machine

Type: floating point number

Default:

4.0

EnderIO.“power settings”.stirlingGeneratorEnergyMultipliers

Energy multipliers for the Stirling Generator

Type: list of floating point number

Default:

[
  1.0
  2.0
  3.0
  5.0
  8.0
  13.0
  21.0
]

EnderIO.“power settings”.transceiverEnergyLoss

Amount of energy lost when transferred by Dimensional Transceiver; 0 is no loss, 1 is 100% loss

Type: floating point number

Default:

0.1

EnderIO.“power settings”.transceiverInternalBuffer

Maximum RF for the send/receive buffer. Need to be at least transceiverMaxIoRF.

Type: signed integer

Default:

500000

EnderIO.“power settings”.transceiverMaxIoRF

Maximum RF/t sent and received by a Dimensional Transceiver per tick. Input and output limits are not cumulative

Type: signed integer

Default:

204800

EnderIO.“power settings”.transceiverUpkeepCostRF

Number of RF/t required to keep a Dimensional Transceiver connection open

Type: signed integer

Default:

500

EnderIO.“power settings”.vatPowerUserPerTickRF

Power use (RF/t) used by the vat.

Type: signed integer

Default:

20

EnderIO.“power settings”.zombieGeneratorRfPerTick

The amount of power generated per tick.

Type: signed integer

Default:

80

EnderIO.“power settings”.zombieGeneratorTicksPerMbFuel

The number of ticks one bucket of fuel lasts.

Type: signed integer

Default:

10000

EnderIO.“power settings”.zombieGeneratorsBurnTimeMultipliers

Burn time multipliers for the Zombie-Type Generators

Type: list of floating point number

Default:

[
  0.5
  0.6666666865348816
]

EnderIO.“power settings”.zombieGeneratorsEnergyMultipliers

Energy multipliers for the Zombie-Type Generators

Type: list of floating point number

Default:

[
  1.0
  2.0
  3.0
  5.0
  8.0
  13.0
  21.0
]

EnderIO.“poweredspawner settings”.brokenSpawnerDropChance

The chance a broken spawner will be dropped when a spawner is broken. 1 = 100% chance, 0 = 0% chance

Type: floating point number

Default:

1.0

EnderIO.“poweredspawner settings”.brokenSpawnerToolBlacklist

When a spawner is broken with these tools they will not drop a broken spawner [default: [RotaryCraft:rotarycraft_item_bedpick]]

Type: list of string

Default:

[
  "RotaryCraft:rotarycraft_item_bedpick"
]

EnderIO.“poweredspawner settings”.powerSpawnerAddSpawnerCost

The number of levels it costs to add a broken spawner

Type: signed integer

Default:

30

EnderIO.“poweredspawner settings”.poweredSpawnerDespawnTimeSeconds

Number of seconds in which spawned entities are protected from despawning

Type: signed integer

Default:

120

EnderIO.“poweredspawner settings”.poweredSpawnerLevelEightPowerPerTickRF

RF per tick for a level 1 spawner

Type: signed integer

Default:

160

EnderIO.“poweredspawner settings”.poweredSpawnerLevelFivePowerPerTickRF

RF per tick for a level 5 spawner

Type: signed integer

Default:

2000

EnderIO.“poweredspawner settings”.poweredSpawnerLevelFourPowerPerTickRF

RF per tick for a level 4 spawner

Type: signed integer

Default:

4500

EnderIO.“poweredspawner settings”.poweredSpawnerLevelNinePowerPerTickRF

RF per tick for a level 2 spawner

Type: signed integer

Default:

500

EnderIO.“poweredspawner settings”.poweredSpawnerLevelOnePowerPerTickRF

RF per tick for a level 1 (non-upgraded) spawner. See PoweredSpanerConfig_Core.json for mob type multipliers

Type: signed integer

Default:

160

EnderIO.“poweredspawner settings”.poweredSpawnerLevelSevenPowerPerTickRF

RF per tick for a level 7 spawner

Type: signed integer

Default:

500

EnderIO.“poweredspawner settings”.poweredSpawnerLevelSixPowerPerTickRF

RF per tick for a level 6 spawner

Type: signed integer

Default:

1000

EnderIO.“poweredspawner settings”.poweredSpawnerLevelTenPowerPerTickRF

RF per tick for a level 3 spawner

Type: signed integer

Default:

1500

EnderIO.“poweredspawner settings”.poweredSpawnerLevelThreePowerPerTickRF

RF per tick for a level 3 spawner

Type: signed integer

Default:

1500

EnderIO.“poweredspawner settings”.poweredSpawnerLevelTwoPowerPerTickRF

RF per tick for a level 2 spawner

Type: signed integer

Default:

500

EnderIO.“poweredspawner settings”.poweredSpawnerMaxDelayTicks

Min tick delay between spawns for a non-upgraded spawner

Type: signed integer

Default:

800

EnderIO.“poweredspawner settings”.poweredSpawnerMaxNearbyEntities

Max number of entities in the nearby area until no more are spawned. A zero value will remove this check

Type: signed integer

Default:

6

EnderIO.“poweredspawner settings”.poweredSpawnerMaxPlayerDistance

Max distance of the closest player for the spawner to be active. A zero value will remove the player check

Type: signed integer

Default:

0

EnderIO.“poweredspawner settings”.poweredSpawnerMaxSpawnTries

Number of tries to find a suitable spawning location

Type: signed integer

Default:

3

EnderIO.“poweredspawner settings”.poweredSpawnerMinDelayTicks

Min tick delay between spawns for a non-upgraded spawner

Type: signed integer

Default:

200

EnderIO.“poweredspawner settings”.poweredSpawnerSpawnCount

Number of entities to spawn each time

Type: signed integer

Default:

4

EnderIO.“poweredspawner settings”.poweredSpawnerSpawnRange

Spawning range in X/Z

Type: signed integer

Default:

4

EnderIO.“poweredspawner settings”.poweredSpawnerUseVanillaSpawChecks

If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs

Type: boolean

Default:

false

EnderIO.rail.enderRailCapSameDimensionPowerAtCrossDimensionCost

When set to true the RF cost of sending a cart within the same dimension will be capped to the cross dimension cost [default: true]

Type: boolean

Default:

true

EnderIO.rail.enderRailEnabled

Whether Ender Rails are enabled [default: true]

Type: boolean

Default:

true

EnderIO.rail.enderRailPowerRequireCrossDimensions

The amount of power required to transport a cart across dimensions

Type: signed integer

Default:

10000

EnderIO.rail.enderRailPowerRequiredPerBlock

The amount of power required to teleport a cart per block in the same dimension

Type: signed integer

Default:

10

EnderIO.rail.enderRailTeleportPlayers

If true player in minecarts will be teleported. WARN: WIP, seems to cause a memory leak. [default: false]

Type: boolean

Default:

false

EnderIO.rail.enderRailTicksBeforeForceSpawningLinkedCarts

The number of ticks to wait for the track to clear before force spawning the next cart in a (RailCraft) linked set

Type: signed integer

Default:

60

EnderIO.“recipe settings”.addPeacefulRecipes

When enabled peaceful recipes are added for soulbinder based crafting components.

Type: boolean

Default:

false

EnderIO.“recipe settings”.allowTileEntitiesAsPaintSource

When enabled blocks with tile entities (e.g. machines) can be used as paint targets.

Type: boolean

Default:

true

EnderIO.“recipe settings”.crateSyntheticRecipes

Automatically create alloy smelter recipes with double and triple inputs and different slot allocations (1+1+1, 2+1, 1+2, 3 and 2) for single-input recipes.

Type: boolean

Default:

false

EnderIO.“recipe settings”.enchanterBaseLevelCost

Base level cost added to all recipes in the enchanter.

Type: signed integer

Default:

4

EnderIO.“recipe settings”.numConduitsPerRecipe

The number of conduits crafted per recipe.

Type: signed integer

Default:

3

EnderIO.“recipe settings”.reinforcedObsidianUseDarkSteelBlocks

When set to true four dark steel blocks are required instead of ingots when making reinforced obsidian.

Type: boolean

Default:

false

EnderIO.“recipe settings”.soulBinderRequiresEndermanSkull

When true the Soul Binder requires an Enderman Skull to craft [default: true]

Type: boolean

Default:

true

EnderIO.“recipe settings”.transceiverUseEasyRecipe

When enabled the dim trans. will use a cheaper recipe

Type: boolean

Default:

false

EnderIO.“recipe settings”.useAlternateBinderRecipe

Create conduit binder in crafting table instead of furnace

Type: boolean

Default:

false

EnderIO.“recipe settings”.useHardRecipes

When enabled machines cost significantly more.

Type: boolean

Default:

true

EnderIO.“recipe settings”.useModMetals

If true copper and tin will be used in recipes when registered in the ore dictionary

Type: boolean

Default:

true

EnderIO.“recipe settings”.useSteelInChassi

When enabled machine chassis will require steel instead of iron.

Type: boolean

Default:

true

EnderIO.“soul binder settings”.soulBinderAttractorCystalLevels

The number of levels required to create an attractor crystal.

Type: signed integer

Default:

20

EnderIO.“soul binder settings”.soulBinderAttractorCystalRF

The number of RF required to create an attractor crystal.

Type: signed integer

Default:

1000000

EnderIO.“soul binder settings”.soulBinderBrokenSpawnerLevels

The number of levels required to change the type of a broken spawner.

Type: signed integer

Default:

30

EnderIO.“soul binder settings”.soulBinderBrokenSpawnerRF

The number of RF required to change the type of a broken spawner.

Type: signed integer

Default:

25000000

EnderIO.“soul binder settings”.soulBinderEnderCystalLevels

The number of levels required to create an ender crystal.

Type: signed integer

Default:

20

EnderIO.“soul binder settings”.soulBinderEnderCystalRF

The number of RF required to create an ender crystal.

Type: signed integer

Default:

1000000

EnderIO.“soul binder settings”.soulBinderEnderRailLevels

The number of levels required to create an ender rail.

Type: signed integer

Default:

15

EnderIO.“soul binder settings”.soulBinderEnderRailRF

The number of RF required to create an ender rail.

Type: signed integer

Default:

500000

EnderIO.“soul binder settings”.soulBinderLevelEightPowerPerTickRF

The number of RF/t consumed by a soul binder with an silver capacitor upgrade.

Type: signed integer

Default:

500

EnderIO.“soul binder settings”.soulBinderLevelFivePowerPerTickRF

The number of RF/t consumed by a soul binder with an melodic capacitor upgrade.

Type: signed integer

Default:

8000

EnderIO.“soul binder settings”.soulBinderLevelFourPowerPerTickRF

The number of RF/t consumed by a soul binder with an crystalline capacitor upgrade.

Type: signed integer

Default:

4000

EnderIO.“soul binder settings”.soulBinderLevelNinePowerPerTickRF

The number of RF/t consumed by a soul binder with an endergetic capacitor upgrade.

Type: signed integer

Default:

1000

EnderIO.“soul binder settings”.soulBinderLevelOnePowerPerTickRF

The number of RF/t consumed by an unupgraded soul binder.

Type: signed integer

Default:

500

EnderIO.“soul binder settings”.soulBinderLevelSevenPowerPerTickRF

The number of RF/t consumed by a soul binder with an totemic capacitor upgrade.

Type: signed integer

Default:

32000

EnderIO.“soul binder settings”.soulBinderLevelSixPowerPerTickRF

The number of RF/t consumed by a soul binder with an stellar capacitor upgrade.

Type: signed integer

Default:

16000

EnderIO.“soul binder settings”.soulBinderLevelTenPowerPerTickRF

The number of RF/t consumed by a soul binder with an endergised capacitor upgrade.

Type: signed integer

Default:

2000

EnderIO.“soul binder settings”.soulBinderLevelThreePowerPerTickRF

The number of RF/t consumed by a soul binder with an octadic capacitor or a endergised upgrade.

Type: signed integer

Default:

2000

EnderIO.“soul binder settings”.soulBinderLevelTwoPowerPerTickRF

The number of RF/t consumed by a soul binder with a double layer capacitor or a endergetic capacitor upgrade.

Type: signed integer

Default:

1000

EnderIO.“soul binder settings”.soulBinderMaxXPLevel

Maximum level of XP the soul binder can contain.

Type: signed integer

Default:

100

EnderIO.“soul binder settings”.soulBinderPrecientCystalLevels

The number of levels required to create an precient crystal.

Type: signed integer

Default:

10

EnderIO.“soul binder settings”.soulBinderPrecientCystalRF

The number of RF required to create an precient crystal.

Type: signed integer

Default:

100000

EnderIO.“soul binder settings”.soulBinderReanimationLevels

The number of levels required to re-animate a mob head.

Type: signed integer

Default:

10

EnderIO.“soul binder settings”.soulBinderReanimationRF

The number of RF required to to re-animated a mob head.

Type: signed integer

Default:

1000000

EnderIO.“soul binder settings”.soulVesselBlackList

Entities listed here will can not be captured in a Soul Vial [default: ]

Type: list of string

Default:

[ ]

EnderIO.“soul binder settings”.soulVesselCapturesBosses

When set to false, any mob with a ‘boss bar’ won’t be able to be captured in the Soul Vial [default: false]

Type: boolean

Default:

false

EnderIO.“staff settings”.teleportStaffAction

Sets the action for right-click with the staff of teleportation. Values: 0: Do nothing 1: Teleport to look 2: Teleport to anchor 3: Teleport to anchor, or look if no anchor (default)

Type: signed integer

Default:

3

EnderIO.“staff settings”.teleportStaffFailedBlinkDistance

Number of blocks teleported when no block is being looked at.

Type: signed integer

Default:

64

EnderIO.“staff settings”.teleportStaffMaxBlinkDistance

Max number of blocks teleported when travelling to player look.

Type: signed integer

Default:

512

EnderIO.“staff settings”.teleportStaffMaxDistance

Max number of blocks teleported when travelling to a Travel Anchor.

Type: signed integer

Default:

2048

EnderIO.“staff settings”.teleportStaffSneakAction

Sets the action for sneak right-click with the staff of teleportation. Values: 0: Do nothing 1: Teleport to look (default) 2: Teleport to anchor 3: Teleport to anchor, or look if no anchor

Type: signed integer

Default:

1

EnderIO.“staff settings”.travelAnchorZoomScale

Set the max zoomed size of a travel anchor as an aprox. percentage of screen height [range: 0.0 ~ 1.0, default: 0.2]

Type: string

Default:

"0.2"

EnderIO.“staff settings”.travelStaffAllowInBaublesSlot

If true the travel staff can be put into Baubles slots (requires Baubles to be installed)

Type: boolean

Default:

true

EnderIO.“staff settings”.travelStaffBaublesType

The BaublesType the Travel Staff should be, ‘AMULET’, ‘RING’, ‘BELT’, or ‘UNIVERSAL’ (requires Baubles to be installed and travelStaffAllowInBaublesSlot to be on)

Type: string

Default:

"UNIVERSAL"

EnderIO.“staff settings”.travelStaffBlinkBlackList

Lists the blocks that cannot be teleported through in the form ‘modID:blockName’ [default: [minecraft:bedrock], [Thaumcraft:blockWarded]]

Type: list of string

Default:

[
  "minecraft:bedrock"
  "Thaumcraft:blockWarded"
]

EnderIO.“staff settings”.travelStaffBlinkEnabled

If set to false: the travel staff can not be used to shift-right click teleport, or blink.

Type: boolean

Default:

true

EnderIO.“staff settings”.travelStaffBlinkPauseTicks

Minimum number of ticks between ‘blinks’. Values of 10 or less allow a limited sort of flight.

Type: signed integer

Default:

10

EnderIO.“staff settings”.travelStaffBlinkThroughSolidBlocksEnabled

If set to false: the travel staff can be used to blink through any block.

Type: boolean

Default:

true

EnderIO.“staff settings”.travelStaffEnabled

If set to false: the travel staff will not be craftable.

Type: boolean

Default:

true

EnderIO.“staff settings”.travelStaffKeybindEnabled

If set to false: the Travel Staff Blink keybind will not be useable. (keybind allows when staff is anywhere in inventory, might not be wanted)

Type: boolean

Default:

true

EnderIO.“staff settings”.travelStaffMaxBlinkDistance

Max number of blocks teleported when shift clicking the staff.

Type: signed integer

Default:

16

EnderIO.“staff settings”.travelStaffMaxDistance

Maximum number of blocks that can be traveled using the Staff of Traveling.

Type: signed integer

Default:

128

EnderIO.“staff settings”.travelStaffPowerPerBlockRF

Number of RF required per block traveled using the Staff of Traveling.

Type: floating point number

Default:

250.0

EnderIO.“staff settings”.travelStaffSearchOptimize

If set to true: blinking by travel staff has reduced search branch. You can now teleport onto the roof. This config is experimental, so if you encounter any strange behavior, please report to GTNH developer.

Type: boolean

Default:

true

EnderIO.“staff settings”.validateTravelEventServerside

If set to true: Server will validate if player actually can teleport. False will allow hacking, but also allows Staff of Traveling Keybind mod to work.

Type: boolean

Default:

true

EnderIO.telepad.lockCoords

If true, the coordinates cannot be set via the GUI, the coord selector must be used.

Type: boolean

Default:

true

EnderIO.telepad.lockDimension

If true, the dimension cannot be set via the GUI, the coord selector must be used.

Type: boolean

Default:

true

EnderIO.telepad.powerCoefficient

Power for a teleport is calculated by the formula: power = [this value] * ln(0.005*distance + 1)

Type: signed integer

Default:

100000

EnderIO.telepad.powerInterdimensional

The amount of RF required for an interdimensional teleport.

Type: signed integer

Default:

100000

EnderIO.telepad.telepadPowerPerTickRF

The number of RF/t consumed by a telepad.

Type: signed integer

Default:

1000

EnderIO.telepad.telepadPowerStorageRF

The amount of RF a telepad can store.

Type: signed integer

Default:

100000

EnderIO.weather.weatherObeliskClearFluid

The fluid required (in mB) to set the world to clear weather

Type: signed integer

Default:

20000

EnderIO.weather.weatherObeliskRainFluid

The fluid required (in mB) to set the world to rainy weather

Type: signed integer

Default:

5000

EnderIO.weather.weatherObeliskThunderFluid

The fluid required (in mB) to set the world to thundering weather

Type: signed integer

Default:

10000