backhand.client.RenderEmptyOffhandAtRest
If set to false, an empty offhand will only be rendered when the player is punching with the offhand. [default: false]
Type: boolean
Default:
false
backhand.client.RenderOffhandHotbarSlotWhenEmpty
If set to false, the offhand hotbar slot will only be rendered when the offhand is not empty. [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“Don’t Use Last Offhand Torch”
Don’t place torches from the offhand if it is the last torch in your offhand [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“No Offhand Torch At All”
Don’t place torches from the offhand at all Note: This overrides all other options [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“No Offhand Torch With Block”
Don’t place torches from the offhand if the main hand has a block that can be placed [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“No Offhand Torch With Empty Hand”
Don’t place torches from the offhand if the main hand is empty [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“No Offhand Torch With Food”
Don’t place torches from the offhand if the main hand has food [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.“Offhand Torch With Tool Only”
Don’t place torches from the offhand unless the main hand contains a tool Vanilla tools include swords, hoes, axes, and pickaxes Modded tools include Tinker’s Construct tools (not weapons) [default: false]
Type: boolean
Default:
false
backhand.client.“offhand torch tweaks”.torch_items
These items will be count as torches Formatting of an item should be: modid:itemname These should all be placed on separate lines between the provided ‘<’ and ‘>’. [default: [minecraft:torch], [minecraft:redstone_torch]]
Type: list of string
Default:
[
"minecraft:torch"
"minecraft:redstone_torch"
"Automagy:blockTorchInversion"
"BloodArsenal:blood_torch"
"CarpentersBlocks:blockCarpentersTorch"
"TConstruct:decoration.stonetorch"
"etfuturum:soul_torch"
"GalacticraftCore:glowstoneTorch"
"chisel:torch1"
"chisel:torch2"
"chisel:torch3"
"chisel:torch4"
"chisel:torch5"
"chisel:torch6"
"chisel:torch7"
"chisel:torch8"
"chisel:torch9"
"chisel:torch10"
"harvestcraft:pamcandleDeco1"
"harvestcraft:pamcandleDeco2"
"harvestcraft:pamcandleDeco3"
"harvestcraft:pamcandleDeco4"
"harvestcraft:pamcandleDeco5"
"harvestcraft:pamcandleDeco6"
"harvestcraft:pamcandleDeco7"
"harvestcraft:pamcandleDeco8"
"harvestcraft:pamcandleDeco9"
"harvestcraft:pamcandleDeco10"
"harvestcraft:pamcandleDeco11"
"harvestcraft:pamcandleDeco12"
"harvestcraft:pamcandleDeco13"
"harvestcraft:pamcandleDeco14"
"harvestcraft:pamcandleDeco15"
"harvestcraft:pamcandleDeco16"
]
backhand.client.offhandHotbarSlotXOffset
[range: -2000 ~ 2000, default: 0]
Type: signed integer
Default:
0
backhand.client.offhandHotbarSlotYOffset
[range: 0 ~ 1000, default: 0]
Type: signed integer
Default:
0
backhand.general.EmptyOffhand
If set to false, disables offhand actions and rendering if there is no offhand item. False in vanilla. [default: false]
Type: boolean
Default:
false
backhand.general.OffhandAttack
If set to false, an empty offhand will only be rendered when the player is punching with the offhand. False in vanilla. [default: false]
Type: boolean
Default:
false
backhand.general.OffhandBreakBlocks
Determines whether you can break blocks with the offhand or not. False in vanilla. [default: false]
Type: boolean
Default:
false
backhand.general.OffhandPickup
Picked up items can go into the offhand slot when empty. False in vanilla [default: false]
Type: boolean
Default:
false
backhand.general.offhandBlacklist
These items will be unable to be swapped into the offhand. Formatting of an item should be: modid:itemname These should all be placed on separate lines between the provided ‘<’ and ‘>’. [default: ]
Type: list of string
Default:
[ ]