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LogisticsPipes.general.enableBetaRecipes

Wether or not the Beta-Recipes for Stuff shall be used for pipes/modules.

Type: boolean

Default:

false

LogisticsPipes.general.enableParticleFX

Whether or not special particles will spawn.

Type: boolean

Default:

true

LogisticsPipes.general.HUDRenderDistance

The max. distance between a player and the HUD that get’s shown in blocks.

Type: signed integer

Default:

15

LogisticsPipes.general.OpaquePipes

Render every LP pipe opaque.

Type: boolean

Default:

false

LogisticsPipes.general.checkForUpdates

Should LogisticsPipes check for updates?

Type: boolean

Default:

false

LogisticsPipes.general.detectionCount

The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used

Type: signed integer

Default:

100

LogisticsPipes.general.detectionLength

The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections

Type: signed integer

Default:

50

LogisticsPipes.general.displayPopup

Set the default configuration for the popup of the Orderer Gui. Should it be used?

Type: boolean

Default:

true

LogisticsPipes.general.easterEggs

Do you fancy easter eggs?

Type: boolean

Default:

true

LogisticsPipes.general.logisticsCraftingTablePowerUsage

Number of LPower units the Logistics Crafting Table uses per craft.

Type: signed integer

Default:

250

LogisticsPipes.general.mandatoryCarpenterRecipes

Whether or not the Carpenter is required to craft Forestry related pipes/modules.

Type: boolean

Default:

true

LogisticsPipes.general.maxRobotDistance

The max. distance between two robots when there is no zone defined.

Type: signed integer

Default:

64

LogisticsPipes.general.ordererCountInvertWheel

Inverts the the mouse wheel scrolling for remote order number of items

Type: boolean

Default:

false

LogisticsPipes.general.ordererPageInvertWheel

Inverts the the mouse wheel scrolling for remote order pages

Type: boolean

Default:

false

LogisticsPipes.general.powerUsageDisabled

Disable the power usage trough LogisticsPipes

Type: boolean

Default:

false

LogisticsPipes.general.powerUsageMultiplyer

A Multiplyer for the power usage.

Type: floating point number

Default:

1.0

LogisticsPipes.general.reDetectionFrequency

The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds])

Type: signed integer

Default:

600

LogisticsPipes.multithread.count

Number of routing table update Threads, 0 to disable.

Type: signed integer

Default:

4

LogisticsPipes.multithread.priority

Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest

Type: signed integer

Default:

5