LogisticsPipes.general.enableBetaRecipes
Wether or not the Beta-Recipes for Stuff shall be used for pipes/modules.
Type: boolean
Default:
false
LogisticsPipes.general.enableParticleFX
Whether or not special particles will spawn.
Type: boolean
Default:
true
LogisticsPipes.general.HUDRenderDistance
The max. distance between a player and the HUD that get’s shown in blocks.
Type: signed integer
Default:
15
LogisticsPipes.general.OpaquePipes
Render every LP pipe opaque.
Type: boolean
Default:
false
LogisticsPipes.general.checkForUpdates
Should LogisticsPipes check for updates?
Type: boolean
Default:
false
LogisticsPipes.general.detectionCount
The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
Type: signed integer
Default:
100
LogisticsPipes.general.detectionLength
The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
Type: signed integer
Default:
50
LogisticsPipes.general.displayPopup
Set the default configuration for the popup of the Orderer Gui. Should it be used?
Type: boolean
Default:
true
LogisticsPipes.general.easterEggs
Do you fancy easter eggs?
Type: boolean
Default:
true
LogisticsPipes.general.logisticsCraftingTablePowerUsage
Number of LPower units the Logistics Crafting Table uses per craft.
Type: signed integer
Default:
250
LogisticsPipes.general.mandatoryCarpenterRecipes
Whether or not the Carpenter is required to craft Forestry related pipes/modules.
Type: boolean
Default:
true
LogisticsPipes.general.maxRobotDistance
The max. distance between two robots when there is no zone defined.
Type: signed integer
Default:
64
LogisticsPipes.general.ordererCountInvertWheel
Inverts the the mouse wheel scrolling for remote order number of items
Type: boolean
Default:
false
LogisticsPipes.general.ordererPageInvertWheel
Inverts the the mouse wheel scrolling for remote order pages
Type: boolean
Default:
false
LogisticsPipes.general.powerUsageDisabled
Disable the power usage trough LogisticsPipes
Type: boolean
Default:
false
LogisticsPipes.general.powerUsageMultiplyer
A Multiplyer for the power usage.
Type: floating point number
Default:
1.0
LogisticsPipes.general.reDetectionFrequency
The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds])
Type: signed integer
Default:
600
LogisticsPipes.multithread.count
Number of routing table update Threads, 0 to disable.
Type: signed integer
Default:
4
LogisticsPipes.multithread.priority
Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
Type: signed integer
Default:
5