JABBA.experimental.exposeFullStorageSize
If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods’ author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false]
Type: boolean
Default:
false
JABBA.general.BlacklistedTileEntiyClassNames
The Canonical Class-Names of TileEntities that should be ignored when using a Dolly. [default: [ic2.core.block.machine.tileentity.TileEntityNuke]]
Type: list of string
Default:
[
"ic2.core.block.machine.tileentity.TileEntityNuke"
]
JABBA.general.allowOreDictUnification
If true, Jabba will try unificate ‘ingot’ ‘ore’ ‘dust’ and ‘nugget’ using oredict [default: true]
Type: boolean
Default:
false
JABBA.general.allowVerticalPlacement
If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true]
Type: boolean
Default:
true
JABBA.general.colorOverrides
This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int
Type: list of signed integer
Default:
[
1
6109206
2
6107411
3
8947333
4
12012062
5
5789784
6
7252423
7
10067709
8
9654423
9
1783672
10
15838184
11
15919857
12
1518487
13
16777215
14
657930
]
JABBA.general.diamondDollyActive
This option has no description.
Type: boolean
Default:
true
JABBA.general.disableDollyStacking
Disables the ability to collapse and stack the dollies [default: false]
Type: boolean
Default:
false
JABBA.general.materialList
A structural tier will be created for each material in this list, even if not craftable
Type: list of string
Default:
[
"Ore.plankWood"
"Ore.plateCopper"
"Ore.plateIron"
"Ore.plateBronze"
"Ore.plateSteel"
"Ore.plateAluminium"
"Ore.plateStainlessSteel"
"Ore.plateTitanium"
"Ore.plateTungstenSteel"
"Ore.plateChrome"
"Ore.plateIridium"
"Ore.plateOsmium"
"Ore.plateNeutronium"
"Ore.plateBlackPlutonium"
]
JABBA.general.maxCraftableTier
Maximum tier to generate crafting recipes for
Type: signed integer
Default:
14
JABBA.general.packetLimiterDelay
Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage.
Type: signed integer
Default:
500
JABBA.general.renderDistance
Render Distance (square) for stack and text on barrel. [range: 0.0 ~ 10000.0, default: 10000.0]
Type: string
Default:
"10000.0"
JABBA.general.renderStackAndText
[default: true]
Type: boolean
Default:
true
JABBA.general.reverseBehaviourClickLeft
If true, punching a barrel will remove one item and shift punching a stack. [default: false]
Type: boolean
Default:
true
JABBA.general.stacksSize
How many stacks the base barrel and each upgrade will provide
Type: signed integer
Default:
64
JABBA.general.tierUpgradeItem
The name of the item to use for the strutural tier upgrade recipes. Default is “minecraft:fence” for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive.
Type: string
Default:
"Ore.screw"
JABBA.general.verticalPlacementRange
This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79]
Type: string
Default:
"0.79"