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JABBA.experimental.exposeFullStorageSize

If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods’ author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false]

Type: boolean

Default:

false

JABBA.general.BlacklistedTileEntiyClassNames

The Canonical Class-Names of TileEntities that should be ignored when using a Dolly. [default: [ic2.core.block.machine.tileentity.TileEntityNuke]]

Type: list of string

Default:

[
  "ic2.core.block.machine.tileentity.TileEntityNuke"
]

JABBA.general.allowOreDictUnification

If true, Jabba will try unificate ‘ingot’ ‘ore’ ‘dust’ and ‘nugget’ using oredict [default: true]

Type: boolean

Default:

false

JABBA.general.allowVerticalPlacement

If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true]

Type: boolean

Default:

true

JABBA.general.colorOverrides

This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int

Type: list of signed integer

Default:

[
  1
  6109206
  2
  6107411
  3
  8947333
  4
  12012062
  5
  5789784
  6
  7252423
  7
  10067709
  8
  9654423
  9
  1783672
  10
  15838184
  11
  15919857
  12
  1518487
  13
  16777215
  14
  657930
]

JABBA.general.diamondDollyActive

This option has no description.

Type: boolean

Default:

true

JABBA.general.disableDollyStacking

Disables the ability to collapse and stack the dollies [default: false]

Type: boolean

Default:

false

JABBA.general.materialList

A structural tier will be created for each material in this list, even if not craftable

Type: list of string

Default:

[
  "Ore.plankWood"
  "Ore.plateCopper"
  "Ore.plateIron"
  "Ore.plateBronze"
  "Ore.plateSteel"
  "Ore.plateAluminium"
  "Ore.plateStainlessSteel"
  "Ore.plateTitanium"
  "Ore.plateTungstenSteel"
  "Ore.plateChrome"
  "Ore.plateIridium"
  "Ore.plateOsmium"
  "Ore.plateNeutronium"
  "Ore.plateBlackPlutonium"
]

JABBA.general.maxCraftableTier

Maximum tier to generate crafting recipes for

Type: signed integer

Default:

14

JABBA.general.packetLimiterDelay

Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage.

Type: signed integer

Default:

500

JABBA.general.renderDistance

Render Distance (square) for stack and text on barrel. [range: 0.0 ~ 10000.0, default: 10000.0]

Type: string

Default:

"10000.0"

JABBA.general.renderStackAndText

[default: true]

Type: boolean

Default:

true

JABBA.general.reverseBehaviourClickLeft

If true, punching a barrel will remove one item and shift punching a stack. [default: false]

Type: boolean

Default:

true

JABBA.general.stacksSize

How many stacks the base barrel and each upgrade will provide

Type: signed integer

Default:

64

JABBA.general.tierUpgradeItem

The name of the item to use for the strutural tier upgrade recipes. Default is “minecraft:fence” for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive.

Type: string

Default:

"Ore.screw"

JABBA.general.verticalPlacementRange

This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79]

Type: string

Default:

"0.79"