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rewards.rewards.game_of_light.stage_1.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: dungeonChest]

Type: string

Default:

"chest1"

rewards.rewards.game_of_light.stage_1.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]

Type: signed integer

Default:

4

rewards.rewards.game_of_light.stage_1.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]

Type: signed integer

Default:

2

rewards.rewards.game_of_light.stage_1.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.game_of_light.stage_2.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: mineshaftCorridor]

Type: string

Default:

"chest2"

rewards.rewards.game_of_light.stage_2.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]

Type: signed integer

Default:

6

rewards.rewards.game_of_light.stage_2.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]

Type: signed integer

Default:

3

rewards.rewards.game_of_light.stage_2.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.game_of_light.stage_3.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: pyramidJungleChest]

Type: string

Default:

"chest3"

rewards.rewards.game_of_light.stage_3.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]

Type: signed integer

Default:

8

rewards.rewards.game_of_light.stage_3.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]

Type: signed integer

Default:

4

rewards.rewards.game_of_light.stage_3.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.game_of_light.stage_4.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: strongholdCorridor]

Type: string

Default:

"chest4"

rewards.rewards.game_of_light.stage_4.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]

Type: signed integer

Default:

10

rewards.rewards.game_of_light.stage_4.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]

Type: signed integer

Default:

5

rewards.rewards.game_of_light.stage_4.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.minesweeper.stage_1.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: dungeonChest]

Type: string

Default:

"chest1"

rewards.rewards.minesweeper.stage_1.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]

Type: signed integer

Default:

4

rewards.rewards.minesweeper.stage_1.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]

Type: signed integer

Default:

2

rewards.rewards.minesweeper.stage_1.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.minesweeper.stage_2.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: mineshaftCorridor]

Type: string

Default:

"chest2"

rewards.rewards.minesweeper.stage_2.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]

Type: signed integer

Default:

6

rewards.rewards.minesweeper.stage_2.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]

Type: signed integer

Default:

3

rewards.rewards.minesweeper.stage_2.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.minesweeper.stage_3.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: pyramidJungleChest]

Type: string

Default:

"chest3"

rewards.rewards.minesweeper.stage_3.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]

Type: signed integer

Default:

8

rewards.rewards.minesweeper.stage_3.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]

Type: signed integer

Default:

4

rewards.rewards.minesweeper.stage_3.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]

rewards.rewards.minesweeper.stage_4.default_loot_table

Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: strongholdCorridor]

Type: string

Default:

"chest4"

rewards.rewards.minesweeper.stage_4.max_items

Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]

Type: signed integer

Default:

10

rewards.rewards.minesweeper.stage_4.min_items

Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]

Type: signed integer

Default:

5

rewards.rewards.minesweeper.stage_4.per_dim_configs

Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]

Type: list of string

Default:

[ ]