rewards.rewards.game_of_light.stage_1.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: dungeonChest]
Type: string
Default:
"chest1"
rewards.rewards.game_of_light.stage_1.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
Type: signed integer
Default:
4
rewards.rewards.game_of_light.stage_1.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
Type: signed integer
Default:
2
rewards.rewards.game_of_light.stage_1.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.game_of_light.stage_2.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: mineshaftCorridor]
Type: string
Default:
"chest2"
rewards.rewards.game_of_light.stage_2.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
Type: signed integer
Default:
6
rewards.rewards.game_of_light.stage_2.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
Type: signed integer
Default:
3
rewards.rewards.game_of_light.stage_2.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.game_of_light.stage_3.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: pyramidJungleChest]
Type: string
Default:
"chest3"
rewards.rewards.game_of_light.stage_3.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
Type: signed integer
Default:
8
rewards.rewards.game_of_light.stage_3.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
Type: signed integer
Default:
4
rewards.rewards.game_of_light.stage_3.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.game_of_light.stage_4.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: strongholdCorridor]
Type: string
Default:
"chest4"
rewards.rewards.game_of_light.stage_4.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
Type: signed integer
Default:
10
rewards.rewards.game_of_light.stage_4.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
Type: signed integer
Default:
5
rewards.rewards.game_of_light.stage_4.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.minesweeper.stage_1.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: dungeonChest]
Type: string
Default:
"chest1"
rewards.rewards.minesweeper.stage_1.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
Type: signed integer
Default:
4
rewards.rewards.minesweeper.stage_1.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
Type: signed integer
Default:
2
rewards.rewards.minesweeper.stage_1.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.minesweeper.stage_2.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: mineshaftCorridor]
Type: string
Default:
"chest2"
rewards.rewards.minesweeper.stage_2.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
Type: signed integer
Default:
6
rewards.rewards.minesweeper.stage_2.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
Type: signed integer
Default:
3
rewards.rewards.minesweeper.stage_2.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.minesweeper.stage_3.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: pyramidJungleChest]
Type: string
Default:
"chest3"
rewards.rewards.minesweeper.stage_3.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
Type: signed integer
Default:
8
rewards.rewards.minesweeper.stage_3.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
Type: signed integer
Default:
4
rewards.rewards.minesweeper.stage_3.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]
rewards.rewards.minesweeper.stage_4.default_loot_table
Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in “per_dim_configs”. [default: strongholdCorridor]
Type: string
Default:
"chest4"
rewards.rewards.minesweeper.stage_4.max_items
Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
Type: signed integer
Default:
10
rewards.rewards.minesweeper.stage_4.min_items
Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
Type: signed integer
Default:
5
rewards.rewards.minesweeper.stage_4.per_dim_configs
Here you can add different loot tables to each dimension. If dimension isn’t in this list, then game will take default loot table for this stage. Syntax: <dimension_key>|<loottable_name> <loottable_name> - The loottable name for the chest in this stage. General Example: [ “0|minecraft:chests/simple_dungeon” ] [default: ]
Type: list of string
Default:
[ ]