forge.general.enableGlobalConfig
This option has no description.
Type: boolean
Default:
false
forge.general.biomeSkyBlendRange
Control the range of sky blending for colored skies in biomes.
Type: list of signed integer
Default:
[
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
]
forge.general.clumpingThreshold
Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
Type: signed integer
Default:
64
forge.general.defaultSpawnFuzz
The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld.
Type: signed integer
Default:
20
forge.general.disableVersionCheck
Set to true to disable Forge’s version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
Type: boolean
Default:
true
forge.general.fullBoundingBoxLadders
Set this to true to check the entire entity’s collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false
Type: boolean
Default:
false
forge.general.removeErroringEntities
Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
Type: boolean
Default:
false
forge.general.removeErroringTileEntities
Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
Type: boolean
Default:
false
forge.general.sortRecipies
Set to true to enable the post initialization sorting of crafting recipes using Forge’s sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
Type: boolean
Default:
true
forge.general.spawnHasFuzz
If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location.
Type: boolean
Default:
true
forge.general.zombieBabyChance
Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
Type: floating point number
Default:
0.05
forge.general.zombieBaseSummonChance
Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
Type: floating point number
Default:
0.1