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blocksitems.“entity items”.enableArmorStand

[default: true]

Type: boolean

Default:

true

blocksitems.“entity items”.enableNewBoats

New boats from 1.9+, including the new rowing sounds. All vanilla wood variants included. [default: true]

Type: boolean

Default:

true

blocksitems.“entity items”.newBoatEntityBlacklist

What entities shouldn’t be able to sit in the boat? This is ONLY for new boats. You can either provide an entity ID (modid.entityid, for vanilla entities type just entity ID), or search for a string in the classpath (classpath:stringtofind). Separate entries in the list by a new line. Note that players can always sit even if blacklisted, and some entities, like horses, water mobs or nonliving entities, will never be allowed to sit in boats. It’s a little hard to explain, a more detailed explanation and list of examples can be found here: https://gist.github.com/Roadhog360/0a9975d113217e65cc6b06c494454e4f

Type: list of string

Default:

[ ]

blocksitems.“entity items”.newBoatEntityBlacklistAsWhitelist

Treat the entity blacklist as a whitelist, ONLY entities matching that criteria will be allowed. [default: false]

Type: boolean

Default:

false

blocksitems.“entity items”.newBoatMaxLandSpeed

The maximum speed a boat can travel by while on land. This option exists because boats are very very fast when travelling on slippery blocks. Land speed = 0.6, Regular/Packed Ice Speed = 0.98, Packed Ice Speed = 0.986. Anything smaller than 0.6 is really, REALLY slow on land. The speed values are just block slipperiness values, and are averaged by the slippery blocks around the bottom of the boat. This option does nothing to old boats. [range: 0.1 ~ 1.0, default: 0.986]

Type: string

Default:

"0.986"

blocksitems.“entity items”.newBoatPassengerSeat

If disabled, only one person can sit in the new boat at a time. The new seat is actually an invisible entity that follows new boats. [default: true]

Type: boolean

Default:

true

blocksitems.“entity items”.newBoatSpeed

The speed multiplier for boats while in water. Use this if you want to make the boats faster or slower. 1 = no speed change [range: 0.1 ~ 2.0, default: 1.0]

Type: string

Default:

"1.0"

blocksitems.“entity items”.replaceOldBoats

If true, old boats will be replaced with the new oak boat and the item sprite will also be changned. False means the new and old boat and item for it exists separately, and the new boats will use a wooden shovel in their crafting recipe. If this is enabled, a boat that has an entity in it will not be replaced until the entity gets out. THIS WILL NOT WORK PROPERLY WITH BETTER BOATS INSTALLED [default: true]

Type: boolean

Default:

true

blocksitems.equipment.netheriteArmourDurabilityFactor

Used by the game to generate the durability value for the armor set. The higher the better. [range: 1 ~ 2147483647, default: 37]

Type: signed integer

Default:

37

blocksitems.equipment.netheriteAxeDurability

Override Netherite Axe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteBootsDurability

Override Netherite Boots Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteBootsProtection

Netherite Boots Protection [range: 1 ~ 2147483647, default: 3]

Type: signed integer

Default:

3

blocksitems.equipment.netheriteChestplateDurability

Override Netherite Chestplate Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteChestplateProtection

Netherite Chestplate Protection [range: 1 ~ 2147483647, default: 8]

Type: signed integer

Default:

8

blocksitems.equipment.netheriteDamageBase

Netherite base damage, Diamond is 3.0 [range: 0.0 ~ 3.4028235E38, default: 4.0]

Type: string

Default:

"4.0"

blocksitems.equipment.netheriteEnchantability

[range: 1 ~ 2147483647, default: 15]

Type: signed integer

Default:

15

blocksitems.equipment.netheriteHarvestLevel

Netherite harvest level, Diamond is 3 [range: 0 ~ 2147483647, default: 4]

Type: signed integer

Default:

4

blocksitems.equipment.netheriteHelmetDurability

Override Netherite Helmet Durability, -1 to no override [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteHelmetProtection

Netherite Helmet Protection [range: 1 ~ 2147483647, default: 3]

Type: signed integer

Default:

3

blocksitems.equipment.netheriteHoeDurability

Override Netherite Hoe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteLeggingsDurability

Override Netherite Leggings Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteLeggingsProtection

Netherite Leggings Protection [range: 1 ~ 2147483647, default: 6]

Type: signed integer

Default:

6

blocksitems.equipment.netheritePickaxeDurability

Override Netherite Pickaxe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteSpadeDurability

Override Netherite Shovel Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteSpeed

Nethherite mining speed, Diamond is 8.0 [range: 0.1 ~ 3.4028235E38, default: 9.0]

Type: string

Default:

"9.0"

blocksitems.equipment.netheriteSwordDurability

Override Netherite Sword Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1]

Type: signed integer

Default:

-1

blocksitems.equipment.netheriteToolDurability

[range: 1 ~ 2147483647, default: 2031]

Type: signed integer

Default:

2031

blocksitems.“function blocks”.enableBarrel

[default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableBlastFurnace

Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg “autoAddBlastFurance” for more info. Compatible with CraftTweaker. In the same way that you’d use furnace.addRecipe or furnace.remove, you can use “mods.etfuturum.blastFurnace” instead of “furnace”. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableCartographyTable

Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableComposter

Allows certain items to be composted, which has a chance of adding a layer to the compost bin. Once full, bone meal may be harvested. It is compatible with CraftTweaker. A value greater than 100 can add more than one layer to the composter. (The composter has 6 layers so max value is 600) EG 150 = 1 layer guaranteed and a 50% chance to fill another layer. And 600 = instantly fill the whole composter, or any remaining layers. The mod prefix is “mods.etfuturum.composting”, and the function is “addCompostable” and an ItemStack or OreDictionary tag, then an integer for how likely the item is to add a compost layer. 100 = 100%, or guaranteed. You can remove compostables using the “remove” function and an ItemStack or an OreDictionary tag. You can use the “removeAll” function to remove all composting recipes, if you wanted to overhaul the composter’s useage. Examples: mods.etfuturum.composting.addCompostable(minecraft:planks:*, 100); //(Makes all planks have a 100% chance to fill one layer.) mods.etfuturum.composting.addCompostable(minecraft:bedrock, 150); //(Makes bedrock fill one layer and have a 50% chance to fill another layer.) mods.etfuturum.composting.remove(minecraft:leaves:*); //(Removes all leaves as a compostable item) Additionally the bone meal drop when harvesting a full composting bin can be changed. It drops one item from the “composting” loot table, and can be modified with CraftTweaker’s “addChestLoot” function. By default bone meal is the only item in this loot table, with a weight of 10. You can learn more about CraftTweaker loot table modification here: https://www.mcdrama.net/archiveformal/MineTweaker3/wiki/tutorials/1710/loot_and_seeds.html [default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableDyedBeds

Ability to craft differently colored beds out of wool. Mixed wool colors = red bed [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableFletchingTable

Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableInvertedSensor

Inverted Daylight Sensor [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableIronTrapdoor

[default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableLavaCauldrons

Allow lava buckets to fill cauldrons [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableLoom

Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewAnvil

Enables new anvil behavior, such as less expensive item renaming [default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableNewBeacon

Beacon beam can be colored using stained glass [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewBrewingStand

Makes the brewing stand have a fuel slot like in 1.9+. The fuel slot is compatible with CraftTweaker and takes blaze powder by default. Blaze powder can brew 30 potion cycles. The mod prefix is “mods.etfuturum.brewingFuel”, and the function is “addFuel” and an ItemStack or OreDictionary tag, then an integer for how many brew cycles. (Any brewing, regardless of if 1 or all 3 slots are filled, is still one “cycle”) You can remove fuels using the “remove” function and an ItemStack or an OreDictionary tag. Examples: mods.etfuturum.brewingFuel.addFuel(minecraft:gunpowder, 10); //(Makes gunpowder have 10 brewing cycles) mods.etfuturum.brewingFuel.remove(minecraft:blaze_powder); //(Removes blaze powder as a brewing fuel) [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewDoors

Enables variant doors for materials available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableNewEnchantingTable

Uses lapis as payment and has enchant previews and adjusted level costs. Requires tile entity replacement to be enabled in “function.cfg”. It is compatible with CraftTweaker for adding and removing fuels. The mod prefix is “mods.etfuturum.enchantingFuel”, and the function is “addFuel” and an ItemStack or OreDictionary tag. You can remove fuels using the “remove” function and an ItemStack or an OreDictionary tag. Examples: mods.etfuturum.enchantingFuel.addFuel(etfuturum:amethyst_shard); //(Adds amethyst shards as an enchanting fuel) mods.etfuturum.enchantingFuel.remove(minecraft:dye:4); //(Removes lapis lazuli as an enchanting fuel) [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewSigns

Enables wood variant signs for materials available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewTrapdoors

Enables variant trapdoors for materials available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableNewWoodRedstone

Enables wood variant buttons and pressure plates for wood available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableOldBaseDaylightSensor

Enable the old Et Futurum daylight sensor block. Should be enabled if you still have the old Et Futurum copy of the non-inverted daylight detector that need to be converted. [default: false]

Type: boolean

Default:

false

blocksitems.“function blocks”.enablePotionCauldron

A port of potion cauldrons from Bedrock Edition. Used to make tipped arrows and store potions. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableShulkerBoxes

If Shulkers are disabled, a custom recipe will be required to obtain Shulker shells. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableSlimeBlock

Just bouncy, does not pull blocks. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableSmithingTable

If this is disabled, netherite items will not be craftable unless added by CraftTweaker. This introduces the smithing GUI from versions prior to 1.20. It is compatible with CraftTweaker. The mod prefix is “mods.etfuturum.smithingTable”, and the functions are “addRecipe” or “addRecipeNoNBT”. “addRecipe” will copy all NBT data from the first slot to the output. (and damage if the first slot and output are damageable items) You can remove recipes using the “remove” function and an ItemStack. Currently CraftTweaker support is limited, so some features from CraftTweaker may not work. .noReturn() and .anyDamage().onlyDamaged() are known to not work. However anyDamage() by itself does work, and is required for tool inputs to actually copy their damage over to the output. Examples: mods.etfuturum.smithingTable.addRecipe(IC2:itemToolBronzeSword, minecraft:iron_sword.anyDamage(), ore:ingotBronze); //(Use “ingotBronze” on iron sword to convert it to a bronze sword) mods.etfuturum.smithingTable.addRecipeNoNBT(etfuturum:sponge:1, minecraft:sponge, minecraft:water_bucket); //Take a vanilla sponge and a water bucket, you will get an Et Futurum Requiem wet sponge. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableSmoker

Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg “autoAddSmoker” for more info. Compatible with CraftTweaker. In the same way that you’d use furnace.addRecipe or furnace.remove, you can use “mods.etfuturum.smoker” instead of “furnace”. [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableSponge

[default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableStonecutter

Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableTarget

Enables target block from 1.16 [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableVanillaDoors

Enables variant doors for materials available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableVanillaSigns

Enables variant signs for materials available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

true

blocksitems.“function blocks”.enableVanillaTrapdoors

Enables variant trapdoors for materials available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“function blocks”.enableVanillaWoodRedstone

Enables wood variant buttons and pressure plates for wood available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableBanners

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableBarkLogs

Enables log blocks with bark on all sides [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableBarrier

A solid, indestructible and invisible block. Can be seen when holding it in Creative mode. [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableBlackstone

This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableChain

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableConcrete

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableCopperSubItems

Copper sub-blocks and items. Disable copper but keep this on if you want the new copper items and blocks made of it, without the main ingot, ore or copper block itself. [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableExtraVanillaSlabs

Slabs for vanilla blocks: stone, mossy stone brick, mossy cobble, cut sandstone [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableExtraVanillaStairs

Stairs for vanilla blocks: stone, mossy stone brick, mossy cobble [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableExtraVanillaWalls

Stairs for vanilla blocks: stone brick, mossy stone brick, sandstone, brick, nether brick [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableGlazedTerracotta

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableHoney

Enables honey blocks, honeycomb blocks, honeycombs, and honey bottles. See entities.cfg for toggling bee nests, beehives, and bees. [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableLantern

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableLightBlock

Invisible light blocks. Only has a selection box when held, right click to change light level. Otherwise functionally identical to air and can be replaced by placing blocks into it. Invisible, but can be seen when holding it in Creative mode. [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableNewFences

Enables variant fences for materials available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“misc blocks”.enableNewGates

Enables variant gates for materials available in Minecraft after 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“misc blocks”.enableQuartzBricks

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableRedNetherBricks

Note: Also enables cracked and chiseled nether bricks as they use this ID too [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableSmoothQuartz

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableSmoothSandStone

[default: true]

Type: boolean

Default:

false

blocksitems.“misc blocks”.enableSmoothStone

[default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableStrippedLogs

Enables stripped log blocks [default: true]

Type: boolean

Default:

true

blocksitems.“misc blocks”.enableVanillaFences

Enables variant fences for materials available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“misc blocks”.enableVanillaGates

Enablesvariant gates for materials available natively in Minecraft 1.7 [default: true]

Type: boolean

Default:

false

blocksitems.“misc items”.enableBeetroot

[default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enableIronNugget

[default: true]

Type: boolean

Default:

false

blocksitems.“misc items”.enableLingeringPotions

[default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enableMutton

[default: true]

Type: boolean

Default:

false

blocksitems.“misc items”.enableNewDyes

[default: true]

Type: boolean

Default:

false

blocksitems.“misc items”.enableOtherside

Appears in stronghold corridor and dungeon chests. [default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enablePigstep

Appears in Nether fortress chest loot. [default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enableRawOres

If true, vanilla and Et Futurum copper ores will drop raw ore items. [default: true]

Type: boolean

Default:

false

blocksitems.“misc items”.enableSuspiciousStew

[default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enableTippedArrows

[default: true]

Type: boolean

Default:

true

blocksitems.“misc items”.enableTotemUndying

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableAmethyst

Enables tinted glass, amethyst blocks, budding amethyst and amethyst crystals. Also enables the item too. [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableBambooBlocks

Enables bamboo wood and all of its wood subtypes, including the bamboo stalks themselves. [default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableBasalt

This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableBlueIce

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableBoneBlock

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCalcite

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCherryBlocks

Enables cherry wood and all of its wood subtypes. [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableChorusBlocks

Enables chorus plants and purpur blocks [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCoarseDirt

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCopper

Copper ore and copper blocks, variants, and waxed variants. (Slime balls are used if no mod introduces wax and if honey is disabled) [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCornflower

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableCryingObsidian

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableDeepslate

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableDeepslateOres

Enable deepslate ores for copper ore and vanilla ores when deepslate generates over them. [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableGrassPath

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableLilyOfTheValley

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableMagmaBlock

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableMud

Enables mud, packed mud and mud bricks, as well as the mud brick stairs, slabs and walls. [default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableNetherGold

[default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableNetherite

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableNetherwartBlock

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enablePrismarine

[default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableRedSandstone

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableSoulLighting

Soul torches and soul lanterns. [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableSoulSoil

Not required for the Soul Sand Valley to generate. [default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableStones

Enable Granite/Andesite/Diorite [default: true]

Type: boolean

Default:

false

blocksitems.“natural blocks”.enableSweetBerryBushes

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableTuff

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.enableWitherRose

[default: true]

Type: boolean

Default:

true

blocksitems.“natural blocks”.masterNetherToggle

NOTE: Currently the content below is referring to some things which are behind an experimental toggle. Additionally the new nether is NOT compatible with Netherlicious yet. The comment below refers to the plans for when the features below are complete. Set this to false to easily turn off all Nether blocks. This also turns off all Nether biomes because they require the blocks to generate. My biomes have compat with Netherlicious (read world.cfg for more info) but if you don’t want any compat or EFR Nether stuff at all turn this off. This disables the following toggles: enableCrimsonBlocks, enableWarpedBlocks, enableBlackstone, enableSoulSoil, enableSoulLighting and enableBasalt. Amethyst geodes use smooth basalt so go to world.cfg to change the outer block to something else or they won’t generate. This also turns off Nether wart blocks even though they are older, because Netherlicious also has those. [default: true]

Type: boolean

Default:

true

enchantspotions.enchantments.frostWalker

[default: true]

Type: boolean

Default:

true

enchantspotions.enchantments.frostWalkerID

[range: 0 ~ 32767, default: 200]

Type: signed integer

Default:

226

enchantspotions.enchantments.mending

[default: true]

Type: boolean

Default:

true

enchantspotions.enchantments.mendingID

[range: 0 ~ 32767, default: 201]

Type: signed integer

Default:

227

enchantspotions.enchantments.swiftSneak

[default: true]

Type: boolean

Default:

true

enchantspotions.enchantments.swiftSneakID

[range: 0 ~ 32767, default: 202]

Type: signed integer

Default:

228

enchantspotions.potions.levitationID

Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]

Type: signed integer

Default:

134

entities.hostile.enableEndermite

Rarely spawns when the player lands from Ender Pearl throws [default: true]

Type: boolean

Default:

true

entities.hostile.enableHusks

Desert zombie variant [default: true]

Type: boolean

Default:

true

entities.hostile.enableShulker

Shell-lurking mobs from the End. [default: true]

Type: boolean

Default:

true

entities.hostile.enableStrays

Tundra skeleton variant [default: true]

Type: boolean

Default:

true

entities.hostile.enableZombieVillager

[default: true]

Type: boolean

Default:

true

entities.misc.enableBabyGrowthBoost

[default: true]

Type: boolean

Default:

true

entities.misc.enableDragonRespawn

Crude implementation of respawning the dragon using four End crystals. [default: true]

Type: boolean

Default:

true

entities.misc.enableNetherEndermen

Allow endermen to rarely spawn in the Nether [default: true]

Type: boolean

Default:

true

entities.misc.enableShearableSnowGolems

[default: true]

Type: boolean

Default:

true

entities.misc.enableSquidInk

Squid now produce a cloud of floating black ink particles when attacked. [default: true]

Type: boolean

Default:

true

entities.misc.enableVillagerTurnsIntoWitch

Villagers turn into Witches when struck by lightning [default: true]

Type: boolean

Default:

true

entities.neutral.enableBees

[default: true]

Type: boolean

Default:

false

entities.passive.enableBrownMooshroom

Brown mooshroom variant, the red mooshrooms turn into then when they are hit by lightning. [default: true]

Type: boolean

Default:

true

entities.passive.enableFoxes

[default: true]

Type: boolean

Default:

true

entities.passive.enableRabbits

[default: true]

Type: boolean

Default:

true

experiments.“experimental features – tread carefully”.enableBubbleColumns

Places in the world but currently does nothing. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableCrimsonBlocks

Enables the crimson nylium, wood, and plants. This must be on for the crimson forest biome to generate unless Netherlicious is installed. The nether wart block is still a separate toggle, both this and the wart toggle must be turned off to disable the nether wart block, because crimson trees need the wart blocks. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableDripstone

Partially functional. Does not naturally generate. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableLightningRod

Completely nonfunctional. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableMangroveBlocks

Enables mangrove wood and all of its wood subtypes, and the roots (+ muddy versions). [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableMossAzalea

Enables moss and azalea. Currently azalea saplings do not grow. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableSculk

Enables sculk-related blocks. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.enableWarpedBlocks

Enables the warped nylium, wood, and plants. This must be on for the warped forest biome to generate unless Netherlicious is installed. Requires newNether to be enabled without Netherlicious. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.endDimensionProvider

Enables outer end island generation from 1.9. Gateways are implemented but currently don’t generate, but they work. The new dragon fight is currently not implemented and it does not spawn any gateways. [default: false]

Type: boolean

Default:

false

experiments.“experimental features – tread carefully”.netherDimensionProvider

Enables the Nether dimension provider override needed for supplying custom biomes. This is partially ignored if Netherlicious is installed. Netherlicious has compat to generate Et Futurum Requiem biomes with Netherlicious blocks. This is so you can have vanilla-style biomes in Netherlicious while Requiem is installed. Turning this off or setting each individual biome ID to -1 will prevent my version of Nether biomes from generating. Don’t forget to turn off my Nether blocks in blocksitems.cfg since my biomes will generate with Netherlicious blocks if available. [not implemented yet] [default: false]

Type: boolean

Default:

false

functions.changes.enableAttackedAtYawFix

Adds a packet to send the attackedAtYaw field value to the client, which allows the screen to tilt based on where damage came from, and either left or right for direction-less sources like drowning or burning, instead of tilting to the left no matter what. [default: true]

Type: boolean

Default:

true

functions.changes.enableBushSticks

Dead Bushes drop sticks [default: true]

Type: boolean

Default:

true

functions.changes.enableDoorRecipeBuffs

Backports recipe buffs to doors (from 1 to 3) [default: true]

Type: boolean

Default:

false

functions.changes.enableExtraBurnableBlocks

Fences, gates and dead bushes burn [default: true]

Type: boolean

Default:

true

functions.changes.enableFloatingTrapDoors

[default: true]

Type: boolean

Default:

true

functions.changes.enableHayBaleFalls

If true, fall damage on a hay bale will be reduced [default: true]

Type: boolean

Default:

true

functions.changes.enableHoeMining

Allows blocks like hay bales, leaves etc to mine faster with hoes [default: true]

Type: boolean

Default:

true

functions.changes.enableShearableCobwebs

[default: true]

Type: boolean

Default:

true

functions.changes.enableSilkMushroom

Mushroom blocks can be silk-touched [default: true]

Type: boolean

Default:

true

functions.changes.enableSkullDrop

Skulls drop from charged creeper kills [default: true]

Type: boolean

Default:

true

functions.changes.enableStoneBrickRecipes

Makes mossy, cracked and chiseled stone brick craftable [default: true]

Type: boolean

Default:

true

functions.changes.enableUpdatedFood

Use updated food values [default: true]

Type: boolean

Default:

false

functions.changes.enableUpdatedHarvestLevels

Packed Ice, ladders and melons have preferred tools [default: true]

Type: boolean

Default:

true

functions.changes.fireworkRecipeFixes

Fixes fireworks not being able to have an extra duration without a star, and they’ll output 3 instead of 1. Note: This currently does NOT update NEI, it’ll still show the old recipe outputs. [default: true]

Type: boolean

Default:

true

functions.changes.hayBaleReducePercent

If enableHayBaleFalls is true, what percent should we keep for the fall damage? [range: 0 ~ 99, default: 20]

Type: signed integer

Default:

20

functions.changes.mobSpawnerEgging

Click a mob spawner with a vanilla or EFR egg, and it’ll change the mob inside. Doesn’t support modded eggs. [default: true]

Type: boolean

Default:

false

functions.client.enableBowRendering

Bows render pulling animation in inventory [default: true]

Type: boolean

Default:

true

functions.client.enableExtraF3HTooltips

Enables NBT tag count and item namespace label on F3 + H debug item labels [default: true]

Type: boolean

Default:

false

functions.client.enableFancySkulls

Skulls render 3D in inventory [default: true]

Type: boolean

Default:

true

functions.client.enableFillCommand

Enable the /fill command. [default: true]

Type: boolean

Default:

false

functions.client.enableGamemodeSwitcher

Enable the new F3+F4 gamemode switcher from 1.16+ [default: true]

Type: boolean

Default:

true

functions.client.enableLangReplacements

Replaces some lang keys with a more modern version, such as calling some old wood items “oak”, calling beds “Red Bed”, and so on. Full list of replaced keys can be seen in the mod jar at resources/resourcepacks/vanilla_overrides/assets/minecraft/lang [default: true]

Type: boolean

Default:

true

functions.client.enableNewF3Behavior

Make F3 only show/hide info on release, and not if another key is pressed [default: true]

Type: boolean

Default:

true

functions.client.enableNewTextures

Replace tall grass and sponge textures with modern version [default: true]

Type: boolean

Default:

true

functions.client.enablePlayerSkinOverlay

Allows use of 1.8 skin format, and Alex skins. Also includes some fixes from SkinPort. (Per SkinPort author’s permission) Disable if skin is displaying oddly. Not compatible with OptiFine, use FastCraft instead. [default: false]

Type: boolean

Default:

false

functions.client.enableSubtitles

Enable subtitles [default: false]

Type: boolean

Default:

false

functions.client.enableTransparentAmour

Allow non-opaque armour [default: true]

Type: boolean

Default:

true

functions.client.inventoryBedModels

Render beds with a 3D inventory model instead of a 2D sprite. [default: true]

Type: boolean

Default:

true

functions.client.shulkerBoxTooltipLines

The maximum amount of items a Shulker box can display on its tooltip. When the box has more stacks inside than this number, the rest of the stacks are displayed as “And x more…”. Set to 0 to disable Shulker Box tooltips. [range: 0 ~ 127, default: 5]

Type: signed integer

Default:

5

functions.client.subtitleBlacklist

Regex of subtitles to blacklist [default: ^(dig.*)]

Type: string

Default:

"^(dig\\.*)"

functions.settings.enableAutoAddBlastFurnace

Seeks all available smeltable ores, metals, etc (using OreDict tags like “ore”, “cluster”, “ingot”, etc) from the furnace and adds them to the Blast Furnace, if it’s off it will only smelt things specified from CraftTweaker. [default: true]

Type: boolean

Default:

true

functions.settings.enableAutoAddComposter

Seeks compostable items like plants and leaves, and automatically adds them to the composter. If this is off it will only compost things specified from CraftTweaker and nothing by default. [default: true]

Type: boolean

Default:

true

functions.settings.enableAutoAddSmoker

Seeks all available edible foods from the furnace and adds them to the smoker, if it’s off it will only smelt things specified from CraftTweaker. [default: true]

Type: boolean

Default:

true

functions.settings.enableNetheriteFlammable

Set to true to disable the fireproof item entity Netherite/ancient debris etc uses [default: false]

Type: boolean

Default:

false

functions.settings.enablePrismarineRecipes

Recipe for prismarine if you want it without the temples, or want it craftable alongside temples. [default: true]

Type: boolean

Default:

false

functions.settings.enableRecipeForTotem

Recipe for totems since there’s no other way to get them currently. [default: false]

Type: boolean

Default:

false

functions.settings.elytraDataWatcherFlag

The data watcher flag for the Elytra, used to sync the elytra animation with other players. In vanilla the max value is 7, players use 0-4, so you can set this to 6 or 7 by default. ASJCore increases the max value to 31. Do not change this value if you don’t need to, or do not know what you’re doing. [range: 0 ~ 31, default: 7]

Type: signed integer

Default:

7

functions.settings.extraDropRawOres

OreDictionary values for ore blocks that should drop extra items (2-3) instead of the usual one, before fortune. [default: [oreCopper], [oreTin]]

Type: list of string

Default:

[ ]

functions.settings.registerRawItemAsOre

Register the raw ore items in the OreDictionary as if they were the actual ore block. Such as raw iron being registered as an iron ore, etc… Turn this off if you have an ore dictionary converter mod or experience other issues. [default: true]

Type: boolean

Default:

false

functions.settings.shulkerBans

Things (namespaced:id) that should not go inside a Shulker Box. Used to ensure recursive storage, book banning and data overloads with certain items can be stopped. A default list is provided, but it might not cover everything so be sure to check with the mods you have. Be sure to check the default list for this frequently, it will be updated frequently. [default: [adventurebackpack:adventureBackpack], [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [BiblioCraft:item.BigBook], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraSimple:bedrockium], [ExtraSimple:bedrockiumBlock], [ExtraSimple:goldenBag], [ExtraSimple:lasso], [ExtraUtilities:bedrockiumIngot], [ExtraUtilities:block_bedrockium], [ExtraUtilities:golden_bag], [ExtraUtilities:golden_lasso], [Forestry:adventurerBag], [Forestry:adventurerBagT2], [Forestry:apiaristBag], [Forestry:builderBag], [Forestry:builderBagT2], [Forestry:diggerBag], [Forestry:diggerBagT2], [Forestry:foresterBag], [Forestry:foresterBagT2], [Forestry:hunterBag], [Forestry:hunterBagT2], [Forestry:lepidopteristBag], [Forestry:minerBag], [Forestry:minerBagT2], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [minecraft:writable_book], [minecraft:written_book], [MineFactoryReloaded:plastic.bag], [MineFactoryReloaded:safarinet.reusable], [MineFactoryReloaded:safarinet.singleuse], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]]

Type: list of string

Default:

[
  "adventurebackpack:adventureBackpack"
  "arsmagica2:essenceBag"
  "arsmagica2:runeBag"
  "avaritiaddons:CompressedChest"
  "Backpack:backpack"
  "betterstorage:backpack"
  "betterstorage:cardboardBox"
  "betterstorage:thaumcraftBackpack"
  "BiblioCraft:item.BigBook"
  "Botania:baubleBox"
  "Botania:flowerBag"
  "cardboardboxes:cbCardboardBox"
  "dendrology:fullDrawers1"
  "dendrology:fullDrawers2"
  "dendrology:fullDrawers4"
  "dendrology:halfDrawers2"
  "dendrology:halfDrawers4"
  "DQMIIINext:ItemMahounoTutu11"
  "DQMIIINext:ItemOokinaFukuro"
  "DQMIIINext:ItemOokinaFukuroB"
  "DQMIIINext:ItemOokinaFukuroG"
  "DQMIIINext:ItemOokinaFukuroR"
  "DQMIIINext:ItemOokinaFukuroY"
  "DraconicEvolution:draconiumChest"
  "ExtraSimple:bedrockium"
  "ExtraSimple:bedrockiumBlock"
  "ExtraSimple:goldenBag"
  "ExtraSimple:lasso"
  "ExtraUtilities:bedrockiumIngot"
  "ExtraUtilities:block_bedrockium"
  "ExtraUtilities:golden_bag"
  "ExtraUtilities:golden_lasso"
  "Forestry:adventurerBag"
  "Forestry:adventurerBagT2"
  "Forestry:apiaristBag"
  "Forestry:builderBag"
  "Forestry:builderBagT2"
  "Forestry:diggerBag"
  "Forestry:diggerBagT2"
  "Forestry:foresterBag"
  "Forestry:foresterBagT2"
  "Forestry:hunterBag"
  "Forestry:hunterBagT2"
  "Forestry:lepidopteristBag"
  "Forestry:minerBag"
  "Forestry:minerBagT2"
  "HardcoreEnderExpansion:charm_pouch"
  "ImmersiveEngineering:toolbox"
  "ironbackpacks:basicBackpack"
  "ironbackpacks:diamondBackpack"
  "ironbackpacks:goldBackpack"
  "ironbackpacks:ironBackpack"
  "JABBA:mover"
  "JABBA:moverDiamond"
  "MagicBees:backpack.thaumaturgeT1"
  "MagicBees:backpack.thaumaturgeT2"
  "minecraft:writable_book"
  "minecraft:written_book"
  "MineFactoryReloaded:plastic.bag"
  "MineFactoryReloaded:safarinet.reusable"
  "MineFactoryReloaded:safarinet.singleuse"
  "OpenBlocks:devnull"
  "ProjectE:item.pe_alchemical_bag"
  "ProjRed|Exploration:projectred.exploration.backpack"
  "sgs_treasure:dread_pirate_chest"
  "sgs_treasure:iron_chest"
  "sgs_treasure:locked_wooden_chest"
  "sgs_treasure:obsidian_chest"
  "sgs_treasure:pirate_chest"
  "sgs_treasure:wither_chest"
  "sgs_treasure:wooden_chest"
  "StorageDrawers:compDrawers"
  "StorageDrawers:fullCustom1"
  "StorageDrawers:fullCustom2"
  "StorageDrawers:fullCustom4"
  "StorageDrawers:fullDrawers1"
  "StorageDrawers:fullDrawers2"
  "StorageDrawers:fullDrawers4"
  "StorageDrawers:halfCustom2"
  "StorageDrawers:halfCustom4"
  "StorageDrawers:halfDrawers2"
  "StorageDrawers:halfDrawers4"
  "StorageDrawersBop:fullDrawers1"
  "StorageDrawersBop:fullDrawers1"
  "StorageDrawersBop:fullDrawers2"
  "StorageDrawersBop:fullDrawers2"
  "StorageDrawersBop:fullDrawers4"
  "StorageDrawersBop:fullDrawers4"
  "StorageDrawersBop:halfDrawers2"
  "StorageDrawersBop:halfDrawers2"
  "StorageDrawersBop:halfDrawers4"
  "StorageDrawersBop:halfDrawers4"
  "StorageDrawersForestry:fullDrawers1A"
  "StorageDrawersForestry:fullDrawers2A"
  "StorageDrawersForestry:fullDrawers4A"
  "StorageDrawersForestry:halfDrawers2A"
  "StorageDrawersForestry:halfDrawers4A"
  "StorageDrawersNatura:fullDrawers1"
  "StorageDrawersNatura:fullDrawers2"
  "StorageDrawersNatura:fullDrawers4"
  "StorageDrawersNatura:halfDrawers2"
  "StorageDrawersNatura:halfDrawers4"
  "Thaumcraft:FocusPouch"
  "ThaumicTinkerer:ichorPouch"
  "thebetweenlands:lurkerSkinPouch"
  "warpbook:warpbook"
  "witchery:brewbag"
  "WitchingGadgets:item.WG_Bag"
]

functions.settings.totemHealPercent

Percentage of max health for totem to set you at if you die with it. (5% is 0.05, 20 * 0.05 = 1, 1 health is one half-heart) [range: 5 ~ 100, default: 5]

Type: signed integer

Default:

5

functions.settings.useStoneHardnessForDeepslate

Whether deepslate blocks should have the same hardness as their stone counterparts. This allows the asthetics of deepslate without the added hardness. [default: false]

Type: boolean

Default:

false

mixins.“backported features”.enableDoWeatherCycle

Add the doWeatherCycle game rule from 1.11+ [default: true]

Type: boolean

Default:

true

mixins.“backported features”.enableElytra

A port of Backlytra with various fixes. The original author of this is unascribed: https://legacy.curseforge.com/minecraft/mc-mods/backlytra If you’re getting crash related to the DataWatcher, try changing “elytraDataWatcherFlag” in functions.cfg and don’t open an issue if changing that value fixes it. Modified Classes: net.minecraft.entity.EntityLivingBase net.minecraft.entity.player.EntityPlayer net.minecraft.entity.EntityTrackerEntry net.minecraft.network.NetHandlerPlayServer Modified Client Classes: net.minecraft.client.entity.AbstractClientPlayer net.minecraft.client.entity.EntityPlayerSP net.minecraft.client.model.ModelBiped net.minecraft.client.renderer.entity.RenderPlayer Modified Mod Classes: thaumcraft.common.lib.events.EventHandlerEntity [default: true]

Type: boolean

Default:

true

mixins.“backported features”.enableNewElytraTakeoffLogic

When enabled, the 1.15+ elytra takeoff logic is used, when disabled, the 1.9-1.14 elytra takeoff logic is used. [default: true]

Type: boolean

Default:

true

mixins.“backported features”.enableObservers

Modified Classes: net.minecraft.world.World net.minecraft.world.WorldServer [default: true]

Type: boolean

Default:

true

mixins.“backported features”.enablePlayersSleepingPecentageGamerule

You nappa, you get slappa [default: true]

Type: boolean

Default:

false

mixins.“backported features”.enableRandomTickSpeed

Add the randomTickSpeed game rule from 1.8+ [default: true]

Type: boolean

Default:

true

mixins.“backported features”.enableSpectatorMode

VERY EXPERIMENTAL! Modified Classes: net.minecraft.world.WorldSettings.GameType net.minecraft.entity.Entity net.minecraft.world.World net.minecraft.entity.player.EntityPlayer net.minecraft.network.NetHandlerPlayServer net.minecraft.entity.player.InventoryPlayer net.minecraft.inventory.ContainerChest Modified Client Classes: net.minecraft.client.renderer.EntityRenderer net.minecraft.entity.player.EntityPlayer net.minecraft.client.renderer.WorldRenderer [default: true]

Type: boolean

Default:

true

mixins.“backported features”.adjustedAttenuation

Adjusts the attenuation distance of certain sounds. This needs to be a separate mixin due to the way it works. Currently changes portal abience, and beacon ambience to have an attenuation distance of 8 blocks away, instead of 16. Modified Client Classes: net.minecraft.client.audio.SoundManager [default: true]

Type: boolean

Default:

true

mixins.“backported features”.avoidDroppingItemsWhenClosing

Experimental: avoid dropping items when closing an inventory, like in modern versions. Modified Classes: net.minecraft.entity.player.EntityPlayerMP [default: false]

Type: boolean

Default:

false

mixins.“backported features”.betterPistons

A port of Back in Slime, similar to how the elytra is a port of Backlytra. Allows pistons to interact with slime blocks. The original author of this is DonBruce64: https://legacy.curseforge.com/minecraft/mc-mods/back-in-slime-slime-blocks-for-1-7. Modified Classes: net.minecraft.block.BlockPistonBase [default: true]

Type: boolean

Default:

true

mixins.“backported features”.blockHopperInteraction

Allows some blocks without tile entities (e.g. composters) to interact with hoppers. May still not interact with modded pipes. Modified Classes: net.minecraft.tileentity.TileEntityHopper [default: true]

Type: boolean

Default:

true

mixins.“backported features”.bouncyBeds

Makes beds bouncy. Should work with most modded beds. For continuity disabling this also disables EFR beds being bouncy. Modified Classes: net.minecraft.block.BlockBed [default: true]

Type: boolean

Default:

true

mixins.“backported features”.boundedBlockBreakingParticles

In 1.14+, when breaking a block, the block break particles stay within the outline, instead of always occupying the whole block space. Mofified Client Classes: net.minecraft.client.particle.EffectRenderer [default: true]

Type: boolean

Default:

true

mixins.“backported features”.colorGrassBlockItemSides

Grass block sides are colored in the player’s inventory Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true]

Type: boolean

Default:

true

mixins.“backported features”.creativeFlightSpeedModifier

When greater than 1, boosts creative flight speed when sprinting, like in newer versions [range: 1.0 ~ 5.0, default: 2.0]

Type: string

Default:

"1.0"

mixins.“backported features”.dustUnderFallingBlocks

Spawns a particle under falling blocks like sand or gravel that are suspended mid-air. Modified Classes: net.minecraft.block.BlockFalling [default: true]

Type: boolean

Default:

true

mixins.“backported features”.endPortalFix

Makes the End Portal block (the actual portal, not the frame) have an item icon, proper hitbox and will not instantly destroy itself in other dimensions. Modified classes: net.minecraft.block.BlockEndPortal [default: true]

Type: boolean

Default:

true

mixins.“backported features”.fenceWallConnectFix

Makes vanilla fences connect to modded ones of the same material. Might have connection issue with mods that don’t reference BlockFence super code. Modified classes: net.minecraft.block.BlockFence net.minecraft.block.BlockWall [default: true]

Type: boolean

Default:

true

mixins.“backported features”.fireproofItems

Some items such as Netherite will not burn in fire and will float to the surface of lava. [default: true]

Type: boolean

Default:

true

mixins.“backported features”.floorCeilingButtons

Allows ability to place buttons on the floor and ceiling. Note: Due to metadata limits, they won’t rotate to face the player like how they were made to in more modern versions. Modified Classes: net.minecraft.block.BlockButton [default: true]

Type: boolean

Default:

true

mixins.“backported features”.furnaceCrackle

Allows vanilla furnaces to have crackling sounds. Modified Client Classes: net.minecraft.block.BlockFurnace [default: true]

Type: boolean

Default:

true

mixins.“backported features”.hoeTilling

Sounds for hoes tilling farmland. Modified Classes: net.minecraft.item.ItemHoe [default: true]

Type: boolean

Default:

true

mixins.“backported features”.ladderTrapdoors

Trapdoors that are clapped open against a block with a ladder below them can be climbed up as if they themselves were a ladder. Also expands the ladder hitbox to match the width of trapdoors. Modified Classes: net.minecraft.block.BlockLadder net.minecraft.block.BlockTrapdoor [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newBeaconSounds

Allows beacon ambience to play for beacons. Should include most modded beacons. Modified Classes: net.minecraft.tileentity.TileEntityBeacon [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newEnchantingSounds

Allows an enchantment sound to play on the vanilla enchantment table, and possibly a few modded ones…? This option does nothing to the Et Futurum Requiem enchantment tables. Modified Classes: net.minecraft.inventory.ContainerEnchantment [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newEnderEyeSounds

New sounds for throwing an eye of ender, and for them breaking or dropping. Modified Classes: net.minecraft.entity.item.EntityEnderEye net.minecraft.item.ItemEnderEye [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newFishingRodSounds

New sounds for casting and reeling in fishing rods. Modified Classes: net.minecraft.item.ItemFishingRod [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newHurtSounds

Damage sounds for walking into a berry bush, drowning or burning Modified Classes: net.minecraft.entity.player.EntityPlayer net.minecraft.client.entity.EntityClientPlayerMP [default: true]

Type: boolean

Default:

true

mixins.“backported features”.newMobSounds

New sounds for the witch, snow golem, squid and wither skeleton. [default: true]

Type: boolean

Default:

true

mixins.“backported features”.postTreeGenEvent

Fires an event after a tree generates, mainly for beehives to accurately know where most trees are. For now this option is disabled if bees are disabled. Modified Classes: net.minecraft.world.gen.feature.WorldGenAbstractTree [default: true]

Type: boolean

Default:

true

mixins.“backported features”.soulFire

Is not a new block, but rather a mixin for fire. Allows fire to stay ignited on soul soil. Does double damage when standing in it, and does not spread to other blocks. Even if this is off fire can still stay ignited on soul soil, but do be mindful that fire will spread from soul soil if this option is disabled. Modified Classes: net.minecraft.block.BlockFire net.minecraft.entity.Entity Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true]

Type: boolean

Default:

true

mixins.“backported features”.thinPanes

Panes [Iron Bars, Glass Panes, etc] are changed to a single post if they are not connected to any other blocks Modified Classes: net.minecraft.block.BlockPane Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true]

Type: boolean

Default:

true

mixins.fixes.arrowFallingFix

Prevents arrows from falling off of blocks too easily Modified classes: net.minecraft.entity.EntityArrow [default: true]

Type: boolean

Default:

true

mixins.fixes.collidedThrowableFix

Fixes EntityThrowable entities not calling onEntityCollidedWithBlock, causing them to not trigger target blocks or chime amethyst. Modified classes: net.minecraft.entity.projectile.EntityThrowable [default: true]

Type: boolean

Default:

true

mixins.fixes.flowerPotFixes

Fixes flower pots having several restrictions limiting what they’ll render inside of them. Required for crimson roots or azalea to render correctly in the flower pot, among other custom blocks. Modified Client Classes: net.minecraft.client.renderer.RenderBlock [default: true]

Type: boolean

Default:

true

mixins.fixes.hideSingleLevelEnchants

Fixes enchantments with only one possible level displaying a level in their name. E.G. “Silk Touch I” becomes “Silk Touch”. Modified Classes: net.minecraft.enchantment.Enchantment [default: true]

Type: boolean

Default:

true

mixins.fixes.stepHeightFix

Makes the player able to step up even if a block would be above their head at the destination. Modified classes: net.minecraft.entity.Entity [default: true]

Type: boolean

Default:

false

modcompat.misc.barrelIronChest

If Iron Chests is installed, allow Iron Barrels to be crafted having all the same tiers as Iron Chests except for crystal. This option does nothing if Iron Chests is not installed. [default: true]

Type: boolean

Default:

true

modcompat.misc.disableBaseBountifulStonesOnly

Disables just the andesite, granite, and diorite full blocks, but leaves their stairs and slabs, etc enabled. Useful if you have mods like Chisel or Botania which feature these same stones but not the stairs and other variants. [default: false]

Type: boolean

Default:

false

modcompat.misc.disableCopperOreAndIngotOnly

Disables copper ingots and ores, but leaves the blocks and other stuff. Useful if you prefer another mod’s copper, but want to use the oxidizing copper building blocks. [default: false]

Type: boolean

Default:

true

modcompat.misc.elytraBaublesExpandedCompat

Adds compat for Baubles Expanded. Does nothing for standard baubles, this REQUIRES Baubles Expanded! It uses the new “wings” slot added by the expanded version. https://modrinth.com/mod/baubles-expandedWhen enabled, this allows the player to equip an elytra with a chestplate, by placing the elytra in a “wings” slot instead of the chestplate slot. Note that the player can only equip one elytra at a time.0 = No compat, do not allow the elytra to be placed in a wings slot.1 = Elytra will be placeable in a wings slot. Will enable the slot, if it isn’t there.2 = The elytra can ONLY go in the wings slots, not the chestplate slot. [range: 0 ~ 2, default: 1]

Type: signed integer

Default:

1

modcompat.misc.moddedDeepslateOres

Deepslate ores for modded ores. Adds a set of “general” deepslate ores for common metals like “oreAluminium”, “oreTin”, etc, as well as explicit support for numerous mods. [default: true]

Type: boolean

Default:

false

modcompat.misc.moddedDeepslateOresBlacklist

List of modded deepslate ores to disable. Add a ModID or ore dictionary tag. For example adding “oreTin” disables deepslate tin, and adding “SimpleOres” would disable deepslate adamantium ore. CaSe-SeNsItIvE!Each entry is separated by a new line. This only disables deepslate ores added from Et Futurum’s end and will not affect deepslate ores from other mods. [default: ]

Type: list of string

Default:

[ ]

modcompat.misc.moddedRawOres

Raw ores for modded metals. Adds a set of “general” raw ores for common metals like “oreAluminium”, “oreTin”, etc. [default: true]

Type: boolean

Default:

false

modcompat.misc.moddedRawOresBlacklist

List of modded raw ores to disable. Add a ModID or ore dictionary tag. For example adding “oreTin” disables modded raw tin, and adding “SimpleOres” would disable raw adamantium ore. CaSe-SeNsItIvE!Each entry is separated by a new line. This only disables raw ores added from Et Futurum’s end and will not affect raw ores from other mods. [default: ]

Type: list of string

Default:

[ ]

modcompat.misc.shulkerBoxesIronChest

If Iron Chests is installed, allow Iron Shulker boxes to be crafted having all the same tiers as Iron Chests. This option does nothing if Iron Chests is not installed. [default: true]

Type: boolean

Default:

true

modcompat.rple.soulFireColor

The color of soul fire. Needs to be a separate option because it’s a mixin for fire and not a meta state. Does not have any effect on the color of soul lanterns or soul torches. Check the RPLE colors config for those. [range: 0 ~ 4095, default: 1178]

Type: signed integer

Default:

1178

sounds.ambient.caveAmbience

Add new cave ambience, adding more eerie cave sounds that occasionally play underground or in dark areas. [default: true]

Type: boolean

Default:

true

sounds.ambient.netherAmbience

Play new ambience in the Nether. [default: true]

Type: boolean

Default:

true

sounds.ambient.rainSounds

Replace rain sounds with new, calm ones introduced in 1.11+ [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.chestOpenClose

New sounds for closing wooden chests, and new sounds for opening and closing ender chests. Works with Ender Storage. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.doorOpenClose

New sounds for opening and closing doors, only affects doors with the wood or metal material type. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.endPortalFillSounds

Sounds for filling an end portal with eyes of ender, plays a sound to the whole server when fully lit. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.fixSilentPlacing

Add placing sounds for blocks that don’t play one for some reason such as doors or restone dust. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.fluidInteract

Play a sound when filling or emptying a bucket/bottle. Plays sounds for filling/emptying cauldrons too but works on vanilla cauldrons only. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.furnaceCrackling

Adds furnace crackling to lit furnace blocks. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.newBlockSounds

Many blocks after 1.14 introduce a new step sound, if this is turned off most backported blocks will use the most suitable step sound present in vanilla 1.7.10. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.noteBlockNotes

The new instruments from 1.12 and 1.14 for note blocks. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.pressurePlateButton

Lower-pitched clicking sounds for buttons and pressure plates. Stone buttons are unaffected. [default: true]

Type: boolean

Default:

true

sounds.“blocks and items”.seedPlanting

Planting seeds or nether wart onto farmland/soulsand. [default: true]

Type: boolean

Default:

true

sounds.entities.heavyWaterSplashing

Play a more intense splash when the player lands in water at high speeds. [default: true]

Type: boolean

Default:

true

sounds.entities.horseEatCowMilk

Sounds for horses eating food and cows being milked. [default: true]

Type: boolean

Default:

true

sounds.entities.thornsSounds

New sounds for being hurt by the Thorns enchantment. [default: true]

Type: boolean

Default:

true

sounds.misc.bookPageTurn

Changes the click in the book GUI to have a page turn sound instead of the menu click. [default: true]

Type: boolean

Default:

true

sounds.players.armorEquip

New sounds for equipping armor. [default: true]

Type: boolean

Default:

true

sounds.players.armorEquipCustomRules

Used for custom armor to play custom equip sounds. First the sound you want to play, a colon, then a part of the unlocalized name. The string can be anywhere in the unlocalized name and is not case-sensitive. For example, one of the default custom rules below is “gold:copper”, which means any armor with “copper” anywhere in its unlocalized name will get the gold equip sound. Available sounds are: ‘leather, chain, gold, iron, diamond, netherite, elytra, turtle_helmet, generic, none’. If a modded armor is not on the list it will use generic equip sounds automatically unless it’s given the “none” type. Non-armor gear will not play a sound unless specified to do so.

Type: list of string

Default:

[
  "leather:thermal_padding"
  "leather:wool"
  "chain:cultist"
  "gold:alloy"
  "gold:angmallen"
  "gold:astral_silver"
  "gold:carmot"
  "gold:copper"
  "gold:efrine"
  "gold:electrum"
  "gold:hepatizon"
  "gold:midasium"
  "gold:orichalcum"
  "gold:oureclase"
  "gold:platinum"
  "gold:silver"
  "iron:amordrine"
  "iron:brass"
  "iron:bronze"
  "iron:celenegil"
  "iron:ceruclase"
  "iron:desh"
  "iron:endium"
  "iron:inolashite"
  "iron:invar"
  "iron:kalendrite"
  "iron:lead"
  "iron:nickel"
  "iron:nickle"
  "iron:prometheum"
  "iron:solar"
  "iron:steel"
  "iron:thaumium"
  "iron:tin"
  "iron:titanium"
  "iron:vyroxeres"
  "diamond:adamantine"
  "diamond:amethyst"
  "diamond:atlarus"
  "diamond:desichalkos"
  "diamond:eximite"
  "diamond:mithril"
  "diamond:mythril"
  "diamond:void"
  "netherite:haderoth"
  "netherite:heavyblaze"
  "netherite:ignatius"
  "netherite:sanguinite"
  "netherite:tartarite"
  "netherite:fortress"
  "netherite:vulcanite"
  "turtle_helmet:wood"
  "elytra:hazmat"
]

sounds.players.bonemealing

New sounds for using bone meal. [default: true]

Type: boolean

Default:

true

sounds.players.combatSoundStrongThreshold

Damage threshold for attacks to play the “strong” hit sound. 1 = half heart, 2 = full heart. 4 (default) = 2 hearts [range: 0.0 ~ 3.4028235E38, default: 4.0]

Type: string

Default:

"4.0"

sounds.players.combatSounds

New sounds for player attacking. [default: true]

Type: boolean

Default:

true

sounds.players.leashSounds

New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]

Type: boolean

Default:

true

sounds.players.paintingItemFramePlacing

New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]

Type: boolean

Default:

true

tweaks.“abandoned ideas”.enableOldGravel

[default: true]

Type: boolean

Default:

true

tweaks.“abandoned ideas”.enableOldRoses

[default: true]

Type: boolean

Default:

true

tweaks.“bedrock parity”.dyableShulkers

Clicking a Shulker to dye them. As an added bonus, you can also click them with a water bucket (water is not consumed) or pour water on them to remove the dye. [default: true]

Type: boolean

Default:

true

tweaks.“custom tweaks”.creativeFlightVerticalModifier

When greater than 1, boosts vertical(up/down) creative flight speed when sprinting. [range: 1.0 ~ 5.0, default: 1.0]

Type: string

Default:

"1.0"

tweaks.“custom tweaks”.deepslateReplacesCobblestone

If you want cobblestone to be replaced with cobbled deepslate during world generation. [default: false]

Type: boolean

Default:

false

tweaks.“custom tweaks”.shulkersSpawnAnywhere

For compatibility reasons, you may want the Shulker to spawn anywhere in the End in random groups like Endermen. These are uncommon. Shulkers spawned in this way will despawn naturally, unless seated, given armor through a dispenser, or name tagged. Right now Shulkers are otherwise inacessible. [default: false]

Type: boolean

Default:

false

tweaks.“custom tweaks”.spawnAnywhereShulkerColors

If spawn anywhere is enabled, spawn Shulkers matching the color of modded biome blocks. Currently supports Enderlicious and Hardcore Ender Expansion terrain blocks. [default: true]

Type: boolean

Default:

true

tweaks.“custom tweaks”.squidsBlindPlayers

Squids will blind players when they take damage. [default: false]

Type: boolean

Default:

false

tweaks.“custom tweaks”.stonecutterSawHurts

If you want stonecutters to deal damage to players standing on them. [default: false]

Type: boolean

Default:

false

world.biomes.basaltDeltasID

Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]

Type: signed integer

Default:

240

world.biomes.basaltDeltasWeight

How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]

Type: signed integer

Default:

10

world.biomes.crimsonForestID

Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]

Type: signed integer

Default:

241

world.biomes.crimsonForestWeight

How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]

Type: signed integer

Default:

10

world.biomes.netherWastesWeight

How likely the Nether Wastes biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 30]

Type: signed integer

Default:

30

world.biomes.soulSandValleyID

Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]

Type: signed integer

Default:

242

world.biomes.soulSandValleyWeight

How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]

Type: signed integer

Default:

10

world.biomes.warpedForestID

Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]

Type: signed integer

Default:

243

world.biomes.warpedForestWeight

How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]

Type: signed integer

Default:

10

world.client.enableDmgIndicator

Heart Damage Indicator [default: true]

Type: boolean

Default:

false

world.generation.enableAirDebris

Can ancient debris generate next to air? [default: false]

Type: boolean

Default:

false

world.generation.enableAmethystGeodes

[default: true]

Type: boolean

Default:

true

world.generation.enableCoarseDirtReplacement

Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true]

Type: boolean

Default:

true

world.generation.enableExtraMesaGold

Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true]

Type: boolean

Default:

false

world.generation.enableFossils

[default: true]

Type: boolean

Default:

true

world.generation.enableMesaMineshaft

Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true]

Type: boolean

Default:

true

world.generation.enableOceanMonuments

Note: Ocean monuments currently do not have guardians [default: true]

Type: boolean

Default:

false

world.generation.amethystDimensionBlacklist

What dimensions should we ban amethyst geodes from generating in?

Type: list of signed integer

Default:

[
  0
]

world.generation.amethystDimensionBlacklistAsWhitelist

Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]

Type: boolean

Default:

true

world.generation.amethystMaxY

Max Y level amethyst geodes should attempt to generate at [range: 6 ~ 245, default: 46]

Type: signed integer

Default:

46

world.generation.amethystMiddleBlockID

Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the middle layer of amethyst geodes. If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:calcite]

Type: string

Default:

"etfuturum:calcite"

world.generation.amethystOuterBlockID

Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the outer layer of amethyst geodes. The outer layer was formerly “etfuturum:tuff” before it was changed in later 1.17 snapshots. Netherlicious smooth basalt is “netherlicious:BasaltBricks:6” If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:smooth_basalt]

Type: string

Default:

"etfuturum:tuff"

world.generation.amethystRarity

How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 127, default: 53]

Type: signed integer

Default:

53

world.generation.bambooWorldgen

Whether bamboo should naturally spawn in the overworld. Turning this off allows you to use bamboo based blocks without bamboo world gen for mod compatability. [default: true]

Type: boolean

Default:

false

world.generation.buddingAmethystMode

0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it. 1 = Budding amethyst will drop if you use a silk touch pickaxe. 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0]

Type: signed integer

Default:

0

world.generation.cherryTreeRarity

How rare should cherry trees be? 1/x chance per chunk, 1 means a tree attempts to appear every chunk. 0 = no cherry trees. They will spawn in mountain-type biomes. [range: 0 ~ 127, default: 72]

Type: signed integer

Default:

72

world.generation.copperClusterSize

Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8]

Type: signed integer

Default:

8

world.generation.debrisMax

The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3]

Type: signed integer

Default:

3

world.generation.deepslateClusterSize

If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64]

Type: signed integer

Default:

64

world.generation.deepslateGenerationMode

If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0]

Type: signed integer

Default:

0

world.generation.deepslateLayerDimensionBlacklist

The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used.

Type: list of signed integer

Default:

[
  0
]

world.generation.deepslateLayerDimensionBlacklistAsWhitelist

Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]

Type: boolean

Default:

true

world.generation.deepslateMaxY

How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it’s 1, the patches can generate to that Y level. [range: 0 ~ 255, default: 22]

Type: signed integer

Default:

22

world.generation.deepslateReplacesDirt

Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true]

Type: boolean

Default:

true

world.generation.deepslateReplacesStones

Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true]

Type: boolean

Default:

true

world.generation.fossilBlockID

Use a namespaced ID, + optionally meta (max 3) to choose the block that makes up fossils. The max meta is 3 because the rotations will change the meta. North/South is the meta + 4 and East/West is + 8. Netherlicious bone block is “netherlicious:BoneBlock” and UpToDate bone block is “uptodate:bone_block”. If the chosen block does not exist then fossils will not generate. If Netherlicious is installed, its bone block will be used if this is set to “etfutrum:bone” and Et Futurum Requiem bone blocks are disabled. [default: etfuturum:bone]

Type: string

Default:

"etfuturum:bone"

world.generation.fossilDimensionBlacklist

The dimension IDs of the dimensions the fossil structures should not spawn in. Fossils will also not spawn in any dimension that is not an instance of WorldProviderSurface

Type: list of signed integer

Default:

[ ]

world.generation.fossilDimensionBlacklistAsWhitelist

Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]

Type: boolean

Default:

false

world.generation.maxMagmaPerCluster

Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33]

Type: signed integer

Default:

33

world.generation.maxNetherGoldPerCluster

Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10]

Type: signed integer

Default:

10

world.generation.maxStonesPerCluster

Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32]

Type: signed integer

Default:

32

world.generation.replaceAllStoneWithDeepslateDimensionWhitelist

The dimensions the deepslate layer (deepslate generation mode 0) should replace ALL stone in, rather than adhering to the deepslateMaxY limit. Does nothing if other deepslate generation modes are used. Useful if you have a mod that adds more “layers” to the overworld, for example.

Type: list of signed integer

Default:

[ ]

world.generation.smallDebrisMax

The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2]

Type: signed integer

Default:

2

world.generation.tuffClusterSize

Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32]

Type: signed integer

Default:

32

world.miscellaneous.oldHuskSpawning

Enables the old husk spawning logic. Instead of replacing 80% of zombies exposed to the sky in the right biomes, they’ll reduce the spawn rate of normal zombies and spawn anywhere in the correct biomes. OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]

Type: boolean

Default:

false

world.miscellaneous.oldStraySpawning

Enables the old stray spawning logic. Instead of replacing 80% of skeletons exposed to the sky in the right biomes, they’ll reduce the spawn rate of normal skeletons and spawn anywhere in the correct biomes. OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]

Type: boolean

Default:

false

world.miscellaneous.tileReplacementMode

Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly. -1 = Disabled, no conversion even if the replacement tile entities are on 0 = Convert the vanilla tile entities to their Et Futurum versions 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0]

Type: signed integer

Default:

0