main.blueprints.clientDatabaseDirectory
Location for the client blueprint database (used by the Electronic Library).
Type: string
Default:
"\"$MINECRAFT\\blueprints\""
main.blueprints.excludedBlocks
blocks that should be excluded from the builder.
Type: list of string
Default:
[ ]
main.blueprints.excludedMods
mods that should be excluded from the builder.
Type: list of string
Default:
[ ]
main.blueprints.serverDatabaseDirectory
DEPRECATED - USED ONLY FOR COMPATIBILITY
Type: string
Default:
"\"$MINECRAFT\\config\\buildcraft\\blueprints\\server\""
main.builders.dropBrokenBlocks
Should the builder and filler drop the cleared blocks?
Type: boolean
Default:
false
main.debug.printBlueprintSchematicList
This option has no description.
Type: boolean
Default:
false
main.debug.printFacadeList
Print a list of all registered facades.
Type: boolean
Default:
false
main.display.colorBlindMode
Should I enable colorblind mode?
Type: boolean
Default:
false
main.display.hideFluidValues
Should all fluid values (mB, mB/t) be hidden?
Type: boolean
Default:
false
main.display.hidePowerValues
Should all power values (RF, RF/t) be hidden?
Type: boolean
Default:
false
main.experimental.kinesisPowerLossOnTravel
Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?
Type: boolean
Default:
true
main.general.“boards.blacklist”
Blacklisted robots boards
Type: list of string
Default:
[
"buildcraft:boardRobotBomber"
]
main.general.builderMaxIterationsPerItemFactor
Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.
Type: signed integer
Default:
1024
main.general.canEnginesExplode
Should engines explode upon overheat?
Type: boolean
Default:
true
main.general.“fuel.fuel.combustion”
adjust energy value of Fuel in Combustion Engines
Type: floating point number
Default:
1.0
main.general.“fuel.fuel.combustion.energyOutput”
adjust output energy by Fuel in Combustion Engines
Type: signed integer
Default:
60
main.general.“fuel.oil.combustion”
adjust energy value of Oil in Combustion Engines
Type: floating point number
Default:
1.0
main.general.“fuel.oil.combustion.energyOutput”
adjust output energy by Oil in Combustion Engines
Type: signed integer
Default:
30
main.general.itemLifespan
How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
Type: signed integer
Default:
600
main.general.markerRange
Set the maximum marker range.
Type: signed integer
Default:
64
main.general.maxPaintedBlocks
How many blocks can paintbrush paint at max(-1) for unlimited
Type: signed integer
Default:
-1
main.general.miningBreaksPlayerProtectedBlocks
Should BuildCraft miners be allowed to break blocks using player-specific protection?
Type: boolean
Default:
false
main.general.miningDepth
Should the mining well only be usable once after placing?
Type: signed integer
Default:
256
main.general.oilCanBurn
Should oil burn when lit on fire?
Type: boolean
Default:
true
main.general.oilIsDense
Should oil be dense and drag entities down?
Type: boolean
Default:
true
main.general.pipes.baseFluidRate
What should the base flow rate of a fluid pipe be?
Type: signed integer
Default:
10
main.general.pipes.facadeBlacklist
What block types should be blacklisted from being a facade?
Type: list of string
Default:
[
"minecraft:end_portal_frame"
"minecraft:grass"
"minecraft:leaves"
"minecraft:leaves2"
"minecraft:lit_pumpkin"
"minecraft:lit_redstone_lamp"
"minecraft:mob_spawner"
"minecraft:monster_egg"
"minecraft:redstone_lamp"
"minecraft:double_stone_slab"
"minecraft:double_wooden_slab"
"minecraft:sponge"
]
main.general.pipes.facadeBlacklistAsWhitelist
Should the blacklist be treated as a whitelist instead?
Type: boolean
Default:
false
main.general.pipes.facadeNoLaserRecipe
Should non-laser (crafting table) facade recipes be forced?
Type: boolean
Default:
false
main.general.pipes.facadeShowAllInCreative
Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?
Type: boolean
Default:
true
main.general.pipes.hardness
How hard to break should a pipe be?
Type: floating point number
Default:
5.0
main.general.pipes.slimeballWaterproofRecipe
Should I enable an alternate Waterproof recipe, based on slimeballs?
Type: boolean
Default:
false
main.general.pumpDimensionControl
Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions. Eg. “-/-1/Lava” will disable lava in the nether. “-//Lava“ will disable lava in any dimension. “+/0/” will enable any fluid in the overworld. Entries are comma seperated, banned fluids have precedence over allowed ones.Default is “+//,+/-1/Lava” - the second redundant entry (“+/-1/lava”) is there to show the format.
Type: string
Default:
"+/*/*,+/-1/lava"
main.general.pumpsConsumeWater
Should pumps consume water? Enabling this might cause performance issues!
Type: boolean
Default:
true
main.general.pumpsNeedRealPower
Do pumps need real (non-redstone) power?
Type: boolean
Default:
true
main.general.quarry.doChunkLoading
Should the quarry keep the chunks it is working on loaded?
Type: boolean
Default:
true
main.general.quarry.oneTimeUse
Should the quarry only be usable once after placing?
Type: boolean
Default:
false
main.general.updateCheck
Should I check the BuildCraft version on startup?
Type: boolean
Default:
false
main.general.useServerDataOnClient
Allows BuildCraft to use the integrated server’s data on the client on singleplayer worlds. Disable if you’re getting the odd crash caused by it.
Type: boolean
Default:
true
main.general.version
This option has no description.
Type: string
Default:
"7.1.42"
main.network.longUpdateFactor
How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.
Type: signed integer
Default:
40
main.network.updateFactor
How often, in ticks, should network update packets be sent? Increasing this might help network performance.
Type: signed integer
Default:
10
main.power.chipsetCostMultiplier
The cost multiplier for Chipsets
Type: floating point number
Default:
1.0
main.power.gateCostMultiplier
What should be the multiplier of all gate power costs?
Type: floating point number
Default:
1.0
main.power.miningUsageMultiplier
What should the multiplier of all mining-related power usage be?
Type: floating point number
Default:
1.0
main.vars.“version.seen”
This option has no description.
Type: string
Default:
"7.1.18"
main.worldgen.enable
Should BuildCraft generate anything in the world?
Type: boolean
Default:
true
main.worldgen.biomes.biomeOilDesert
The id for the Oil Desert biome
Type: signed integer
Default:
127
main.worldgen.biomes.biomeOilOcean
The id for the Oil Ocean biome
Type: signed integer
Default:
126
main.worldgen.biomes.excessiveOilIDs
IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.
Type: list of string
Default:
[
"SANDY"
]
main.worldgen.biomes.excludeOilIDs
IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.
Type: list of string
Default:
[
"Sky"
"Hell"
]
main.worldgen.biomes.increasedOilIDs
IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.
Type: list of string
Default:
[
"SANDY"
"Taiga"
]
main.worldgen.generateWaterSprings
Should BuildCraft generate water springs?
Type: boolean
Default:
false
main.worldgen.oilWellGenerationRate
How high should be the probability of an oil well generating?
Type: floating point number
Default:
0.0
main.worldgen.spawnOilSprings
Should I spawn oil springs?
Type: boolean
Default:
false