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main.blueprints.clientDatabaseDirectory

Location for the client blueprint database (used by the Electronic Library).

Type: string

Default:

"\"$MINECRAFT\\blueprints\""

main.blueprints.excludedBlocks

blocks that should be excluded from the builder.

Type: list of string

Default:

[ ]

main.blueprints.excludedMods

mods that should be excluded from the builder.

Type: list of string

Default:

[ ]

main.blueprints.serverDatabaseDirectory

DEPRECATED - USED ONLY FOR COMPATIBILITY

Type: string

Default:

"\"$MINECRAFT\\config\\buildcraft\\blueprints\\server\""

main.builders.dropBrokenBlocks

Should the builder and filler drop the cleared blocks?

Type: boolean

Default:

false

main.debug.printBlueprintSchematicList

This option has no description.

Type: boolean

Default:

false

main.debug.printFacadeList

Print a list of all registered facades.

Type: boolean

Default:

false

main.display.colorBlindMode

Should I enable colorblind mode?

Type: boolean

Default:

false

main.display.hideFluidValues

Should all fluid values (mB, mB/t) be hidden?

Type: boolean

Default:

false

main.display.hidePowerValues

Should all power values (RF, RF/t) be hidden?

Type: boolean

Default:

false

main.experimental.kinesisPowerLossOnTravel

Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?

Type: boolean

Default:

true

main.general.“boards.blacklist”

Blacklisted robots boards

Type: list of string

Default:

[
  "buildcraft:boardRobotBomber"
]

main.general.builderMaxIterationsPerItemFactor

Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.

Type: signed integer

Default:

1024

main.general.canEnginesExplode

Should engines explode upon overheat?

Type: boolean

Default:

true

main.general.“fuel.fuel.combustion”

adjust energy value of Fuel in Combustion Engines

Type: floating point number

Default:

1.0

main.general.“fuel.fuel.combustion.energyOutput”

adjust output energy by Fuel in Combustion Engines

Type: signed integer

Default:

60

main.general.“fuel.oil.combustion”

adjust energy value of Oil in Combustion Engines

Type: floating point number

Default:

1.0

main.general.“fuel.oil.combustion.energyOutput”

adjust output energy by Oil in Combustion Engines

Type: signed integer

Default:

30

main.general.itemLifespan

How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)

Type: signed integer

Default:

600

main.general.markerRange

Set the maximum marker range.

Type: signed integer

Default:

64

main.general.maxPaintedBlocks

How many blocks can paintbrush paint at max(-1) for unlimited

Type: signed integer

Default:

-1

main.general.miningBreaksPlayerProtectedBlocks

Should BuildCraft miners be allowed to break blocks using player-specific protection?

Type: boolean

Default:

false

main.general.miningDepth

Should the mining well only be usable once after placing?

Type: signed integer

Default:

256

main.general.oilCanBurn

Should oil burn when lit on fire?

Type: boolean

Default:

true

main.general.oilIsDense

Should oil be dense and drag entities down?

Type: boolean

Default:

true

main.general.pipes.baseFluidRate

What should the base flow rate of a fluid pipe be?

Type: signed integer

Default:

10

main.general.pipes.facadeBlacklist

What block types should be blacklisted from being a facade?

Type: list of string

Default:

[
  "minecraft:end_portal_frame"
  "minecraft:grass"
  "minecraft:leaves"
  "minecraft:leaves2"
  "minecraft:lit_pumpkin"
  "minecraft:lit_redstone_lamp"
  "minecraft:mob_spawner"
  "minecraft:monster_egg"
  "minecraft:redstone_lamp"
  "minecraft:double_stone_slab"
  "minecraft:double_wooden_slab"
  "minecraft:sponge"
]

main.general.pipes.facadeBlacklistAsWhitelist

Should the blacklist be treated as a whitelist instead?

Type: boolean

Default:

false

main.general.pipes.facadeNoLaserRecipe

Should non-laser (crafting table) facade recipes be forced?

Type: boolean

Default:

false

main.general.pipes.facadeShowAllInCreative

Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?

Type: boolean

Default:

true

main.general.pipes.hardness

How hard to break should a pipe be?

Type: floating point number

Default:

5.0

main.general.pipes.slimeballWaterproofRecipe

Should I enable an alternate Waterproof recipe, based on slimeballs?

Type: boolean

Default:

false

main.general.pumpDimensionControl

Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions. Eg. “-/-1/Lava” will disable lava in the nether. “-//Lava“ will disable lava in any dimension. “+/0/” will enable any fluid in the overworld. Entries are comma seperated, banned fluids have precedence over allowed ones.Default is “+//,+/-1/Lava” - the second redundant entry (“+/-1/lava”) is there to show the format.

Type: string

Default:

"+/*/*,+/-1/lava"

main.general.pumpsConsumeWater

Should pumps consume water? Enabling this might cause performance issues!

Type: boolean

Default:

true

main.general.pumpsNeedRealPower

Do pumps need real (non-redstone) power?

Type: boolean

Default:

true

main.general.quarry.doChunkLoading

Should the quarry keep the chunks it is working on loaded?

Type: boolean

Default:

true

main.general.quarry.oneTimeUse

Should the quarry only be usable once after placing?

Type: boolean

Default:

false

main.general.updateCheck

Should I check the BuildCraft version on startup?

Type: boolean

Default:

false

main.general.useServerDataOnClient

Allows BuildCraft to use the integrated server’s data on the client on singleplayer worlds. Disable if you’re getting the odd crash caused by it.

Type: boolean

Default:

true

main.general.version

This option has no description.

Type: string

Default:

"7.1.42"

main.network.longUpdateFactor

How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.

Type: signed integer

Default:

40

main.network.updateFactor

How often, in ticks, should network update packets be sent? Increasing this might help network performance.

Type: signed integer

Default:

10

main.power.chipsetCostMultiplier

The cost multiplier for Chipsets

Type: floating point number

Default:

1.0

main.power.gateCostMultiplier

What should be the multiplier of all gate power costs?

Type: floating point number

Default:

1.0

main.power.miningUsageMultiplier

What should the multiplier of all mining-related power usage be?

Type: floating point number

Default:

1.0

main.vars.“version.seen”

This option has no description.

Type: string

Default:

"7.1.18"

main.worldgen.enable

Should BuildCraft generate anything in the world?

Type: boolean

Default:

true

main.worldgen.biomes.biomeOilDesert

The id for the Oil Desert biome

Type: signed integer

Default:

127

main.worldgen.biomes.biomeOilOcean

The id for the Oil Ocean biome

Type: signed integer

Default:

126

main.worldgen.biomes.excessiveOilIDs

IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.

Type: list of string

Default:

[
  "SANDY"
]

main.worldgen.biomes.excludeOilIDs

IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.

Type: list of string

Default:

[
  "Sky"
  "Hell"
]

main.worldgen.biomes.increasedOilIDs

IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.

Type: list of string

Default:

[
  "SANDY"
  "Taiga"
]

main.worldgen.generateWaterSprings

Should BuildCraft generate water springs?

Type: boolean

Default:

false

main.worldgen.oilWellGenerationRate

How high should be the probability of an oil well generating?

Type: floating point number

Default:

0.0

main.worldgen.spawnOilSprings

Should I spawn oil springs?

Type: boolean

Default:

false