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Thaumcraft.biomes.biome_eerie

Eerie biome id

Type: signed integer

Default:

190

Thaumcraft.biomes.biome_eldritch

Eldritch Lands biome id

Type: signed integer

Default:

191

Thaumcraft.biomes.biome_magical_forest

Magical Forest biome id

Type: signed integer

Default:

192

Thaumcraft.biomes.biome_taint

Taint biome id

Type: signed integer

Default:

193

Thaumcraft.biomes.magical_forest_biome_weight

higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit

Type: signed integer

Default:

5

Thaumcraft.biomes.outer_lands_dim

This option has no description.

Type: signed integer

Default:

50

Thaumcraft.biomes.taint_biome_weight

higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit

Type: signed integer

Default:

2

Thaumcraft.enchantments.ench_haste

This option has no description.

Type: signed integer

Default:

153

Thaumcraft.enchantments.ench_repair

This option has no description.

Type: signed integer

Default:

154

Thaumcraft.general.allow_cheat_sheet

Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.

Type: boolean

Default:

true

Thaumcraft.general.allow_mirrors

Setting this to false will disable arcane mirror research and crafting recipes.

Type: boolean

Default:

true

Thaumcraft.general.allow_warded_stone

If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease).

Type: boolean

Default:

true

Thaumcraft.general.biome_taint_from_flux

Can Taint be caused by flux effects.

Type: boolean

Default:

true

Thaumcraft.general.biome_taint_spread

The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.

Type: signed integer

Default:

200

Thaumcraft.general.blue_magical_forest

Set this to true to get the old blue magical forest back.

Type: boolean

Default:

false

Thaumcraft.general.color_blind

Setting this to true will make certain colors higher contrast or darker to prevent them from being ‘invisible’ to color blind people.

Type: boolean

Default:

false

Thaumcraft.general.crooked

Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false.

Type: boolean

Default:

true

Thaumcraft.general.display_aspects

Item aspects are hidden by default and pressing shift reveals them. Changing this setting to ‘true’ will reverse this behaviour and always display aspects unless shift is pressed.

Type: boolean

Default:

false

Thaumcraft.general.glowing_taint

Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance.

Type: boolean

Default:

true

Thaumcraft.general.golem_chest_interact

If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.

Type: boolean

Default:

true

Thaumcraft.general.golem_delay

How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react.

Type: signed integer

Default:

5

Thaumcraft.general.golem_ignore_delay

How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000

Type: signed integer

Default:

10000

The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely.

Type: signed integer

Default:

16

Thaumcraft.general.hard_mode_nodes

Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.

Type: boolean

Default:

true

Thaumcraft.general.node_rarity

How rare nodes are in the world. The number means there will be (on average) one node per N chunks.

Type: signed integer

Default:

36

Thaumcraft.general.notification_delay

Determines how fast notifications scroll downwards.

Type: signed integer

Default:

5000

Thaumcraft.general.notification_max

The maximum amount of notifications that are displayed onscreen.

Type: signed integer

Default:

15

Thaumcraft.general.portablehole_blacklist

This is a comma-delimited list of any block names the portable hole is not allowed to pass through.

Type: string

Default:

"iron_door"

Thaumcraft.general.shaders

This setting will disable certain thaumcraft shaders for those who experience FPS drops.

Type: boolean

Default:

true

Thaumcraft.general.special_node_rarity

The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.

Type: signed integer

Default:

18

Thaumcraft.general.thaumcraft_banker_id

Thaumcraft banker villager id

Type: signed integer

Default:

191

Thaumcraft.general.thaumcraft_villager_id

Thaumcraft wizard villager id

Type: signed integer

Default:

190

Thaumcraft.general.wand_dial_bottom

Set to true to have the wand dial display in the bottom left instead of the top left.

Type: boolean

Default:

true

Thaumcraft.general.wuss_mode

Setting this to true disables Warp and similar mechanics. You wuss.

Type: boolean

Default:

false

Thaumcraft.monster_spawning.champion_mobs

Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_angry_zombies

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_eldercreatures

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_fire_bats

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_pechs

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_taint_spores

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_taintacles

This option has no description.

Type: boolean

Default:

true

Thaumcraft.monster_spawning.spawn_wisps

This option has no description.

Type: boolean

Default:

true

Thaumcraft.research.aspect_total_cap

The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in.

Type: signed integer

Default:

500

Thaumcraft.research.research_difficulty

0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)

Type: signed integer

Default:

1

Thaumcraft.runic_shielding.runic_cost

How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0.

Type: signed integer

Default:

50

Thaumcraft.runic_shielding.runic_recharge_delay

How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0.

Type: signed integer

Default:

80

Thaumcraft.runic_shielding.runic_recharge_speed

How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500.

Type: signed integer

Default:

2000

Thaumcraft.world_generation.generate_amber_ore

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_generation.generate_aura_nodes

This option has no description.

Type: boolean

Default:

true

Thaumcraft.world_generation.generate_cinnibar_ore

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_generation.generate_infused_stone

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_generation.generate_structures

This option has no description.

Type: boolean

Default:

true

Thaumcraft.world_generation.generate_taint

Can taint biomes generate at worldgen

Type: boolean

Default:

true

Thaumcraft.world_generation.generate_trees

This option has no description.

Type: boolean

Default:

true

Thaumcraft.world_regeneration.amber_ore

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.aura_nodes

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.cinnibar_ore

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.infused_stone

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.regen_key

This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.

Type: string

Default:

"DEFAULT"

Thaumcraft.world_regeneration.structures

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.taint

This option has no description.

Type: boolean

Default:

false

Thaumcraft.world_regeneration.trees

This option has no description.

Type: boolean

Default:

false