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effects.adamantium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.adamantium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.adamantium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.adamantium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.adamantiumalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.adamantiumalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.adamantiumalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.adamantiumalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ademicsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ademicsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ademicsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ademicsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.aeonsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.aeonsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.aeonsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.aeonsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.alduorite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.alduorite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.alduorite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.alduorite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.aluminium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.aluminium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.aluminium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.aluminium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.alumite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.alumite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.alumite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.alumite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.amber.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.amber.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.amber.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.amber.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.amethyst.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.amethyst.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.amethyst.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.amethyst.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.angmallen.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.angmallen.Duration

This option has no description.

Type: signed integer

Default:

200

effects.angmallen.Effect

This option has no description.

Type: signed integer

Default:

0

effects.angmallen.Probability

This option has no description.

Type: signed integer

Default:

1

effects.ardite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ardite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ardite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ardite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.artherium-sn.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.artherium-sn.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.artherium-sn.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.artherium-sn.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.astralsilver.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.astralsilver.Duration

This option has no description.

Type: signed integer

Default:

200

effects.astralsilver.Effect

This option has no description.

Type: signed integer

Default:

0

effects.astralsilver.Probability

This option has no description.

Type: signed integer

Default:

1

effects.atlarus.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.atlarus.Duration

This option has no description.

Type: signed integer

Default:

200

effects.atlarus.Effect

This option has no description.

Type: signed integer

Default:

0

effects.atlarus.Probability

This option has no description.

Type: signed integer

Default:

1

effects.atomicseparationcatalyst.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.atomicseparationcatalyst.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.atomicseparationcatalyst.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.atomicseparationcatalyst.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.avaritia_infinitymetal.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.avaritia_infinitymetal.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.avaritia_infinitymetal.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.avaritia_infinitymetal.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.avaritia_neutronium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.avaritia_neutronium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.avaritia_neutronium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.avaritia_neutronium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bartimaeusnek.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bartimaeusnek.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bartimaeusnek.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bartimaeusnek.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bedrockium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bedrockium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bedrockium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bedrockium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.beryllium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.beryllium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.beryllium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.beryllium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.bismuth.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.bismuth.Duration

This option has no description.

Type: signed integer

Default:

200

effects.bismuth.Effect

This option has no description.

Type: signed integer

Default:

0

effects.bismuth.Probability

This option has no description.

Type: signed integer

Default:

1

effects.bismuthbronze.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bismuthbronze.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bismuthbronze.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bismuthbronze.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bismutite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bismutite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bismutite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bismutite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blackbronze.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blackbronze.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.blackbronze.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.blackbronze.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blackplutonium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blackplutonium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.blackplutonium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.blackplutonium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blacksteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blacksteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.blacksteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.blacksteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blaze.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.blaze.Duration

This option has no description.

Type: signed integer

Default:

200

effects.blaze.Effect

This option has no description.

Type: signed integer

Default:

0

effects.blaze.Probability

This option has no description.

Type: signed integer

Default:

1

effects.blueslime.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.blueslime.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.blueslime.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.blueslime.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bluesteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bluesteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bluesteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bluesteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bluetopaz.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bluetopaz.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bluetopaz.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bluetopaz.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bone.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bone.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bone.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bone.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.brass.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.brass.Duration

This option has no description.

Type: signed integer

Default:

200

effects.brass.Effect

This option has no description.

Type: signed integer

Default:

0

effects.brass.Probability

This option has no description.

Type: signed integer

Default:

1

effects.bronze.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.bronze.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.bronze.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.bronze.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cactus.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cactus.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.cactus.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.cactus.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.californium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.californium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.californium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.californium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.callistoice.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.callistoice.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.callistoice.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.callistoice.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.carbon.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.carbon.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.carbon.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.carbon.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.carmot.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.carmot.Duration

This option has no description.

Type: signed integer

Default:

200

effects.carmot.Effect

This option has no description.

Type: signed integer

Default:

0

effects.carmot.Probability

This option has no description.

Type: signed integer

Default:

1

effects.celenegil.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.celenegil.Duration

This option has no description.

Type: signed integer

Default:

200

effects.celenegil.Effect

This option has no description.

Type: signed integer

Default:

0

effects.celenegil.Probability

This option has no description.

Type: signed integer

Default:

1

effects.certusquartz.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.certusquartz.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.certusquartz.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.certusquartz.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ceruclase.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ceruclase.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ceruclase.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ceruclase.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chrome.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chrome.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.chrome.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.chrome.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chromo-alumino-povondraite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chromo-alumino-povondraite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.chromo-alumino-povondraite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.chromo-alumino-povondraite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chrysotile.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.chrysotile.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.chrysotile.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.chrysotile.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cobalt.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cobalt.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.cobalt.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.cobalt.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cobaltbrass.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cobaltbrass.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.cobaltbrass.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.cobaltbrass.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.conductiveiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.conductiveiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.conductiveiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.conductiveiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.copper.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.copper.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.copper.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.copper.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cosmicneutronium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.cosmicneutronium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.cosmicneutronium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.cosmicneutronium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.crystallinealloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.crystallinealloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.crystallinealloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.crystallinealloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cubiczirconia.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cubiczirconia.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.cubiczirconia.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.cubiczirconia.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.cupronickel.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.cupronickel.Duration

This option has no description.

Type: signed integer

Default:

200

effects.cupronickel.Effect

This option has no description.

Type: signed integer

Default:

0

effects.cupronickel.Probability

This option has no description.

Type: signed integer

Default:

1

effects.dalisenite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.dalisenite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.dalisenite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.dalisenite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.damascussteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.damascussteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.damascussteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.damascussteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.darkiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.darkiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.darkiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.darkiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.darksteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.darksteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.darksteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.darksteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.deepiron.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.deepiron.Duration

This option has no description.

Type: signed integer

Default:

200

effects.deepiron.Effect

This option has no description.

Type: signed integer

Default:

0

effects.deepiron.Probability

This option has no description.

Type: signed integer

Default:

1

effects.desh.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.desh.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.desh.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.desh.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.diamond.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.diamond.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.diamond.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.diamond.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.dogbearium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.dogbearium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.dogbearium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.dogbearium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.draconium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.draconium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.draconium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.draconium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.draconiumawakened.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.draconiumawakened.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.draconiumawakened.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.draconiumawakened.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.duralumin.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.duralumin.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.duralumin.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.duralumin.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.duranium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.duranium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.duranium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.duranium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electricalsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electricalsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.electricalsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.electricalsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electrum.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electrum.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.electrum.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.electrum.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electrumflux.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.electrumflux.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.electrumflux.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.electrumflux.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.elvenelementium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.elvenelementium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.elvenelementium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.elvenelementium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.emerald.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.emerald.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.emerald.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.emerald.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enderium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enderium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.enderium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.enderium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enderiumbase.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enderiumbase.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.enderiumbase.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.enderiumbase.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.endsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.endsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.endsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.endsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.energeticalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.energeticalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.energeticalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.energeticalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.energeticsilver.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.energeticsilver.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.energeticsilver.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.energeticsilver.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enhancedgalgadorian.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enhancedgalgadorian.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.enhancedgalgadorian.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.enhancedgalgadorian.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enrichednaquadahalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.enrichednaquadahalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.enrichednaquadahalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.enrichednaquadahalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.epoxid.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.epoxid.Duration

This option has no description.

Type: signed integer

Default:

200

effects.epoxid.Effect

This option has no description.

Type: signed integer

Default:

0

effects.epoxid.Probability

This option has no description.

Type: signed integer

Default:

1

effects.epoxidfiberreinforced.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.epoxidfiberreinforced.Duration

This option has no description.

Type: signed integer

Default:

200

effects.epoxidfiberreinforced.Effect

This option has no description.

Type: signed integer

Default:

0

effects.epoxidfiberreinforced.Probability

This option has no description.

Type: signed integer

Default:

1

effects.eximite.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.eximite.Duration

This option has no description.

Type: signed integer

Default:

200

effects.eximite.Effect

This option has no description.

Type: signed integer

Default:

0

effects.eximite.Probability

This option has no description.

Type: signed integer

Default:

1

effects.extremelyunstablenaquadah.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.extremelyunstablenaquadah.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.extremelyunstablenaquadah.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.extremelyunstablenaquadah.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fayalite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fayalite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.fayalite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.fayalite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fierysteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fierysteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.fierysteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.fierysteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.firestone.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.firestone.Duration

This option has no description.

Type: signed integer

Default:

200

effects.firestone.Effect

This option has no description.

Type: signed integer

Default:

0

effects.firestone.Probability

This option has no description.

Type: signed integer

Default:

1

effects.flint.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.flint.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.flint.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.flint.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fluor-buergerite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fluor-buergerite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.fluor-buergerite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.fluor-buergerite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fluorspar.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.fluorspar.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.fluorspar.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.fluorspar.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.force.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.force.Duration

This option has no description.

Type: signed integer

Default:

200

effects.force.Effect

This option has no description.

Type: signed integer

Default:

0

effects.force.Probability

This option has no description.

Type: signed integer

Default:

1

effects.forsterite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.forsterite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.forsterite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.forsterite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.gaiaspirit.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.gaiaspirit.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.gaiaspirit.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.gaiaspirit.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.galgadorian.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.galgadorian.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.galgadorian.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.galgadorian.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.garnetred.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.garnetred.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.garnetred.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.garnetred.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.garnetyellow.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.garnetyellow.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.garnetyellow.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.garnetyellow.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.gold.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.gold.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.gold.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.gold.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.graniteblack.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.graniteblack.Duration

This option has no description.

Type: signed integer

Default:

200

effects.graniteblack.Effect

This option has no description.

Type: signed integer

Default:

0

effects.graniteblack.Probability

This option has no description.

Type: signed integer

Default:

1

effects.granitered.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.granitered.Duration

This option has no description.

Type: signed integer

Default:

200

effects.granitered.Effect

This option has no description.

Type: signed integer

Default:

0

effects.granitered.Probability

This option has no description.

Type: signed integer

Default:

1

effects.graphene.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.graphene.Duration

This option has no description.

Type: signed integer

Default:

200

effects.graphene.Effect

This option has no description.

Type: signed integer

Default:

0

effects.graphene.Probability

This option has no description.

Type: signed integer

Default:

1

effects.graphite.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.graphite.Duration

This option has no description.

Type: signed integer

Default:

200

effects.graphite.Effect

This option has no description.

Type: signed integer

Default:

0

effects.graphite.Probability

This option has no description.

Type: signed integer

Default:

1

effects.greensapphire.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.greensapphire.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.greensapphire.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.greensapphire.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.haderoth.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.haderoth.Duration

This option has no description.

Type: signed integer

Default:

200

effects.haderoth.Effect

This option has no description.

Type: signed integer

Default:

0

effects.haderoth.Probability

This option has no description.

Type: signed integer

Default:

1

effects.hedenbergite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hedenbergite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.hedenbergite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.hedenbergite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.heeendium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.heeendium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.heeendium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.heeendium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hepatizon.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.hepatizon.Duration

This option has no description.

Type: signed integer

Default:

200

effects.hepatizon.Effect

This option has no description.

Type: signed integer

Default:

0

effects.hepatizon.Probability

This option has no description.

Type: signed integer

Default:

1

effects.highdurabilitycompoundsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.highdurabilitycompoundsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.highdurabilitycompoundsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.highdurabilitycompoundsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hikarium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hikarium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.hikarium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.hikarium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hsla.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.hsla.Duration

This option has no description.

Type: signed integer

Default:

200

effects.hsla.Effect

This option has no description.

Type: signed integer

Default:

0

effects.hsla.Probability

This option has no description.

Type: signed integer

Default:

1

effects.hsse.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hsse.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.hsse.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.hsse.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hssg.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hssg.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.hssg.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.hssg.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hsss.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.hsss.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.hsss.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.hsss.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ichorium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ichorium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ichorium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ichorium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.incoloy-903.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.incoloy-903.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.incoloy-903.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.incoloy-903.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infinity.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.infinity.Duration

This option has no description.

Type: signed integer

Default:

200

effects.infinity.Effect

This option has no description.

Type: signed integer

Default:

0

effects.infinity.Probability

This option has no description.

Type: signed integer

Default:

1

effects.infinitycatalyst.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infinitycatalyst.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infinitycatalyst.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infinitycatalyst.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infuscolium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.infuscolium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.infuscolium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.infuscolium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.infusedair.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedair.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedair.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedair.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedearth.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedearth.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedearth.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedearth.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedentropy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedentropy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedentropy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedentropy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedfire.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedfire.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedfire.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedfire.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedgold.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedgold.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedgold.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedgold.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedorder.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedorder.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedorder.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedorder.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedwater.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.infusedwater.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.infusedwater.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.infusedwater.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.inolashite.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.inolashite.Duration

This option has no description.

Type: signed integer

Default:

200

effects.inolashite.Effect

This option has no description.

Type: signed integer

Default:

0

effects.inolashite.Probability

This option has no description.

Type: signed integer

Default:

1

effects.invar.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.invar.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.invar.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.invar.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.iridium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.iridium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.iridium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.iridium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.iron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.iron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.iron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.iron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ironmagnetic.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ironmagnetic.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ironmagnetic.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ironmagnetic.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ironwood.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ironwood.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ironwood.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ironwood.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.jade.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.jade.Duration

This option has no description.

Type: signed integer

Default:

200

effects.jade.Effect

This option has no description.

Type: signed integer

Default:

0

effects.jade.Probability

This option has no description.

Type: signed integer

Default:

1

effects.jasper.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.jasper.Duration

This option has no description.

Type: signed integer

Default:

200

effects.jasper.Effect

This option has no description.

Type: signed integer

Default:

0

effects.jasper.Probability

This option has no description.

Type: signed integer

Default:

1

effects.kanthal.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.kanthal.Duration

This option has no description.

Type: signed integer

Default:

200

effects.kanthal.Effect

This option has no description.

Type: signed integer

Default:

0

effects.kanthal.Probability

This option has no description.

Type: signed integer

Default:

1

effects.knightmetal.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.knightmetal.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.knightmetal.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.knightmetal.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lanthanumhexaboride.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lanthanumhexaboride.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.lanthanumhexaboride.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.lanthanumhexaboride.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lead.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.lead.Duration

This option has no description.

Type: signed integer

Default:

200

effects.lead.Effect

This option has no description.

Type: signed integer

Default:

0

effects.lead.Probability

This option has no description.

Type: signed integer

Default:

1

effects.ledox.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ledox.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ledox.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ledox.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lithiumchloride.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lithiumchloride.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.lithiumchloride.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.lithiumchloride.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lumiium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.lumiium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.lumiium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.lumiium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magicwood.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magicwood.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.magicwood.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.magicwood.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magnalium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magnalium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.magnalium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.magnalium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magnetoresonatic.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.magnetoresonatic.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.magnetoresonatic.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.magnetoresonatic.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manasteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manasteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.manasteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.manasteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manganese.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manganese.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.manganese.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.manganese.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manyullyn.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.manyullyn.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.manyullyn.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.manyullyn.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mar-ce-m200steel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mar-ce-m200steel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.mar-ce-m200steel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.mar-ce-m200steel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mar-m200steel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mar-m200steel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.mar-m200steel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.mar-m200steel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.melodicalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.melodicalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.melodicalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.melodicalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.metastableoganesson.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.metastableoganesson.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.metastableoganesson.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.metastableoganesson.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.meteoriciron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.meteoriciron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.meteoriciron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.meteoriciron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.meteoricsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.meteoricsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.meteoricsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.meteoricsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.molybdenum.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.molybdenum.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.molybdenum.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.molybdenum.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mu-metal.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mu-metal.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.mu-metal.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.mu-metal.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mysteriouscrystal.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mysteriouscrystal.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.mysteriouscrystal.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.mysteriouscrystal.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mytryl.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.mytryl.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.mytryl.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.mytryl.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadah.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadah.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.naquadah.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.naquadah.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadahalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadahalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.naquadahalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.naquadahalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadahenriched.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadahenriched.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.naquadahenriched.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.naquadahenriched.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.naquadria.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.naquadria.Duration

This option has no description.

Type: signed integer

Default:

200

effects.naquadria.Effect

This option has no description.

Type: signed integer

Default:

0

effects.naquadria.Probability

This option has no description.

Type: signed integer

Default:

1

effects.neodymium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.neodymium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.neodymium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.neodymium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.neodymiummagnetic.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.neodymiummagnetic.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.neodymiummagnetic.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.neodymiummagnetic.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherquartz.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherquartz.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.netherquartz.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.netherquartz.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherrack.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherrack.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.netherrack.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.netherrack.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherstar.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.netherstar.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.netherstar.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.netherstar.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.neutronium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.neutronium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.neutronium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.neutronium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.nichrome.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.nichrome.Duration

This option has no description.

Type: signed integer

Default:

200

effects.nichrome.Effect

This option has no description.

Type: signed integer

Default:

0

effects.nichrome.Probability

This option has no description.

Type: signed integer

Default:

1

effects.nickel.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.nickel.Duration

This option has no description.

Type: signed integer

Default:

200

effects.nickel.Effect

This option has no description.

Type: signed integer

Default:

0

effects.nickel.Probability

This option has no description.

Type: signed integer

Default:

1

effects.nickelzincferrite.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.nickelzincferrite.Duration

This option has no description.

Type: signed integer

Default:

200

effects.nickelzincferrite.Effect

This option has no description.

Type: signed integer

Default:

0

effects.nickelzincferrite.Probability

This option has no description.

Type: signed integer

Default:

1

effects.obsidian.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.obsidian.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.obsidian.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.obsidian.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.olenite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.olenite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.olenite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.olenite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.olivine.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.olivine.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.olivine.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.olivine.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.opal.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.opal.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.opal.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.opal.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.orichalcum.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.orichalcum.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.orichalcum.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.orichalcum.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.oriharukon.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.oriharukon.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.oriharukon.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.oriharukon.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.orundum.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.orundum.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.orundum.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.orundum.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.osmiridium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.osmiridium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.osmiridium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.osmiridium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.osmium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.osmium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.osmium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.osmium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.oureclase.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.oureclase.Duration

This option has no description.

Type: signed integer

Default:

200

effects.oureclase.Effect

This option has no description.

Type: signed integer

Default:

0

effects.oureclase.Probability

This option has no description.

Type: signed integer

Default:

1

effects.palladium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.palladium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.palladium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.palladium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.paper.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.paper.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.paper.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.paper.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.permalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.permalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.permalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.permalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.pigiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.pigiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.pigiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.pigiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.plastic.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.plastic.Duration

This option has no description.

Type: signed integer

Default:

200

effects.plastic.Effect

This option has no description.

Type: signed integer

Default:

0

effects.plastic.Probability

This option has no description.

Type: signed integer

Default:

1

effects.platinum.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.platinum.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.platinum.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.platinum.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.plutonium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.plutonium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.plutonium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.plutonium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.plutonium241.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.plutonium241.Duration

This option has no description.

Type: signed integer

Default:

200

effects.plutonium241.Effect

This option has no description.

Type: signed integer

Default:

0

effects.plutonium241.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polybenzimidazole.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polybenzimidazole.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polybenzimidazole.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polybenzimidazole.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polycaprolactam.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polycaprolactam.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polycaprolactam.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polycaprolactam.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polyphenylenesulfide.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polyphenylenesulfide.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polyphenylenesulfide.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polyphenylenesulfide.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polystyrene.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polystyrene.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polystyrene.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polystyrene.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polytetrafluoroethylene.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polytetrafluoroethylene.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polytetrafluoroethylene.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polytetrafluoroethylene.Probability

This option has no description.

Type: signed integer

Default:

1

effects.polyvinylchloride.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.polyvinylchloride.Duration

This option has no description.

Type: signed integer

Default:

200

effects.polyvinylchloride.Effect

This option has no description.

Type: signed integer

Default:

0

effects.polyvinylchloride.Probability

This option has no description.

Type: signed integer

Default:

1

effects.prasiolite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.prasiolite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.prasiolite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.prasiolite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.preciousmetalsalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.preciousmetalsalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.preciousmetalsalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.preciousmetalsalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.prometheum.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.prometheum.Duration

This option has no description.

Type: signed integer

Default:

200

effects.prometheum.Effect

This option has no description.

Type: signed integer

Default:

0

effects.prometheum.Probability

This option has no description.

Type: signed integer

Default:

1

effects.pulsatingiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.pulsatingiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.pulsatingiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.pulsatingiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.quantium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.quantium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.quantium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.quantium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.queensgold.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.queensgold.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.queensgold.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.queensgold.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.realgar.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.realgar.Duration

This option has no description.

Type: signed integer

Default:

200

effects.realgar.Effect

This option has no description.

Type: signed integer

Default:

0

effects.realgar.Probability

This option has no description.

Type: signed integer

Default:

1

effects.redsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.redsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.redsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.redsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.redstonealloy.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.redstonealloy.Duration

This option has no description.

Type: signed integer

Default:

200

effects.redstonealloy.Effect

This option has no description.

Type: signed integer

Default:

0

effects.redstonealloy.Probability

This option has no description.

Type: signed integer

Default:

1

effects.redzircon.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.redzircon.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.redzircon.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.redzircon.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.reinforced.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.reinforced.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.reinforced.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.reinforced.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rhodium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rhodium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.rhodium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.rhodium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rhodium-platedpalladium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rhodium-platedpalladium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.rhodium-platedpalladium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.rhodium-platedpalladium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rosegold.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rosegold.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.rosegold.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.rosegold.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.rubracium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.rubracium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.rubracium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.rubracium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.ruby.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ruby.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ruby.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ruby.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ruridit.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ruridit.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ruridit.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ruridit.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ruthenium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ruthenium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ruthenium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ruthenium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.samariummagnetic.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.samariummagnetic.Duration

This option has no description.

Type: signed integer

Default:

200

effects.samariummagnetic.Effect

This option has no description.

Type: signed integer

Default:

0

effects.samariummagnetic.Probability

This option has no description.

Type: signed integer

Default:

1

effects.sapphire.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.sapphire.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.sapphire.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.sapphire.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadow.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadow.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.shadow.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.shadow.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadowiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadowiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.shadowiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.shadowiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadowsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shadowsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.shadowsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.shadowsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shirabon.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.shirabon.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.shirabon.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.shirabon.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.signalium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.signalium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.signalium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.signalium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.silicone.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.silicone.Duration

This option has no description.

Type: signed integer

Default:

200

effects.silicone.Effect

This option has no description.

Type: signed integer

Default:

0

effects.silicone.Probability

This option has no description.

Type: signed integer

Default:

1

effects.silver.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.silver.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.silver.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.silver.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.slime.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.slime.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.slime.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.slime.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.soularium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.soularium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.soularium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.soularium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.stainlesssteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.stainlesssteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.stainlesssteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.stainlesssteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.steel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.steel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steeleaf.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steeleaf.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.steeleaf.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.steeleaf.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steelmagnetic.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.steelmagnetic.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.steelmagnetic.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.steelmagnetic.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.stellaralloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.stellaralloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.stellaralloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.stellaralloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.sterlingsilver.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.sterlingsilver.Duration

This option has no description.

Type: signed integer

Default:

200

effects.sterlingsilver.Effect

This option has no description.

Type: signed integer

Default:

0

effects.sterlingsilver.Probability

This option has no description.

Type: signed integer

Default:

1

effects.stone.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.stone.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.stone.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.stone.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.styrenebutadienerubber.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.styrenebutadienerubber.Duration

This option has no description.

Type: signed integer

Default:

200

effects.styrenebutadienerubber.Effect

This option has no description.

Type: signed integer

Default:

0

effects.styrenebutadienerubber.Probability

This option has no description.

Type: signed integer

Default:

1

effects.sunnarium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.sunnarium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.sunnarium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.sunnarium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.tairitsu.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tairitsu.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tairitsu.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tairitsu.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tanmolyiumbeta-c.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tanmolyiumbeta-c.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tanmolyiumbeta-c.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tanmolyiumbeta-c.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tantalumhafniumcarbide.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tantalumhafniumcarbide.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tantalumhafniumcarbide.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tantalumhafniumcarbide.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tanzanite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tanzanite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tanzanite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tanzanite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.terrasteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.terrasteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.terrasteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.terrasteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thaumium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thaumium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.thaumium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.thaumium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thorium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thorium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.thorium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.thorium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thorium232.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.thorium232.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.thorium232.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.thorium232.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tiberium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tiberium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tiberium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tiberium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tinalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tinalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tinalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tinalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.titanium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.titanium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.titanium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.titanium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.topaz.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.topaz.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.topaz.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.topaz.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tpvalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tpvalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tpvalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tpvalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.trinium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.trinium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.trinium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.trinium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tritanium.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tritanium.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tritanium.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tritanium.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungsten.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungsten.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tungsten.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tungsten.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungstencarbide.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungstencarbide.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tungstencarbide.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tungstencarbide.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungstensteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.tungstensteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.tungstensteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.tungstensteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ultimet.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.ultimet.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.ultimet.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.ultimet.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.unstableingot.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.unstableingot.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.unstableingot.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.unstableingot.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.uranium.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.uranium.Duration

This option has no description.

Type: signed integer

Default:

200

effects.uranium.Effect

This option has no description.

Type: signed integer

Default:

0

effects.uranium.Probability

This option has no description.

Type: signed integer

Default:

1

effects.uranium235.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.uranium235.Duration

This option has no description.

Type: signed integer

Default:

200

effects.uranium235.Effect

This option has no description.

Type: signed integer

Default:

0

effects.uranium235.Probability

This option has no description.

Type: signed integer

Default:

1

effects.vanadio-oxy-dravite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vanadio-oxy-dravite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vanadio-oxy-dravite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vanadio-oxy-dravite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vanadiumsteel.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vanadiumsteel.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vanadiumsteel.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vanadiumsteel.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vibrantalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vibrantalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vibrantalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vibrantalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vinteum.Amplifier

This option has no description.

Type: signed integer

Default:

1

effects.vinteum.Duration

This option has no description.

Type: signed integer

Default:

200

effects.vinteum.Effect

This option has no description.

Type: signed integer

Default:

0

effects.vinteum.Probability

This option has no description.

Type: signed integer

Default:

1

effects.vividalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vividalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vividalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vividalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.void.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.void.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.void.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.void.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vulcanite.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vulcanite.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vulcanite.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vulcanite.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vyroxeres.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.vyroxeres.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.vyroxeres.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.vyroxeres.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.wood.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.wood.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.wood.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.wood.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.wroughtiron.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.wroughtiron.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.wroughtiron.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.wroughtiron.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zircaloy-2.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zircaloy-2.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.zircaloy-2.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.zircaloy-2.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zircaloy-4.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zircaloy-4.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.zircaloy-4.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.zircaloy-4.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zn-thalloy.Amplifier

[range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

effects.zn-thalloy.Duration

[range: 1 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

effects.zn-thalloy.Effect

Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]

Type: signed integer

Default:

0

effects.zn-thalloy.Probability

Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]

Type: signed integer

Default:

1

main.compat_bloodmagic.Bloodmagic

Enables/Disables Bloodmagic support [default: true]

Type: boolean

Default:

true

main.compat_bloodmagic.RitualLP

LP amount for the Spell of the diligent Tinkerer [range: 1 ~ 80000000, default: 100000]

Type: signed integer

Default:

100000

main.compat_thaumcraft.Thaumcraft

Enables/Disables Thaumcraft support [default: true]

Type: boolean

Default:

true

main.compat_thaumcraft.ThaumcraftLevel

Difficulty for Thaumcraft modifier [range: 1 ~ 3, default: 2]

Type: signed integer

Default:

2