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RandomThings.blocks.BloodmoonSensor

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.DyeingMachine

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.EnderEnergyDistributor

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.EnergyDistributor

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.FertilizedDirt

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.FluidDisplay

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.ItemCollector

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.LapisLamp

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.MoonSensor

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.NotificationInterface

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.OnlineDetector

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.PlayerInterface

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.SpectreGlass

This option has no description.

Type: boolean

Default:

true

RandomThings.blocks.WirelessLever

This option has no description.

Type: boolean

Default:

true

RandomThings.dungeonloot.WhiteStone

This option has no description.

Type: signed integer

Default:

0

RandomThings.items.BiomePainter

This option has no description.

Type: boolean

Default:

false

RandomThings.items.BiomeSolution

This option has no description.

Type: boolean

Default:

false

RandomThings.items.Bloodstone

This option has no description.

Type: boolean

Default:

true

RandomThings.items.CreativeChestGenerator

This option has no description.

Type: boolean

Default:

false

RandomThings.items.CreativeGrower

This option has no description.

Type: boolean

Default:

false

RandomThings.items.CreativeSword

This option has no description.

Type: boolean

Default:

false

RandomThings.items.DropFilter

This option has no description.

Type: boolean

Default:

true

RandomThings.items.EnderLetter

This option has no description.

Type: boolean

Default:

false

RandomThings.items.Ginto

This option has no description.

Type: boolean

Default:

false

RandomThings.items.Imbues

This option has no description.

Type: boolean

Default:

true

RandomThings.items.MagneticForce

This option has no description.

Type: boolean

Default:

false

RandomThings.items.OpSpectreKey

This option has no description.

Type: boolean

Default:

true

RandomThings.items.SoundRecorder

This option has no description.

Type: boolean

Default:

false

RandomThings.items.SpectreArmor

This option has no description.

Type: boolean

Default:

true

RandomThings.items.SpectreKey

This option has no description.

Type: boolean

Default:

true

RandomThings.items.SpectreSword

This option has no description.

Type: boolean

Default:

true

RandomThings.items.SpiritBinder

This option has no description.

Type: boolean

Default:

false

RandomThings.items.VoidStone

This option has no description.

Type: boolean

Default:

true

RandomThings.items.Whitestone

This option has no description.

Type: boolean

Default:

true

RandomThings.potionids.ImbueExperience

This option has no description.

Type: signed integer

Default:

85

RandomThings.potionids.ImbueFire

This option has no description.

Type: signed integer

Default:

88

RandomThings.potionids.ImbuePoison

This option has no description.

Type: signed integer

Default:

84

RandomThings.potionids.ImbueSpectre

This option has no description.

Type: signed integer

Default:

116

RandomThings.potionids.ImbueWeakness

This option has no description.

Type: signed integer

Default:

99

RandomThings.potionids.ImbueWither

This option has no description.

Type: signed integer

Default:

97

RandomThings.settings.BiomeChargeTime

The amount of ticks the biome capsule needs to collect 1 charge

Type: signed integer

Default:

20

RandomThings.settings.BloodMoonBlackFog

Whether fog will turn black on a Bloodmoon to look better with the red sky

Type: boolean

Default:

true

RandomThings.settings.BloodMoonChance

The chance of a bloodmoon happening (0=Never;1=Every night;0.05=5% of all nights)

Type: floating point number

Default:

0.01

RandomThings.settings.BloodMoonCycle

Blood moon happens cyclically every X days (set to 0 to disable it)

Type: signed integer

Default:

0

RandomThings.settings.BloodMoonNoSleep

Whether players are NOT allowed to sleep during a bloodmoon

Type: boolean

Default:

true

RandomThings.settings.BloodMoonRedLight

Whether light will be tinted red on a Bloodmoon

Type: boolean

Default:

true

RandomThings.settings.BloodMoonRedMoon

Whether the moon will be red on a Bloodmoon

Type: boolean

Default:

true

RandomThings.settings.BloodMoonRedSky

Whether the sky will turn red on a Bloodmoon

Type: boolean

Default:

true

RandomThings.settings.BloodMoonSpawnLimitMult

With which number should the default entity limit be multiplicated on a blood moon

Type: signed integer

Default:

2

RandomThings.settings.BloodMoonSpawnRange

How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)

Type: signed integer

Default:

6

RandomThings.settings.BloodMoonSpawnSpeed

How much faster enemys spawn on a bloodmoon (0=Vanilla)

Type: signed integer

Default:

3

RandomThings.settings.BloodmoonMessage

Whether players in the overworld should receive a message at the beginning of the bloodmoon

Type: boolean

Default:

false

RandomThings.settings.BloodmoonRespectGamerule

Whether the Bloodmoon should respect the doMobSpawning gamerule

Type: boolean

Default:

true

RandomThings.settings.BloodmoonVanish

Should monsters spawned by a bloodmoon vanish at dawn?

Type: boolean

Default:

false

RandomThings.settings.FertilizedDirtGrowthIndicator

Bonemeal particles will appear whenever fertilized dirt boosts the plant

Type: boolean

Default:

false

RandomThings.settings.FertilizedDirtGrowthModifier

How often should Fertilize Dirt tick the plant above it when it’s ticked itself?

Type: signed integer

Default:

3

RandomThings.settings.ImbueDuration

The duration of imbues (in ticks)

Type: signed integer

Default:

6000

RandomThings.settings.LeaveDecayFuzz

A random number from 0-thisconfigoption will be added to the decay speed for every Leave. Setting this to 0 will decay leaves rather linear while higher numbers will let the whole thing look more natural

Type: signed integer

Default:

5

RandomThings.settings.LeaveDecaySpeed

The amount of ticks every leave needs to decay (Lower is faster)

Type: signed integer

Default:

7

RandomThings.settings.MagneticForceTeleportLength

In ticks (20=1 Second)

Type: signed integer

Default:

200

RandomThings.settings.SpectreDimensionFog

This option has no description.

Type: boolean

Default:

true

RandomThings.settings.SpectreDimensionID

The Dimension ID of the spectre World. On first run and when you set this setting to -1 RandomThings will try to find a dimensionID itself

Type: signed integer

Default:

2

RandomThings.settings.SpectreImbueChance

The chance of phasing through an attack while being imbued with spectre

Type: floating point number

Default:

1.0

RandomThings.settings.SpiritChance

The chance of a spirit spawning when you don’t use a Spectre Sword (0-1)

Type: floating point number

Default:

0.05

RandomThings.settings.SpiritChanceSword

The chance of a spirit spawning when you have a spirit binder in your inventory and kill the entity with a spectre sword. (0-1)

Type: floating point number

Default:

0.2

RandomThings.settings.WirelessLeverRange

The range of a wireless lever in blocks

Type: signed integer

Default:

10

RandomThings.vanillachanges.FasterLeaveDecay

Leaves will decay much faster when no longer connected to a log

Type: boolean

Default:

true

RandomThings.vanillachanges.“Hardcore Darkness”

This option has no description.

Type: boolean

Default:

false

RandomThings.vanillachanges.LockedGamma

Locks the Gamma to 0

Type: boolean

Default:

false

RandomThings.vanillachanges.ModifiedBackgrounds

The normal dirt background will be replaced with a different block each start

Type: boolean

Default:

true

RandomThings.vanillachanges.ThrowableMotion

When you throw something or shoot an arrow the motion of the player will be added to the motion of the projectile

Type: boolean

Default:

false

RandomThings.vanillachanges.fixedBackground

If this is not empty the options background will not be random but the one specified here. This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds

Type: string

Default:

""