RandomThings.blocks.BloodmoonSensor
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.DyeingMachine
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.EnderEnergyDistributor
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.EnergyDistributor
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.FertilizedDirt
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.FluidDisplay
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.ItemCollector
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.LapisLamp
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.MoonSensor
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.NotificationInterface
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.OnlineDetector
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.PlayerInterface
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.SpectreGlass
This option has no description.
Type: boolean
Default:
true
RandomThings.blocks.WirelessLever
This option has no description.
Type: boolean
Default:
true
RandomThings.dungeonloot.WhiteStone
This option has no description.
Type: signed integer
Default:
0
RandomThings.items.BiomePainter
This option has no description.
Type: boolean
Default:
false
RandomThings.items.BiomeSolution
This option has no description.
Type: boolean
Default:
false
RandomThings.items.Bloodstone
This option has no description.
Type: boolean
Default:
true
RandomThings.items.CreativeChestGenerator
This option has no description.
Type: boolean
Default:
false
RandomThings.items.CreativeGrower
This option has no description.
Type: boolean
Default:
false
RandomThings.items.CreativeSword
This option has no description.
Type: boolean
Default:
false
RandomThings.items.DropFilter
This option has no description.
Type: boolean
Default:
true
RandomThings.items.EnderLetter
This option has no description.
Type: boolean
Default:
false
RandomThings.items.Ginto
This option has no description.
Type: boolean
Default:
false
RandomThings.items.Imbues
This option has no description.
Type: boolean
Default:
true
RandomThings.items.MagneticForce
This option has no description.
Type: boolean
Default:
false
RandomThings.items.OpSpectreKey
This option has no description.
Type: boolean
Default:
true
RandomThings.items.SoundRecorder
This option has no description.
Type: boolean
Default:
false
RandomThings.items.SpectreArmor
This option has no description.
Type: boolean
Default:
true
RandomThings.items.SpectreKey
This option has no description.
Type: boolean
Default:
true
RandomThings.items.SpectreSword
This option has no description.
Type: boolean
Default:
true
RandomThings.items.SpiritBinder
This option has no description.
Type: boolean
Default:
false
RandomThings.items.VoidStone
This option has no description.
Type: boolean
Default:
true
RandomThings.items.Whitestone
This option has no description.
Type: boolean
Default:
true
RandomThings.potionids.ImbueExperience
This option has no description.
Type: signed integer
Default:
85
RandomThings.potionids.ImbueFire
This option has no description.
Type: signed integer
Default:
88
RandomThings.potionids.ImbuePoison
This option has no description.
Type: signed integer
Default:
84
RandomThings.potionids.ImbueSpectre
This option has no description.
Type: signed integer
Default:
116
RandomThings.potionids.ImbueWeakness
This option has no description.
Type: signed integer
Default:
99
RandomThings.potionids.ImbueWither
This option has no description.
Type: signed integer
Default:
97
RandomThings.settings.BiomeChargeTime
The amount of ticks the biome capsule needs to collect 1 charge
Type: signed integer
Default:
20
RandomThings.settings.BloodMoonBlackFog
Whether fog will turn black on a Bloodmoon to look better with the red sky
Type: boolean
Default:
true
RandomThings.settings.BloodMoonChance
The chance of a bloodmoon happening (0=Never;1=Every night;0.05=5% of all nights)
Type: floating point number
Default:
0.01
RandomThings.settings.BloodMoonCycle
Blood moon happens cyclically every X days (set to 0 to disable it)
Type: signed integer
Default:
0
RandomThings.settings.BloodMoonNoSleep
Whether players are NOT allowed to sleep during a bloodmoon
Type: boolean
Default:
true
RandomThings.settings.BloodMoonRedLight
Whether light will be tinted red on a Bloodmoon
Type: boolean
Default:
true
RandomThings.settings.BloodMoonRedMoon
Whether the moon will be red on a Bloodmoon
Type: boolean
Default:
true
RandomThings.settings.BloodMoonRedSky
Whether the sky will turn red on a Bloodmoon
Type: boolean
Default:
true
RandomThings.settings.BloodMoonSpawnLimitMult
With which number should the default entity limit be multiplicated on a blood moon
Type: signed integer
Default:
2
RandomThings.settings.BloodMoonSpawnRange
How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
Type: signed integer
Default:
6
RandomThings.settings.BloodMoonSpawnSpeed
How much faster enemys spawn on a bloodmoon (0=Vanilla)
Type: signed integer
Default:
3
RandomThings.settings.BloodmoonMessage
Whether players in the overworld should receive a message at the beginning of the bloodmoon
Type: boolean
Default:
false
RandomThings.settings.BloodmoonRespectGamerule
Whether the Bloodmoon should respect the doMobSpawning gamerule
Type: boolean
Default:
true
RandomThings.settings.BloodmoonVanish
Should monsters spawned by a bloodmoon vanish at dawn?
Type: boolean
Default:
false
RandomThings.settings.FertilizedDirtGrowthIndicator
Bonemeal particles will appear whenever fertilized dirt boosts the plant
Type: boolean
Default:
false
RandomThings.settings.FertilizedDirtGrowthModifier
How often should Fertilize Dirt tick the plant above it when it’s ticked itself?
Type: signed integer
Default:
3
RandomThings.settings.ImbueDuration
The duration of imbues (in ticks)
Type: signed integer
Default:
6000
RandomThings.settings.LeaveDecayFuzz
A random number from 0-thisconfigoption will be added to the decay speed for every Leave. Setting this to 0 will decay leaves rather linear while higher numbers will let the whole thing look more natural
Type: signed integer
Default:
5
RandomThings.settings.LeaveDecaySpeed
The amount of ticks every leave needs to decay (Lower is faster)
Type: signed integer
Default:
7
RandomThings.settings.MagneticForceTeleportLength
In ticks (20=1 Second)
Type: signed integer
Default:
200
RandomThings.settings.SpectreDimensionFog
This option has no description.
Type: boolean
Default:
true
RandomThings.settings.SpectreDimensionID
The Dimension ID of the spectre World. On first run and when you set this setting to -1 RandomThings will try to find a dimensionID itself
Type: signed integer
Default:
2
RandomThings.settings.SpectreImbueChance
The chance of phasing through an attack while being imbued with spectre
Type: floating point number
Default:
1.0
RandomThings.settings.SpiritChance
The chance of a spirit spawning when you don’t use a Spectre Sword (0-1)
Type: floating point number
Default:
0.05
RandomThings.settings.SpiritChanceSword
The chance of a spirit spawning when you have a spirit binder in your inventory and kill the entity with a spectre sword. (0-1)
Type: floating point number
Default:
0.2
RandomThings.settings.WirelessLeverRange
The range of a wireless lever in blocks
Type: signed integer
Default:
10
RandomThings.vanillachanges.FasterLeaveDecay
Leaves will decay much faster when no longer connected to a log
Type: boolean
Default:
true
RandomThings.vanillachanges.“Hardcore Darkness”
This option has no description.
Type: boolean
Default:
false
RandomThings.vanillachanges.LockedGamma
Locks the Gamma to 0
Type: boolean
Default:
false
RandomThings.vanillachanges.ModifiedBackgrounds
The normal dirt background will be replaced with a different block each start
Type: boolean
Default:
true
RandomThings.vanillachanges.ThrowableMotion
When you throw something or shoot an arrow the motion of the player will be added to the motion of the projectile
Type: boolean
Default:
false
RandomThings.vanillachanges.fixedBackground
If this is not empty the options background will not be random but the one specified here. This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds
Type: string
Default:
""