Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

rtg.bedrock.“Bedrock block ID”

The block to use for the bottom of the Overworld. [default: minecraft:bedrock]

Type: string

Default:

"minecraft:bedrock"

rtg.bedrock.“Bedrock block meta value”

The meta value of the bedrock block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.bedrock.“Number of flat bedrock layers”

0 = Normal bedrock (rough pattern); 1-5 = Number of flat bedrock layers to generate [range: 0 ~ 5, default: 0]

Type: signed integer

Default:

0

rtg.biomes.“Enable RTG Biome Decorations”

If TRUE, uses the individual biome settings in the biome config files. If FALSE, disables all RTG decorations and uses vanilla decorations instead. [default: true]

Type: boolean

Default:

true

rtg.biomes.“Enable RTG Biome Surfaces”

If TRUE, uses the individual biome settings in the biome config files. If FALSE, disables all RTG surfaces and uses vanilla surfaces instead. [default: true]

Type: boolean

Default:

true

rtg.biomes.“Patch Biome ID”

If RTG tries to generate an unsupported biome or a biome that has an ID conflict, it will generate this biome instead. If set to -1, RTG will crash instead of generating the patch biome. You might want to do this if you’re making a mod pack and want to make sure all biomes are generating correctly. Default = Vanilla Plains [range: -1 ~ 255, default: 1]

Type: signed integer

Default:

1

rtg.boulders.“1/x chance that Cobblestone Boulders will generate if given the opportunity to do so during world gen”

1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 100, default: 1]

Type: signed integer

Default:

2

rtg.boulders.“Enable Cobblestone Boulders”

[default: true]

Type: boolean

Default:

true

rtg.boulders.“UBC Boulders”

Set this to TRUE to allow UBC to override cobblestone boulders. This setting doesn’t have any effect if UBC is not installed. [default: true]

Type: boolean

Default:

true

rtg.caves.“Cave Density”

This setting controls the size of caves. HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) [range: 1 ~ 40, default: 8]

Type: signed integer

Default:

10

rtg.caves.“Cave Frequency”

This setting controls the number of caves that generate. LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) [range: 1 ~ 40, default: 16]

Type: signed integer

Default:

16

rtg.caves.“Enable Cave Modifications”

Must be set to TRUE for the other cave settings to have any effect. If FALSE, RTG won’t interfere with cave generation at all. [default: true]

Type: boolean

Default:

true

rtg.caves.“Enable Caves”

[default: true]

Type: boolean

Default:

true

rtg.debugging.“Crash on Structure Exceptions”

Instead of crashing when it experiences ‘java.util.ConcurrentModificationException’ (or any other exception) during structure generation, RTG will stop trying to generate that structure and continue generating the world. You should only set this to TRUE if you have been instructed to do so by an RTG developer, or if you know what you’re doing. [default: false]

Type: boolean

Default:

false

rtg.debugging.“Enable Debugging”

WARNING: This should only be enabled if you know what you’re doing. [default: false]

Type: boolean

Default:

false

rtg.dunes.“Height of Dunes”

This setting controls the height of both sand dunes and snow dunes. Higher values = taller dunes. [range: 1 ~ 12, default: 4]

Type: signed integer

Default:

5

rtg.dungeons.“Dungeon Frequency”

This setting controls the number of dungeons that generate. HIGHER values = MORE dungeons & MORE lag. (8 = vanilla dungeon frequency) [range: 1 ~ 200, default: 8]

Type: signed integer

Default:

12

rtg.dungeons.“Generate Dungeons”

[default: true]

Type: boolean

Default:

true

rtg.“flowing liquids”.“Flowing Lava Chance”

1/x chance that a lava stream will generate on the side of a hill or mountain. 0 = Never generate; 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 0 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

rtg.“flowing liquids”.“Flowing Water Chance”

1/x chance that a water stream will generate on the side of a hill or mountain. 0 = Never generate; 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 0 ~ 2147483647, default: 200]

Type: signed integer

Default:

200

rtg.gui.“Enable World Type Notification Screen”

[default: true]

Type: boolean

Default:

true

rtg.“lakes (surface)”.“1/x chance that Lava Surface Lakes will generate if given the opportunity to do so during world gen”

1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 100, default: 10]

Type: signed integer

Default:

10

rtg.“lakes (surface)”.“1/x chance that Water Surface Lakes will generate if given the opportunity to do so during world gen”

1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 100, default: 10]

Type: signed integer

Default:

10

rtg.“lakes (surface)”.“Enable Lava Surface Lakes”

[default: true]

Type: boolean

Default:

true

rtg.“lakes (surface)”.“Enable Water Surface Lakes”

[default: true]

Type: boolean

Default:

true

rtg.“lakes (underground)”.“1/x chance that Lava Underground Lakes will generate if given the opportunity to do so during world gen”

1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 100, default: 10]

Type: signed integer

Default:

10

rtg.“lakes (underground)”.“1/x chance that Water Underground Lakes will generate if given the opportunity to do so during world gen”

1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 100, default: 10]

Type: signed integer

Default:

10

rtg.“lakes (underground)”.“Enable Lava Underground Lakes”

[default: true]

Type: boolean

Default:

true

rtg.“lakes (underground)”.“Enable Water Underground Lakes”

[default: true]

Type: boolean

Default:

true

rtg.mineshafts.“Generate Mineshafts”

[default: true]

Type: boolean

Default:

true

rtg.“ore gen”.“Generate Coal Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Diamond Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Emerald Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Gold Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Iron Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Lapis Lazuli Ore”

[default: true]

Type: boolean

Default:

false

rtg.“ore gen”.“Generate Redstone Ore”

[default: true]

Type: boolean

Default:

false

rtg.plateaus.“Mesa Bryce Plateau Block Metas”

Comma-separated list of meta values for the plateau gradient blocks used in the Mesa Bryce biome. -1 = Plateau block; 0-15 = Plateau gradient block 0 = White; 1 = Orange; 2 = Magenta; 3 = Light Blue; 4 = Yellow; 5 = Lime; 6 = Pink; 7 = Gray 8 = Light Gray; 9 = Cyan; 10 = Purple; 11 = Blue; 12 = Brown; 13 = Green; 14 = Red; 15 = Black [default: -1,-1,0,1,0,0,0,14,0,8,0,1,8,0,-1,0,14,0,0,14,0,0,8]

Type: string

Default:

"-1,-1,0,1,0,0,0,14,0,8,0,1,8,0,-1,0,14,0,0,14,0,0,8"

rtg.plateaus.“Mesa Plateau Block Metas”

Comma-separated list of meta values for the plateau gradient blocks used in the Mesa biome variants (doesn’t include Mesa Bryce). -1 = Plateau block; 0-15 = Plateau gradient block 0 = White; 1 = Orange; 2 = Magenta; 3 = Light Blue; 4 = Yellow; 5 = Lime; 6 = Pink; 7 = Gray 8 = Light Gray; 9 = Cyan; 10 = Purple; 11 = Blue; 12 = Brown; 13 = Green; 14 = Red; 15 = Black [default: -1,-1,-1,1,1,1,0,-1,-1,6,1,1,8,0,-1,-1,14,-1,-1,6,1,1,4]

Type: string

Default:

"-1,-1,-1,1,1,1,0,-1,-1,6,1,1,8,0,-1,-1,14,-1,-1,6,1,1,4"

rtg.plateaus.“Plateau Block ID”

An extra block to use for Mesa & Savanna plateau gradients. Defaults to hardened clay. When configuring the various ‘meta’ options in this section, use a value of ‘-1’ to reference this block. [default: minecraft:hardened_clay]

Type: string

Default:

"minecraft:hardened_clay"

rtg.plateaus.“Plateau Block Meta Value”

The meta value of the plateau block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.plateaus.“Plateau Gradient Block ID”

The block to use for Mesa & Savanna plateau gradients. Defaults to stained hardened clay. This can be any block, but it works best with blocks that have multiple colours, such as stained hardened clay. The various ‘meta’ options in this section will use this block to configure the plateau gradients. [default: minecraft:stained_hardened_clay]

Type: string

Default:

"minecraft:stained_hardened_clay"

rtg.plateaus.“Savanna Plateau Block Metas”

Comma-separated list of meta values for the plateau gradient blocks used in the Savanna biome variants. -1 = Plateau block; 0-15 = Plateau gradient block 0 = White; 1 = Orange; 2 = Magenta; 3 = Light Blue; 4 = Yellow; 5 = Lime; 6 = Pink; 7 = Gray 8 = Light Gray; 9 = Cyan; 10 = Purple; 11 = Blue; 12 = Brown; 13 = Green; 14 = Red; 15 = Black [default: 0,0,0,0,8,8,12,12,8,0,8,12,12,8,12,8,0,0,8,12,12]

Type: string

Default:

"0,0,0,0,8,8,12,12,8,0,8,12,12,8,12,8,0,0,8,12,12"

rtg.plateaus.“Use stone for most Savanna biome variants”

If set to TRUE, Savanna biome variants will mostly use stone/cobblestone instead of gradient blocks for cliffs and plateaus. Savanna Plateau M will always use gradient blocks. [default: true]

Type: boolean

Default:

true

rtg.ravines.“Enable Ravine Modifications”

Must be set to TRUE for the other ravine settings to have any effect. If FALSE, RTG won’t interfere with ravine generation at all. [default: true]

Type: boolean

Default:

true

rtg.ravines.“Enable Ravines”

[default: false]

Type: boolean

Default:

true

rtg.ravines.“Ravine Frequency”

This setting controls the number of ravines that generate. LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) [range: 1 ~ 100, default: 50]

Type: signed integer

Default:

75

rtg.rivers.“Enable Lush River Bank Decorations in Hot Biomes”

Set this to FALSE to prevent RTG from generating lush river bank decorations in hot biomes, like Desert and Mesa. Lush decorations consist of tallgrass, trees, shrubs, and other flora. [default: true]

Type: boolean

Default:

true

rtg.rivers.“Enable Lush River Bank Surfaces in Hot Biomes”

Set this to FALSE to prevent RTG from generating lush river bank surfaces in hot biomes, like Desert and Mesa. Lush surfaces consist (almost exclusively) of grass blocks. [default: true]

Type: boolean

Default:

true

rtg.“rivers and scenic lakes”.“Amplitude of Large-Scale River Cut Off”

Higher numbers make the large-scale cut-off noise have a greater effect. Defaults to 0.5 [range: 0.0 ~ 2.0, default: 0.5]

Type: string

Default:

"0.5"

rtg.“rivers and scenic lakes”.“Biome for frozen scenic lakes”

Biome ID for scenic lakes when frozen (default 11 = Frozen River) [range: 0 ~ 254, default: 11]

Type: signed integer

Default:

11

rtg.“rivers and scenic lakes”.“Biome for scenic lakes”

Biome ID for scenic lakes when not frozen (default 7 = River) [range: 0 ~ 254, default: 7]

Type: signed integer

Default:

7

rtg.“rivers and scenic lakes”.“Lake Frequency Multiplier”

Defaults to 1 (standard frequency) [range: 0.0 ~ 10.0, default: 1.0]

Type: string

Default:

"1.5"

rtg.“rivers and scenic lakes”.“Lake Shore Irregularity”

Makes scenic lake shores bend and curve more. Defaults to 1 [range: 0.0 ~ 2.0, default: 1.0]

Type: string

Default:

"1.5"

rtg.“rivers and scenic lakes”.“Lake Size Multiplier”

Defaults to 1 (standard size) [range: 0.0 ~ 10.0, default: 1.0]

Type: string

Default:

"1.0"

rtg.“rivers and scenic lakes”.“Multiplier to River Bending”

Higher numbers make rivers bend more. Defaults to 1 [range: 0.0 ~ 2.0, default: 1.0]

Type: string

Default:

"2.0"

rtg.“rivers and scenic lakes”.“River Frequency Multiplier”

Multiplier to river frequencies. Defaults to 1 [range: 0.0 ~ 10.0, default: 1.0]

Type: string

Default:

"1.5"

rtg.“rivers and scenic lakes”.“River Width Multiplier”

Defaults to 1 (standard width) [range: 0.0 ~ 10.0, default: 1.0]

Type: string

Default:

"1.5"

rtg.“rivers and scenic lakes”.“Scale of Large-Scale River Cut Off”

Higher numbers make grassy areas near rivers bigger, but also more rare. Defaults to 350 [range: 50.0 ~ 5000.0, default: 350.0]

Type: string

Default:

"350.0"

rtg.saplings.“Enable RTG Saplings”

Set this to TRUE to allow RTG’s custom trees to grow from vanilla saplings. RTG’s custom trees can be grown only from the saplings that their leaves would drop naturally, and only in the biomes where they naturally generate. For example, you can only grow a Swamp Willow in a Swamp biome, and only with an Oak sapling (because Swamp Willows have Oak leaves). [default: true]

Type: boolean

Default:

true

rtg.saplings.“RTG Tree from Vanilla Sapling Chance”

1/x chance that a vanilla sapling will grow one of RTG’s custom trees. 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 2147483647, default: 2]

Type: signed integer

Default:

2

rtg.“scattered features”.“Enable Scattered Feature Modifications”

Must be set to TRUE for the other scattered feature settings to have any effect. If FALSE, RTG won’t interfere with scattered feature generation at all. [default: true]

Type: boolean

Default:

true

rtg.“scattered features”.“Generate Scattered Features”

[default: true]

Type: boolean

Default:

true

rtg.“scattered features”.“Maximum distance between scattered features”

Scattered features = desert temples, jungle temples, and witch huts; 32 = Vanilla [range: 1 ~ 2147483647, default: 48]

Type: signed integer

Default:

48

rtg.“scattered features”.“Minimum distance between scattered features”

Scattered features = desert temples, jungle temples, and witch huts; 8 = Vanilla [range: 1 ~ 2147483647, default: 12]

Type: signed integer

Default:

12

rtg.snow.“Enable Snow Layers”

This applies to newly-generated chunks only. Snow layers will still appear in cold/snowy biomes after it snows. [default: true]

Type: boolean

Default:

true

rtg.strongholds.“Generate Strongholds”

[default: true]

Type: boolean

Default:

true

rtg.“terrain shadowing”.“Desert shadow block ID”

The block to use for desert terrain shadowing, typically seen on the cliffs of desert mountains. Defaults to stained hardened clay. [default: minecraft:stained_hardened_clay]

Type: string

Default:

"minecraft:stained_hardened_clay"

rtg.“terrain shadowing”.“Desert shadow block meta value”

The meta value of the shadow block for desert cliffs. Defaults to 0 (white). [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.“terrain shadowing”.“Stone shadow block ID”

The block to use for stone terrain shadowing, typically seen on the cliffs of stone mountains. Defaults to stained hardened clay. [default: minecraft:stained_hardened_clay]

Type: string

Default:

"minecraft:stained_hardened_clay"

rtg.“terrain shadowing”.“Stone shadow block meta value”

The meta value of the shadow block for stone cliffs. Defaults to 9 (cyan). [range: 0 ~ 15, default: 9]

Type: signed integer

Default:

9

rtg.“terrain shadowing”.“UBC Mode (Desert)”

Set this to TRUE to allow UBC to override desert shadowing. This setting doesn’t have any effect if UBC is not installed. [default: true]

Type: boolean

Default:

true

rtg.“terrain shadowing”.“UBC Mode (Stone)”

Set this to TRUE to allow UBC to override stone shadowing. This setting doesn’t have any effect if UBC is not installed. [default: true]

Type: boolean

Default:

true

rtg.trees.“Allow Shrubs to Generate Below Surface”

Set this to FALSE to prevent shrub trunks from generating below the surface. [default: true]

Type: boolean

Default:

true

rtg.trees.“Allow Trees to Generate on Sand”

Set this to FALSE to prevent trees from generating on sand. This setting only affects trees generated by RTG. Trees generated by a biome’s decorator will adhere to their own generation rules. (RTG’s Palm Trees ignore this setting.) [default: false]

Type: boolean

Default:

false

rtg.trees.“Allow bark-covered logs”

Set this to FALSE to prevent the trunks of RTG trees from using the ‘all-bark’ texture model. For more information, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Wood [default: true]

Type: boolean

Default:

true

rtg.villages.“Enable village modifications”

Set this to FALSE to resolve issues with mods that also modify villages. If set to FALSE, the ‘Minimum distance between villages’, ‘Maximum distance between villages’ & ‘Size of villages’ settings will have no effect. [default: true]

Type: boolean

Default:

true

rtg.villages.“Generate Villages”

[default: true]

Type: boolean

Default:

true

rtg.villages.“Maximum distance between villages”

Lower values = villages closer together; 32 = Vanilla [range: 1 ~ 2147483647, default: 48]

Type: signed integer

Default:

48

rtg.villages.“Minimum distance between villages”

Higher values = villages further apart; 8 = Vanilla [range: 1 ~ 2147483647, default: 12]

Type: signed integer

Default:

20

rtg.villages.“Size of villages”

Higher values = bigger villages; 0 = Vanilla [range: 0 ~ 10, default: 0]

Type: signed integer

Default:

2

rtg.volcanoes.“Enable volcano eruptions”

Set this to FALSE to prevent lava from flowing down the sides of volcanoes. [default: true]

Type: boolean

Default:

true

rtg.volcanoes.“Enable volcanoes”

Set this to FALSE to prevent volcanoes from generating. [default: true]

Type: boolean

Default:

true

rtg.volcanoes.“Volcano Chance”

1/x chance that a volcano will generate in a biome that has volcanoes enabled. 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance [range: 1 ~ 2147483647, default: 36]

Type: signed integer

Default:

30

rtg.volcanoes.“Volcano block ID”

The main block to use for the surface of the volcano. [default: minecraft:obsidian]

Type: string

Default:

"minecraft:obsidian"

rtg.volcanoes.“Volcano block meta value”

The meta value of the volcano block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.volcanoes.“Volcano mix 1 block ID”

The block ID of the 1st volcano mix block. [default: BiomesOPlenty:ashStone]

Type: string

Default:

"BiomesOPlenty:ashStone"

rtg.volcanoes.“Volcano mix 1 block meta value”

The meta value of the 1st volcano mix block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.volcanoes.“Volcano mix 2 block ID”

The block ID of the 2nd volcano mix block. [default: BiomesOPlenty:ash]

Type: string

Default:

"BiomesOPlenty:ash"

rtg.volcanoes.“Volcano mix 2 block meta value”

The meta value of the 2nd volcano mix block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0

rtg.volcanoes.“Volcano mix 3 block ID”

The block ID of the 3rd volcano mix block. [default: minecraft:coal_block]

Type: string

Default:

"minecraft:coal_block"

rtg.volcanoes.“Volcano mix 3 block meta value”

The meta value of the 3rd volcano mix block. [range: 0 ~ 15, default: 0]

Type: signed integer

Default:

0