InGameInfoXML.alignment.bottomcenter
Offsets for BOTTOMCENTER (X<space>Y).
Type: string
Default:
"0 -45"
InGameInfoXML.alignment.bottomleft
Offsets for BOTTOMLEFT (X<space>Y).
Type: string
Default:
"2 -2"
InGameInfoXML.alignment.bottomright
Offsets for BOTTOMRIGHT (X<space>Y).
Type: string
Default:
"-2 -2"
InGameInfoXML.alignment.middlecenter
Offsets for MIDDLECENTER (X<space>Y).
Type: string
Default:
"0 0"
InGameInfoXML.alignment.middleleft
Offsets for MIDDLELEFT (X<space>Y).
Type: string
Default:
"2 0"
InGameInfoXML.alignment.middleright
Offsets for MIDDLERIGHT (X<space>Y).
Type: string
Default:
"-2 0"
InGameInfoXML.alignment.topcenter
Offsets for TOPCENTER (X<space>Y).
Type: string
Default:
"0 2"
InGameInfoXML.alignment.topleft
Offsets for TOPLEFT (X<space>Y).
Type: string
Default:
"2 50"
InGameInfoXML.alignment.topright
Offsets for TOPRIGHT (X<space>Y).
Type: string
Default:
"-2 2"
InGameInfoXML.general.ShowHUD
If this is true, it will render the info overlay
Type: boolean
Default:
true
InGameInfoXML.general.fileInterval
The interval between file reads for the ‘file’ tag (in seconds).
Type: signed integer
Default:
5
InGameInfoXML.general.filename
The configuration that should be loaded on startup.
Type: string
Default:
"InGameInfo.xml"
InGameInfoXML.general.replaceDebug
Replace the debug overlay (F3) with the InGameInfoXML overlay.
Type: boolean
Default:
false
InGameInfoXML.general.“scale(new)”
The overlay will be scaled by this amount.(use this one, the other is deprecated)
Type: signed integer
Default:
5
InGameInfoXML.general.showInChat
Display the overlay in chat.
Type: boolean
Default:
false
InGameInfoXML.general.showOnPlayerList
Display the overlay on the player list.
Type: boolean
Default:
false