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InGameInfoXML.alignment.bottomcenter

Offsets for BOTTOMCENTER (X<space>Y).

Type: string

Default:

"0 -45"

InGameInfoXML.alignment.bottomleft

Offsets for BOTTOMLEFT (X<space>Y).

Type: string

Default:

"2 -2"

InGameInfoXML.alignment.bottomright

Offsets for BOTTOMRIGHT (X<space>Y).

Type: string

Default:

"-2 -2"

InGameInfoXML.alignment.middlecenter

Offsets for MIDDLECENTER (X<space>Y).

Type: string

Default:

"0 0"

InGameInfoXML.alignment.middleleft

Offsets for MIDDLELEFT (X<space>Y).

Type: string

Default:

"2 0"

InGameInfoXML.alignment.middleright

Offsets for MIDDLERIGHT (X<space>Y).

Type: string

Default:

"-2 0"

InGameInfoXML.alignment.topcenter

Offsets for TOPCENTER (X<space>Y).

Type: string

Default:

"0 2"

InGameInfoXML.alignment.topleft

Offsets for TOPLEFT (X<space>Y).

Type: string

Default:

"2 50"

InGameInfoXML.alignment.topright

Offsets for TOPRIGHT (X<space>Y).

Type: string

Default:

"-2 2"

InGameInfoXML.general.ShowHUD

If this is true, it will render the info overlay

Type: boolean

Default:

true

InGameInfoXML.general.fileInterval

The interval between file reads for the ‘file’ tag (in seconds).

Type: signed integer

Default:

5

InGameInfoXML.general.filename

The configuration that should be loaded on startup.

Type: string

Default:

"InGameInfo.xml"

InGameInfoXML.general.replaceDebug

Replace the debug overlay (F3) with the InGameInfoXML overlay.

Type: boolean

Default:

false

InGameInfoXML.general.“scale(new)”

The overlay will be scaled by this amount.(use this one, the other is deprecated)

Type: signed integer

Default:

5

InGameInfoXML.general.showInChat

Display the overlay in chat.

Type: boolean

Default:

false

InGameInfoXML.general.showOnPlayerList

Display the overlay on the player list.

Type: boolean

Default:

false