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FloodLights.blocks.carbonFloodlightEnabled

Enables the carbon FloodLight [default: true]

Type: boolean

Default:

true

FloodLights.blocks.electricFloodlightEnabled

Enables the electric FloodLight [default: true]

Type: boolean

Default:

true

FloodLights.blocks.growLightEnabled

Enables the Grow Light [default: true]

Type: boolean

Default:

true

FloodLights.blocks.smallElectricFloodlightEnabled

Enables the small electric FloodLight [default: true]

Type: boolean

Default:

true

FloodLights.blocks.uvFloodlightEnabled

Enables the UV FloodLight [default: true]

Type: boolean

Default:

true

FloodLights.general.IGWNotifierEnabled

Should the IGW Notifier be shown? [default: true]

Type: boolean

Default:

false

FloodLights.general.carbonTime

How many seconds should 1 coal last in the carbon floodlight (quarter of that for the cone floodlights)? Default:300 [range: 0 ~ 1000, default: 300]

Type: signed integer

Default:

300

FloodLights.general.chanceGrowLight

How big should the chance for the growlight for a growtick per second be? [range: 0.0 ~ 1.0, default: 0.05]

Type: string

Default:

"0.05"

FloodLights.general.damageUVFloodlight

How much damage should the UV Floodlights do per second? [range: 1.0 ~ 16.0, default: 4.0]

Type: string

Default:

"4.0"

FloodLights.general.energyUsage

Energy Usage in RF/t for the electric FloodLight (x2 for the cone floodlights) [range: 0 ~ 1000, default: 20]

Type: signed integer

Default:

20

FloodLights.general.energyUsageGrowLight

Energy Usage in RF/t for the Grow Light [range: 0 ~ 800, default: 40]

Type: signed integer

Default:

40

FloodLights.general.energyUsageSmallFloodlight

Energy Usage in RF/t for the small electric FloodLight [range: 0 ~ 100, default: 2]

Type: signed integer

Default:

2

FloodLights.general.energyUsageUVFloodlight

Energy Usage in RF/t for the UV FloodLight [range: 0 ~ 800, default: 80]

Type: signed integer

Default:

80

FloodLights.general.rangeConeFloodlight

How far should the cone floodlights go? (mind that wide only goes quarter as far) Default:32 [range: 1 ~ 64, default: 32]

Type: signed integer

Default:

32

FloodLights.general.rangeStraightFloodlight

How far should the straight Floodlights go? [range: 1 ~ 128, default: 64]

Type: signed integer

Default:

64

FloodLights.general.rangeUVFloodlight

How far should the UV Floodlights go? [range: 1 ~ 32, default: 8]

Type: signed integer

Default:

8

FloodLights.general.timeoutFloodlights

How long should the timeout for turning on floodlights again be in ticks? [range: 1 ~ 240, default: 40]

Type: signed integer

Default:

40

FloodLights.general.uvLightRendered

Should the UV Light Block be visible? [default: true]

Type: boolean

Default:

true