FloodLights.blocks.carbonFloodlightEnabled
Enables the carbon FloodLight [default: true]
Type: boolean
Default:
true
FloodLights.blocks.electricFloodlightEnabled
Enables the electric FloodLight [default: true]
Type: boolean
Default:
true
FloodLights.blocks.growLightEnabled
Enables the Grow Light [default: true]
Type: boolean
Default:
true
FloodLights.blocks.smallElectricFloodlightEnabled
Enables the small electric FloodLight [default: true]
Type: boolean
Default:
true
FloodLights.blocks.uvFloodlightEnabled
Enables the UV FloodLight [default: true]
Type: boolean
Default:
true
FloodLights.general.IGWNotifierEnabled
Should the IGW Notifier be shown? [default: true]
Type: boolean
Default:
false
FloodLights.general.carbonTime
How many seconds should 1 coal last in the carbon floodlight (quarter of that for the cone floodlights)? Default:300 [range: 0 ~ 1000, default: 300]
Type: signed integer
Default:
300
FloodLights.general.chanceGrowLight
How big should the chance for the growlight for a growtick per second be? [range: 0.0 ~ 1.0, default: 0.05]
Type: string
Default:
"0.05"
FloodLights.general.damageUVFloodlight
How much damage should the UV Floodlights do per second? [range: 1.0 ~ 16.0, default: 4.0]
Type: string
Default:
"4.0"
FloodLights.general.energyUsage
Energy Usage in RF/t for the electric FloodLight (x2 for the cone floodlights) [range: 0 ~ 1000, default: 20]
Type: signed integer
Default:
20
FloodLights.general.energyUsageGrowLight
Energy Usage in RF/t for the Grow Light [range: 0 ~ 800, default: 40]
Type: signed integer
Default:
40
FloodLights.general.energyUsageSmallFloodlight
Energy Usage in RF/t for the small electric FloodLight [range: 0 ~ 100, default: 2]
Type: signed integer
Default:
2
FloodLights.general.energyUsageUVFloodlight
Energy Usage in RF/t for the UV FloodLight [range: 0 ~ 800, default: 80]
Type: signed integer
Default:
80
FloodLights.general.rangeConeFloodlight
How far should the cone floodlights go? (mind that wide only goes quarter as far) Default:32 [range: 1 ~ 64, default: 32]
Type: signed integer
Default:
32
FloodLights.general.rangeStraightFloodlight
How far should the straight Floodlights go? [range: 1 ~ 128, default: 64]
Type: signed integer
Default:
64
FloodLights.general.rangeUVFloodlight
How far should the UV Floodlights go? [range: 1 ~ 32, default: 8]
Type: signed integer
Default:
8
FloodLights.general.timeoutFloodlights
How long should the timeout for turning on floodlights again be in ticks? [range: 1 ~ 240, default: 40]
Type: signed integer
Default:
40
FloodLights.general.uvLightRendered
Should the UV Light Block be visible? [default: true]
Type: boolean
Default:
true