Backpack.general.airshipModCompatibility
If true normal backpack requires a chest in the middle
Type: boolean
Default:
false
Backpack.general.allowSoulbound
If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
Type: boolean
Default:
true
Backpack.general.backpackSlotsL
Number of slots a large backpack has valid: integers 1-128
Type: signed integer
Default:
90
Backpack.general.backpackSlotsM
Number of slots a medium backpack has valid: integers 1-128
Type: signed integer
Default:
63
Backpack.general.backpackSlotsS
Number of slots a small backpack has valid: integers 1-128
Type: signed integer
Default:
36
Backpack.general.bigByUpgradeOnly
If true big backpacks can only crafted by upgrading a small one
Type: boolean
Default:
false
Backpack.general.disableBackpacks
If true small backpacks are not craftable
Type: boolean
Default:
false
Backpack.general.disableBigBackpacks
If true big backpacks are not craftable
Type: boolean
Default:
true
Backpack.general.disableEnderBackpack
If true ender backpacks are not craftable
Type: boolean
Default:
false
Backpack.general.disableWorkbenchBackpack
If true workbench backpacks are not craftable
Type: boolean
Default:
false
Backpack.general.disallowItems
Example: disallowItems: minecraft:dirt This will disallow dirt in backpacks.
Type: list of string
Default:
[
"etfuturum:shulker_box"
]
Backpack.general.enderRecipe
Recipe to craft ender backpack 0 ender chest 1 eye of the ender
Type: signed integer
Default:
0
Backpack.general.forbiddenDimensions
Example: forbiddenDimensions: 0 This will disallow backpacks inventory for Overworld (id = 0).
Type: list of string
Default:
[
"55"
]
Backpack.general.maxBackpackAmount
Number of backpacks a player can have in his inventory valid: integers 0-36 0 = unlimited
Type: signed integer
Default:
4
Backpack.general.openOnlyWornBackpacks
If true you can only open a backpack that you wear in the extra slot
Type: boolean
Default:
false
Backpack.general.playSound
If true backpack will play opening sound effect
Type: boolean
Default:
true
Backpack.general.renderBackpackModel
If true the backpack 3D model will be rendered.
Type: boolean
Default:
true