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Backpack.general.airshipModCompatibility

If true normal backpack requires a chest in the middle

Type: boolean

Default:

false

Backpack.general.allowSoulbound

If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.

Type: boolean

Default:

true

Backpack.general.backpackSlotsL

Number of slots a large backpack has valid: integers 1-128

Type: signed integer

Default:

90

Backpack.general.backpackSlotsM

Number of slots a medium backpack has valid: integers 1-128

Type: signed integer

Default:

63

Backpack.general.backpackSlotsS

Number of slots a small backpack has valid: integers 1-128

Type: signed integer

Default:

36

Backpack.general.bigByUpgradeOnly

If true big backpacks can only crafted by upgrading a small one

Type: boolean

Default:

false

Backpack.general.disableBackpacks

If true small backpacks are not craftable

Type: boolean

Default:

false

Backpack.general.disableBigBackpacks

If true big backpacks are not craftable

Type: boolean

Default:

true

Backpack.general.disableEnderBackpack

If true ender backpacks are not craftable

Type: boolean

Default:

false

Backpack.general.disableWorkbenchBackpack

If true workbench backpacks are not craftable

Type: boolean

Default:

false

Backpack.general.disallowItems

Example: disallowItems: minecraft:dirt This will disallow dirt in backpacks.

Type: list of string

Default:

[
  "etfuturum:shulker_box"
]

Backpack.general.enderRecipe

Recipe to craft ender backpack 0 ender chest 1 eye of the ender

Type: signed integer

Default:

0

Backpack.general.forbiddenDimensions

Example: forbiddenDimensions: 0 This will disallow backpacks inventory for Overworld (id = 0).

Type: list of string

Default:

[
  "55"
]

Backpack.general.maxBackpackAmount

Number of backpacks a player can have in his inventory valid: integers 0-36 0 = unlimited

Type: signed integer

Default:

4

Backpack.general.openOnlyWornBackpacks

If true you can only open a backpack that you wear in the extra slot

Type: boolean

Default:

false

Backpack.general.playSound

If true backpack will play opening sound effect

Type: boolean

Default:

true

Backpack.general.renderBackpackModel

If true the backpack 3D model will be rendered.

Type: boolean

Default:

true